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Interview with Akwende Hercules: Welcome, Akwende. First of all - what inspired you to start a big project such as Final Fantasy: Dynasty Prelude? Akwende: Well it all started back when I got an ip account in 1998. I had gotten mzx a while back and had gotten pretty good at it without any influence from anyone else. Now I was exposed to a myriad of new possibilities from the community and I started expanding my vision on what you could do with mzx. I do recall talking to someone, who I don't remember, about making a rpg as professional as any snes one. He said that it was extremely hard and while possible may never be done. That clenched it and I started working on FFMZX as it was known then. Soon a teamed up with Raichu876 who had just finished his Final Quest battle engine which was quite impressive. And it began. You can see what was done at these two web pages. FFMZX Original Page http://rivendell.fortunecity.com/ultima/175/ffmzx2.htm FFMZX Page 2 http://rivendell.fortunecity.com/ultima/175/ffold.htm Hercules: A lot of people have probably played one or more Final Fantasy games. What's the relationship between FF:DP and the Final Fantasy series? Do they have things in common? Akwende: Well I've written a complete anthology and history of the FF world. The basic history is that all the FF games happen in the same world and they are all separated by 2000 years. FFDP takes place 1500 years after FF7 (FF8 wasn't out yet). There will be no direct interaction between FFDP and any of the others however every now and then you will find a passing reference to the previous games. As for things in common they do have the same general engine types though nothing is copied. I would compare the game most similar to FF5 in style and technological state. The most obvious thing not in common is the lack of magic. I originally started it with out magic since a magic system is rather complex. However when I tried to add magic it was incredibly difficult without totally rewriting both the battle engine and the status engine so I scrapped it.
Akwende: Well there is the status engine and the edge less over world engine and the standard walking engine. All of these are similar in format and playability to the pervious ff series. As for mini games: I don't know if I will add a fishing game since so many already have one. There probably will be a airship shooting game(maybe mode7),a chocobo racing game(mode 7), and definitely an battle arena game. Who knows what else. Hercules: Could you tell me something about the main characters of FF:DP? Akwende: Well as I said before the characters are all friends, who originally were part of a military force, and are now questing together. Tristan- The most ambitious, he is sure of himself but doubts when others are involved. It was his idea to start on the quest. Oliara- Intelligent Strong Woman, and as is today not accepted by society for her abilities. She is only comfortable around Tristan and Merrick as they treat her as an equal regardless of sex. She also is attracted to both of them boarding between strong friendship and love, though she would never admit it. Merrick- Lived a life of poverty and loss, constantly running away from the past. Hold himself responsible for the deaths of his entire family. Tristan is his only friend as he is respectful of the pain full past. Merrick fights to forget and to quench his internal strife. Hercules: FF:DP has a large world map. What kind of places will the players be able to visit in the final version?
Akwende: I'm acutely aware of the large size of the game as it is. There is good news and bad news in that area, first the game will definitely be getting bigger, though the amount increase will not be as great. The large size is mainly due to the number of songs used in it. Currently there are about 23 songs that will be used. That is a total of 5 MB. There probably won't be much more then that. As for number of boards, there are now 3 out of 4 world files. 1 file will be for general boards,(mini games),(cutscenes); 1 for over world map; and 1 for locations, and 1 for battle engine (+summons), FILE 1 =~ 30 boards, File 2 = 100 boards(exactly), File 3 =~ 80 boards, File 4 =~40 boards. I don't think that these 4 world files will go over 4MB so total size is about 10MB unzipped (this is not that large, Adlo was 11MB unzipped). So I figure it will be about 2MB files, and 4 MB music zipped. Hercules: Are there any other people helping you on this project? And are you still looking for other people to help you?
Hercules: Do you have an idea of when you plan to release the game or send it out to the beta-testers? Akwende: Release: Who knows
Beta: The main reason that this hasn't started is that the battle engine isn't done so real play hasn't been tried yet. As soon as it is I will be recruiting a team of experienced mzxers to act as beta testers to ensure that the game is free from bugs.
Akwende: Thanks, it's been my pleasure.
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