
MZX 2.9x Credits
Credits:
Lachesis - Developer, maintainer
Terryn - Help file, testing
Lancer-X - Developer (layer rendering), testing
asiekierka - Developer (various ports), testing
Spectere - Developer (Vita port), testing, macOS builds (<=2.92X), MSVC/Xcode (<=2.92X)
Dizzy - Testing, Debian/Ubuntu binaries
ajs - Developer (initial SDL 2 support)
>>Download MegaZeux 2.93c<<























Or, on Windows, you can press U or F7 on the title screen to run MegaZeux's built-in updater.
Note: 2.93b was the last release where the Xcode build supported any macOS version prior to OS X El Capitan. For users of older macOS versions, or for El Capitan users who have issues running the Xcode build, use the "compatibility" build instead.
Note: 2.93b was the last release to have an Ubuntu i386 build. This port has been removed from the MegaZeux downloads page, but old builds are still available in the full list of releases. (Dizz dropped support due to low interest.)
Note: 2.93X is the last release series that will support Android Jelly Bean.
Note: 2.93X is the last release series that will use devkitPSP to compile the PSP port.
>>Useful Links<<
>>Features Added in 2.90+<<
Want to catch up on the major features added since 2.90 and don't want to read through the changelog for them? They're summarized in these threads:
>>Changes in 2.93c<<
I recommend reading the changelog if you want to see everything that changed. The ones most people are likely to care about are:
- SDL3 support has been added. Currently, it is only enabled for Fedora and AUR, but I will start transitioning other ports over to it over the next few releases, starting with HTML5/Emscripten, Windows/MinGW, and macOS/Xcode.
- Fixed window resizing bugs that affected almost every SDL platform, but particularly Linux/BSD and macOS.
- The Xcode port ("Universal") has been updated to Xcode 14.2, with new versions of SDL2 and the other dependencies. The Xcode build now contains x86_64 and ARM64 binaries, and should run on all macOS versions from OS X El Capitan onward. This change in compatibility was absolutely necessary to fix this port (see the 2.93b release thread). If you need to run MegaZeux on an older macOS version, or if you have problems running the Xcode port, the Darwin port ("Compatible") is currently released as a 5 architecture build that runs on almost everything.
- Fixed support for Android 11+ (thanks asie).
- Fixed support for Android Jelly Bean and Kitkat.
- DOS: added Sound Blaster 1.0/DSP 2.0, Sound Blaster 2, and mono support. (Sound Blaster 1.0/old DSP still not supported.)
- DOS: fixed crashes when copying blocks between boards in the editor.
- DOS: fixed crashes when using "Set as Default" with no long filename support.
- Vita: the assets are now expected to exist in ux0:/data/megazeux like the README claims (reverted an unfinished change to how they were loaded).
- The system_mouse config option no longer hides the software mouse unless it is set to "only".
- The commands CHAR EDIT, SCROLL CHAR, FLIP CHAR, and COPY CHAR now disassemble char parameters outside of the 0-255 range to integers. This allows extended char numbers to be provided to these commands directly without using expressions.
- Yes, the board editor show thing bug (Shift+F1/F2/F3/F4) is fixed now.
- Yes, the text entry bug is fixed now.