Here you can download the basic needs if you start to play ZZT or MegaZeux; the programs itself and essential tools you'll need
when you start making games yourself. Before you download something you can look at its size, read some information or view a small screenshot.
Game Creating Systems
ZZT, made by Tim Sweeney in 1991, started the entire
craze on the internet. It's a simple ASCII/ANSi Game Creating System, yet loved by
so many because of its simplicity. Its programming language, ZZT-OOP, is very easy
to learn, but it can still be used to program quite complex things.
SuperZZT, made by Tim Sweeney, is a Game Creating System which is by far not
as succesful as its predecessor, ZZT. It does have some features over ZZT,
like larger boards, an extra self-configurable counter and an in-game hint
system. However, it also has a few flaws, ie. the bugs which haven't been
MegaZeux v2.51, made by Gregory Janson, is an ASCII/ANSi-based Game Creating System
with a lot more features than ZZT and SuperZZT. Some of the features are char and
palette editing, mod/s3m music and sam sound support, loads and loads of extra commands,
etc... Note that this zip file includes
Caverns of Zeux, the first released MegaZeux world ever (made by Gregory Janson, the
author of MegaZeux).
MegaZeux v.251s3.1 made by Charles Goetzman and others, is the latest version
of the MegaZeux "Spider-series". It adds all kinds of new features to
MegaZeux, like mouse support, in-game screen capturing, more counters, etc...
MegaZeux Akwende 2, also referred to as MZXak 2, is an improvement
over the Spider series, made by Akwende. It offers an extended set of instructions via Function
Counters and also allows you to make use of SMZX_MODE (enhanced colors). This is a definite
must-have for the advanced Robotics programmer. This zip file also includes MZXrun 2, which
is basically MegaZeux without the editor, so you'll have more free memory to play games. Note
that you will have to extract the files into the directory you have your MegaZeux Spider version in.
Super Tool Kit, made by Gregory Janson, is the tool which first had colors
that aren't available in the regular ZZT editor. It contains all kinds of walls,
objects, enemies, lines, blinking stuff and more in 16 different colors with 8
different background colors. This is really a must-have for any ZZT programmer.
Shades Toolbox, made by Chronos, is an extremely handy color kit, which combines all
of the colored solids, normals, breakables, waters and fakes on one board.
Unlock Pro, a utility made by Kevin Vance, allows you to remove locks from locked
ZZT (both normal locks and Super Locks).
ZZT Piano, made by Dark FLR, is a windows application that allows you
to compose music, which can be converted to ZZT #play commands. It's a very
useful utility for people who don't know how to write music very well, but
it's a good tool for advanced ZZT music composers, too. This utility requires
VB Runtime 5
VB Runtime 6
The SuperZZT Help Files, written/ported from ZZT by HM, are a collection of .hlp
files. If you place these in your
SuperZZT directory, and press H followed by Enter in the editor, you can get help on
Get Password is a utility written by Gregory Janson. It can be
used to retrieve the password of locked MegaZeux worlds, so you can edit them.
With Font Utility you can easily copy characters between two char files. You can
select to copy blocks of text, only the letters, punctuation, etc... This way you can
easily add new fonts to multiple CHR files.
PCX2CHR is a utility written by Shadow Wolf. It can be used to
convert a PCX file (256x112, 256 colors) to a CHR file. This way, it's possible to
add things like pictures or neato text art to your MegaZeux worlds.