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MZX 2.80+ bug reports Report problems with the latest version

#61 User is offline   zombieguy 

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Posted 11 August 2004 - 12:29 AM

In the robot editor, if you try to get char 9 or 10 (from F3), it creates a weird space, which causes some problems with getting chars after that.
What's up with this?
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#62 User is offline   zombieguy 

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Posted 11 August 2004 - 12:32 AM

Insidious, on Aug 11 2004, 10:28 AM, said:

Zombie, as for your second to last question, as mentioned in port.txt its already there, Alt+H.

In my next post after that, I said I had just noticed it, after reading port.txt again. :)
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#63 User is offline   zombieguy 

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Posted 11 August 2004 - 12:44 AM

Insidious, on Aug 11 2004, 10:28 AM, said:

I can clear this up for exo and zombie.

Zombie, by negative values he means (I assume) how if you wanted to use a key above.. uhh, 127 I think, anyway, if you wanted to use a key above a certain number in dos MZX, you would have to use a negative number because the value is "Signed", which allows for negative numbers in the normally only positive environment of computing. He does NOT however, mean "if not", that is not a negative value, and "if not spacepressed" doesn't even relate at all to what you keep pasting.

I wasn't sure... but seeing something in port.txt to do with keypresses had me blame my problem on it.

This code doesn't work, it shoots three bullets then stops. :(

: "a"
if not spacepressed "a"
shoot EAST
wait 2
goto "a"

Edit: Crap, didn't really mean to triple post, sorry.

This post has been edited by ZoMbIeGuY: 11 August 2004 - 12:46 AM

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#64 User is offline   Exophase 

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Posted 11 August 2004 - 12:52 AM

+ Readded quicksave/quickload
+ Readded F8 clear (always works - be careful)

ZoMbIe, that code works fine for me.

As for the weird chars.. that's because you're using an escape char. Funny things happen in DOS MZX too. I'll probably just disable those.

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#65 User is offline   Spectere 

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Posted 11 August 2004 - 12:58 AM

My problem is kind of...weird. MegaZeux runs fine the first time, but if I quit and try to start it again I get an error message:

Quote

The application failed to initialize properly (0xc0000142). Click on OK to terminate the application.

Oddly enough, after I quit out of MegaZeux I get the same error when I try to start NTVDM in any way (either through cmd.exe or by trying to run a DOS application). Everything works fine when I restart my system, though.

I haven't had a chance to play with MZX:Win too much (I played part-way through P.D.S. and loaded an IT in the editor) so that's all I have for now.

For the record, here's some info about my system:

-P4 2.0GHz on an Asus P4P8X mobo
-512MB RAM
-nVidia GeForce3 64MB with the latest drivers
-Windows XP w/SP1

The following programs were running in the background (not sure if there might be any compatibility issues with any of them):

-McAfee Anti-virus 7.1
-WindowBlinds 4.3
-DesktopX 2
-Stardock Central
-Keyboard Launchpad
-Mozilla Quicklaunch
-nVidia Icon Thingie
:)
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#66 User is offline   Exophase 

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Posted 11 August 2004 - 01:19 AM

Spectere; Not sure what your problem could be, at all. Very strange. Sounds like a problem with other software, so try removing things running. NTVDM is the NT's DOS emulator. Try running it in a clean directory. Did you rename the executable (to Megazeux.exe for instance)?

ZoMbIeGuY; I was able to reproduce the problem you were talking about now. Autorepeat was breaking it. I fixed this earlier for the directions, but forgot about space and del. It does NOT specifically have to do with the not part of the command.

+ Fixed autorepeat problems for spacepressed/delpressed.

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#67 User is offline   zombieguy 

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Posted 11 August 2004 - 02:00 AM

If you copy block something in the editor, then change boards, the "Press ENTER to place block" message is still there. When you press enter, the message disappears and you place c07 spaces.
It would be quite handy to copy block things to other boards, though...
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#68 User is offline   Exophase 

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Posted 11 August 2004 - 02:13 AM

+ Wrapped around sprite values so LogiCow's bad code would work (HCTYCIAB)
+ Cleared block commands inbetween board changing and other things like
that

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#69 User is offline   LostOne 

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Posted 11 August 2004 - 02:39 AM

Exophase, on Aug 10 2004, 03:29 PM, said:

LostOne, on Aug 10 2004, 05:17 PM, said:

Exophase, on Aug 10 2004, 01:21 PM, said:

- Removed export text in the editor. Don't think anyone wanted it...

I use export text... ;) Oh well, I guess I'm nobody...

