Summer 2008 Dualstream Day of Zeux Judging Sheets:Risu2112
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================================================= + Risu2112's summer 2008 DoZ judging results! + ================================================= ------------------------------------------------- ---------------------- Quick totals: #1 (G) 59446: 257/400 * #2 (G) 84459: 218/400 #3 (S) 76722: 216/400 * #4 (S) 38887: 180/400 * #5 (S) 36825: 159/400 * #6 (G) 61892: 86/400 * #7 (S) 99348: 82/400 * #8 (S) 51921: 81/400 * #9 (S) 91210: 38/400 * ---------------------- ================================================== Topic:"Summer 2008 DsDoZ and the End of the World" ================================================== ------------------- Entry: 36825 Summary Collection of minigames wii style, most of the games suck though. Theme: 5/20 Barely connections at all, end of the world button added in a shameless effort to simply mention the topic instead of actually using it. 5 points almost seems like a gift I feel dirty. The dirt's not coming off. Gameplay: 58/120 Really shitty at first but then I noticed the varying difficulties for each game, that little fact GREATLY aided this score. Some like the bomb game seem to have the potential to be impossible, oh well, most are pretty easy. Graphics: 40/90 Why is there a pink rabbit head, why is it dodging UFO's? Bonus points for tricking me to quit out of the game 3 times on the editor mock-up screen! Some use of robotic to aid the graphics at least. Technique: 47/80 Most games were pretty straight forward, a good amount of points gets awarded here for the varying difficulty and some more subtle touches like the movement pattern of the crosshair in the shoot the alien game. I wasn't able to break any of the mini games, horray! Story: 5/50 About as close to none as you can get, basic intro on the start screen. I dunno whats going on, but I think that's the point. Sound: 4/40 All bad had to kill the speakers. Total: 159/400 ------------------ Entry: 38887 Summary "You can press I to use an item in the direction in the direction you're facing." good times! Theme: 10/20 loose connections on the DoZ, end of the world wasn't too far off at least Gameplay: 53/120 I was pleased to not see conventional bullets, but having to duck shoot every enemy seemed hardly worth the trouble, especially since I can just jump over them all day long. The caves part was a little frustrating, challenging puzzles are good, but these ones I managed to permanently fail before I even realized I was in a puzzle :< Graphics: 47/90 Nice style lots of sub character work, kinda looks like the player is jacking off when he's firing though. Oh well. I like his posture and walking animations. The caves look pretty boring but the starting area was really well done. Technique: 33/80 The enemies and the gun need a bit more work to really score any higher here. Several critical bugs in the game prevent forward progress. At least this team was trying some stuff out though. Story: 15/50 Oh no! It's the end of the world- read no further and the game will make about as much sense as if you did. Sound: 22/40 Music wasn't great, the sound effects did help a lot. Several bonus points for sneaking a-ha's "take on me" into the game. Nice touch. http://www.youtube.com/watch?v=RMWXyEHoN88 Total: 180/400 ------------------- Entry: 51921 Summary Something about Lancer-x releasing hell on the DoZ judges, game starts out looking fairly promising but turns out to have some broken linking issues that REALLY should have been reported in the "fix my DoZ entry" thread. No bother I guess, almost no content made it into the game. Theme: 10/20 Digging through the editor shows the underlying plot connects pretty well, none of the other content really shows it though probably due to the incomplete nature of the entry. Gameplay: 6/120 Some what fun to watch the bar fill up from holding enter on the menu. Graphics: 21/90 Clean mzx styling, title screen looks nice, not much robotic going into anything. Technique: 4/80 Severely broken and incomplete, doesn't really look like anything advanced was being aimed for. Story: 24/50 Had something pretty good starting up, I was all excited to get a cameo! But I didn't very little story content (again obviously incomplete). Sound: 16/40 Menu sound effects were nice, nothing too offensive being played. Total: 81/400 ------------------- Entry: 76722 Summary Clean pixel perfect side scroller Theme: 12/20 Aliens attacking the planet, some DoZ references. Satisfies the requirements but the connections aren't really strong Gameplay: 75/120 Jumping around pixel perfect is much more enjoyable than char by char, however very limited content and a frustrating weapon really cap how much I'm willing to award here. Graphics: 66/90 The house blowing up was the best part, Graphics were simple but heavily aided with robotic. The entry looks as solid as it feels Technique: 48/80 Again, pixel perfect is carrying this score a bit, at this point these engines aren't revolutionary, but many past entries have shown exactly how hard it can be to pull these off. Story: 12/50 Lame story, token points for at least giving a little bit of direction. Sound: 3/40 With the exception of the subtle player gun sound effect, painful at best. Total: 216/400 ------------------- Entry: 91210 Summary: "Welcome to ARG" Oh no the world is ending during the