Town of ZZT for Megazeux v1.1:

Number of downloads: 4123
Basically, there's been two major bug fixes:
* Keys now work in ALL Megazeux versions from v2.51 and up
* Duplicators no longer overwrite stuff
I also added a couple super-secret rooms just for fun. There IS a legitimate way to get to them, rather than just ALT-T from the editor. ;)
I did indeed try to address the issue of making the centipedes more like the real ZZT ones, but making them work just like ZZT centipedes is virtually impossible to do without about a zillion counters. Here's why:
* ZZT centipedes with multiple colours move those colours along as you would expect
* ZZT centipedes reverse direction when they are stuck
* ZZT centipedes split in two when shot in the middle
Basically, to make this work, all centipedes would have to be tracked at a counter level, meaning each segment would need several counters to keep track of direction, length, which full centipede it belongs to, etc. It would be a mess. If anyone else wants to take up the challenge though, be my guest. :p