Posted 28 August 2013 - 06:01 PM
This type of game is likely what everyone wanted since SMZX mode was added into Megazeux. Damn, this is good. I'm not very far into it yet, but goddamn!
Also, since I'm amused by Giel's suggestion that ZZT, which was written in Pascal and compiled in such a way it won't even run on modern Wintel boxes natively, might not be obsolete yet... here's a few things I learned while messing with some computer hardware from the early-mid 80s. Sorry to go off the subject of the thread. Move it to a separate one if it becomes a problem...
ZZT's Monochrome mode exists for a reason. CGA monitors put out a composite signal. On a composite monochrome monitor, which was common at the time, all colors except gray and white appeared as ugly but consistent vertical banding. Only gray and white appeared as solid blocks. I can't describe it properly, I'll try and take a picture if the CRT doesn't dislike the idea of having its picture taken too much.
I'm sure the reason you're limited to 7 colors in the ZZT editor is because of another oddity of the CGA era. Generic TTL monitors that didn't have an intensity bit could only display 8 colors instead of 16. True CGA monitors had lines to toggle red, green, blue and intensity per pixel, and, well, not having an intensity bit means less possibilities..
On top of this, it doesn't use any sort of protected mode and can fit on a 1.2MB floppy disk. I bet it would run on an XT. Too bad I don't have a working XT to test it on. Hell, there's a chance it'd work on the original PC.
Compare even to the original Janson versions of Megazeux. It ran at 640x350, a standard that came into use in the mid-80s with the creation of EGA, but as of version 2 definitely used a VGA palette. It supported multiple digital sound cards, and Inmate2993 had trouble getting to to run at a decent speed on his 286. It's not hard to make Megazeux 2.51 choke a 66MHz 486. Also it made the best use of extended/expanded memory it could without crashing. Getting DOS Megazeux to run properly was kinda a challenge.
Why even bother saying all this? I worked with a few people who were 6-7 years younger than me and they don't know about *any* of this stuff. The landscape of technology has changed greatly since I first found Megazeux in 1995. Seeing it put into full perspective after messing with a bunch of AT-class machines is a bit of a mind fuck.