Export BOARDS as text, not robots.

- Exo

Oh, good. ;)
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#70 User is offline   Zenith Nadir 

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Posted 11 August 2004 - 02:50 AM

buhh it seems any problems i found have been covered already.

so i'll just use this time to say "hooray for being able to run mzx properly for the first time in like five years ^_______^"

seriously this shit is awesome and exophase is man of the hour
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#71 User is offline   Spectere 

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Posted 11 August 2004 - 03:45 AM

Exophase, on Aug 10 2004, 08:19 PM, said:

Spectere; Not sure what your problem could be, at all. Very strange. Sounds like a problem with other software, so try removing things running. NTVDM is the NT's DOS emulator. Try running it in a clean directory. Did you rename the executable (to Megazeux.exe for instance)?

I did find a fix for that and no, the problem wasn't related to MegaZeux.

I finally got a chance to play with it a little bit. The problem was with WindowBlinds. It will only affect the registered version of WindowBlinds, more specifically, the ability to skin command prompt windows (the fact that NTVDM seemed to be involved gave me that idea). So, for those who use the registered version of WindowBlinds: make sure command prompt skinning is off (might want to throw that into the docs, Exo; I'm sure it's not just my system).
:)
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#72 User is offline   Exophase 

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Posted 11 August 2004 - 04:42 AM

Spectere, on Aug 10 2004, 10:45 PM, said:

Exophase, on Aug 10 2004, 08:19 PM, said:

Spectere; Not sure what your problem could be, at all. Very strange. Sounds like a problem with other software, so try removing things running. NTVDM is the NT's DOS emulator. Try running it in a clean directory. Did you rename the executable (to Megazeux.exe for instance)?

I did find a fix for that and no, the problem wasn't related to MegaZeux.

I finally got a chance to play with it a little bit. The problem was with WindowBlinds. It will only affect the registered version of WindowBlinds, more specifically, the ability to skin command prompt windows (the fact that NTVDM seemed to be involved gave me that idea). So, for those who use the registered version of WindowBlinds: make sure command prompt skinning is off (might want to throw that into the docs, Exo; I'm sure it's not just my system).

Probably not worth mentioning, since the console is just a beta thing.

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#73 User is offline   Exophase 

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Posted 11 August 2004 - 06:26 AM

Just a note (which I should have made sooner)

The current build is capable of producing boards that could fail to load properly, ever. You can probably fix them by resaving in the next build, but just the same, it's best to backup everything and avoid doing a lot of work in the editor right now.

I hope to release again tomorrow.

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#74 User is offline   KKairos 

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Posted 11 August 2004 - 07:25 AM

Well, I had the same problem as Mordac had with the character shifting. When you use ALT to shift characters in any direction, the only way to make the actual change is to do a quick copy/paste of the character on top of the unshifted character....I hope that made sense. There's not really any individual test case for this, because it happens whenever I char-edit in 2.80.

That being said I thought I'd also drop in my congratulations yet again to Exo for getting this huge honking program out, and to say what a joy it is that I can finally see SMZX games right. Whenever it becomes stable I plan to transfer whatever game I'm working on to it...
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#75 User is offline   Smallhacker 

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Posted 11 August 2004 - 09:10 AM

"Unmark" in the robotics editor won't work.
Also, using the mouse's scrolling wheel in a text box makes the box close. Maybe that's not a bug, but still...

Oh... just found another one... I made a robot with this code:
: "loop"
put cFF fake p00 west player
goto "loop"
Then I moved the player to the east of the robot. The robot should have been replaced with a fake, but instead, it crashed. ;)
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#76 User is offline   Padz 

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Posted 11 August 2004 - 10:14 AM

I have a problem that when saving my game it instantly crashes and will crash whenever i try to load it up again. I've got a few "no boards" which might be the problem like was said earlier in the post.

also has the color fade out, color intensity problem been fixed? i use that a lot in my game.

and quest for durin randomly crashes for no aparrent reason it might just be cos its old

oh yeah now this has been released i can continue workin on my game. cheers exo
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#77 User is offline   Xombie 

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Posted 11 August 2004 - 10:22 AM

i likewise have problems loading saved games.
when I tried to load a saved game from BLARGFRDRGMAHAG! my game crashed to the desktop immidaitely. (gah, its getting late, please forgive poor spelling)
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#78 User is offline   Padz 

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Posted 11 August 2004 - 01:10 PM

As with my earlier problem I exported all the boards and then imported them into a new world file. this seemed to work but when I imported the global robot from an exported text file, it crashed. All the coding in the file is correct but now if i try to enter the global robot it will crash, rendering the world useless. This is after about an hour of importing and exporting boards.