DoZ! Take control of Odell the mermaid and float around aimlessly while every one faces certain doom. Save us Odell! Save us! Oh jesus my face is melting off and everything's on-- Oh, she's just going swimming around? Theme: 2/20 The title page and intro dialog box mention the Topic, yay! Gameplay: 6/120 Almost an inertia engine, slightly less fun than watching a lazy fish in an empty tank. Graphics: 8/90 I doubt SMZX helped this entry, maybe should have left it off. Technique: 10/80 Nothing moderately interesting. token points for at least having some pseudo inertia engine. Story: 2/50 No story for the game, but I did like the story about how it's not finished. Sound: 10/40 Sounds like the music from one of the old TMNT nintendo games, not sure if it is or not though. Total: 38/400 ------------------- Entry: 99348 Summary Durrghghghh. probably the only game that takes longer to play than it did to make. Touch 4 computers, steal a TV, or don't- it doesn't matter. Theme: 12/20 loose connections to both themes. Gameplay: 19/120 Nothing fun to do, at least linking isn't broken and the game is stable. Graphics: 11/90 I find myself longing for detached retinas Technique: 5/80 None. Token points for the throw away inventory system? Story: 20/50 Boring story but at least it had one. Horribly presented through use of the message line. Sound: 15/40 Thankfully the game is short, if it had dragged on much longer the music would have really started to grind on me. The first 20 seconds of the out door music is a little catchy. Total: 82/400 ------------------- ================================================== Topic: Bureaucracy ================================================== ------------------- Entry: 59446 Summary My top pick out of the entries, a solid game here that really hit theme on the nose. AND actually got me to laugh a few times. great job Theme: 78/100 While not quite dead on, this entry had a lot of great ties into bureaucracy, Including aspects of the story, the environment, the music, and one of the two mini games. Hopefully people pay attention to this game and start realizing to score big on theme you need to connect on more levels than simply having a story that supports the theme. Nice work. Gameplay: 54/90 Liked the elevator game even though it didn't have much to do with the theme The slow stepping of the player was a great touch. 6 bonus points for the guy that falls out of his chair, I wish some how a mini game could have been made just about that. Graphics: 38/70 Very fitting for the office building, decent use of robotic to assist with the graphics, nothing too flashy but certainly not painful to look at. Technique: 32/60 I would have loved to drop the message line, the mini games were handled fairly well, tried to break both but was not successful, congrats. Story: 28/50 A little short and pretty to the point, nothing particularly stood out to me other than making me chuckle a few times. Sound: 27/30 Brilliant elevator music. Brilliant. Total: 257/400 ------------------- Entry: 61892 Summary As the notes in the entry suggest, this project might have been a little to ambitious. It's basically a very incomplete stand & fight battle engine with almost no content Theme: 18/100 Not sure what dwarfs pixies treemen and whale guts have to do with bureaucracy.. The only time this game actually made me sense anything about the topic was drudging my way through the character creation, 80% of which ended up being being completely unnecessary Gameplay: 7/90 Character creation wasn't fun, combat wasn't fun, neither were presented in a very appealing way and/or with sufficient content. (again incomplete game) Graphics: 22/70 Message row, bracket dialog boxes, What the hell is "treeman" ? looks like a cardboard box with eye holes and whiskers drawn on it. Good looking palette at least! Technique: 20/60 some decent use of sprites and a few other touches, however the combat engine isn't pulling any weight, and it really needs to for this category. Story: 7/50 whaleguts whaleguts bacon or something. Why am I fighting treeman any way? he seems like a pretty stand up guy. Sound: 12/30 City music was catchy, the rest of the music seemed really awkward and out of place. Total: 86/400 ------------------- Entry: 84459 Summary Theme: 15/100 Pretty much completely disregarded the them, thats a real shame since this is a general topic entry. This game very well might have won if it had been entered under the specific topic. Gameplay: 70/90 Hit detection feels a little sloppy, this might have more to do with grapic limitations.None the less multiple weapons add a ton of value here, took me a while to figure out I actually had other weapons though. My best advice here would have been to make better use of sprites and make some larger enemies. Graphics: 52/70 The game has some pretty environments, but the real meat of this score comes from use of robotic. The particle effects never once bored me through out the game. Technique: 51/60 The presented results from the particle effects as already stated were lovely But a lot of this score comes from some interesting enemies that show up later on. There are some efficiency problems however, under a very heavy load even I was ending up with some slowdown. good show still. Story: 8/50 Mostly absent. Sound: 22/30 Great use of cheesy sound effects, music was alright as well. Total: 218/400 -------------------