I need to think happy thoughts!
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#79 User is offline   Exophase 

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Posted 11 August 2004 - 04:47 PM

Read ALL of the above posts and please do not mess with save worlds/save games yet (if you do be careful). Releasing again soon.

+ Fixed bug where MZX would crash if put dir player overwrote the robot
doing it

This is probably not that clear, but the current subtle bug in the build you're all using CAN cause seemingly unrelated things to cause MZX to crash.

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#80 User is offline   Exophase 

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Posted 11 August 2004 - 05:07 PM

+ Fixed bug where playing SAMs would eventually crash MZX
+ Fixed some mod * problems (hopefully?)

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#81 User is offline   Exophase 

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Posted 11 August 2004 - 07:36 PM

Everyone download 2.80b.

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#82 User is offline   Exophase 

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Posted 11 August 2004 - 09:22 PM

This release actually broke a couple things.. expect a new one sometime, maybe tomorrow?

+ Fixed issues with the commands counter not being reset
+ Color intensity now gets reset when you enter the editor
+ SAMs got cutoff sometimes now.. fixed
+ Fixed bug where loading a world with empty boards could change the starting,
endgame, and death boards

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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Posted 11 August 2004 - 09:44 PM

BUG: Deleting a block of code in the Robotic editor closes MZX without an error message.
CIRCUMSTANCE: I went to the bottom of my robot, marked the end of a block, then tried to mark the beginning. I had to go back down and mark the end again, then hit Alt+B for the block action and selected Clear Block. MZX closed itself.
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#84 User is offline   Exophase 

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Posted 11 August 2004 - 10:18 PM

+ Fixed bug where you could text enter off the bottom of the board, causing
problems
+ Fixed bug involving cutting/clearing the entire robot in the robot editor
while not at the first line

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#85 User is offline   Spectere 

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Posted 11 August 2004 - 10:38 PM

I found a bug while playing around with the editor. Go to the editor, go into SMZX mode, then load a world. The palette will appear at half brightness (and the colors will be as they should be in the palette editor). Modifying the palette and loading the world again correct the display.

Edit: Also, when you're selecting a starting/death/endgame board, the title screen shows up in the list as "(none)". I'm not sure if that causes any problems.

Edit 2: On a small board (use something like a board height of 5) edit the global robot. When you exit the editor (or the robot name dialog) the robot name dialog will stay on the screen.

This post has been edited by Spectere: 11 August 2004 - 10:56 PM

:)
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Posted 12 August 2004 - 03:26 AM

I have a problem in the beta where the Menu music in Snarfoogle (MMMBOOM!.mod) cuts off prematurely.

Also, in Snarfoogle, the game tends to randomly trasport the player to the title screen, usually around a Restore Player Position.
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#87 User is offline   zombieguy 

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Posted 12 August 2004 - 10:06 AM

MZM's don't automatically add the .mzm extension when you save them.

edit:

Quote

Also, in Snarfoogle, the game tends to randomly trasport the player to the title screen, usually around a Restore Player Position.

Most likely, the player position hadn't been saved before that commando was run.

lolz commando

This post has been edited by ZoMbIeGuY: 12 August 2004 - 10:39 AM

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#88 User is offline   zombieguy 

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Posted 12 August 2004 - 11:43 AM

Could we have an option for the music to not restart when entering the editor from test-game? I swear I have listened to the first 15 seconds of some of these songs at least 50 times...
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#89 User is offline   RoSS 

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Post icon  Posted 12 August 2004 - 06:14 PM

ZoMbIeGuY, on Aug 12 2004, 06:43 AM, said:

Could we have an option for the music to not restart when entering the editor from test-game? I swear I have listened to the first 15 seconds of some of these songs at least 50 times...

Turn the music volume down then.
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#90 User is offline   zombieguy 

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Posted 12 August 2004 - 06:20 PM

RoSS, on Aug 13 2004, 04:14 AM, said:

ZoMbIeGuY, on Aug 12 2004, 06:43 AM, said:

Could we have an option for the music to not restart when entering the editor from test-game? I swear I have listened to the first 15 seconds of some of these songs at least 50 times...

Turn the music volume down then.

But then I won't be listening to any music. :(

It continues from editor to test-game, why not the other way around? If that's not going to happen, then someone please tell me what's so special about having the music continue when entering test-game, opposed to it restarting from test-game to the editor.

This post has been edited by ZoMbIeGuY: 12 August 2004 - 06:25 PM

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