
Release Info
This release includes minor new features, an overhaul to the way MZX handles text input from SDL 2.0 which should fix various text bugs (particularly with non-US keyboards), fixes required to get the Android port working, and a new file format document. Other things of note are two libxmp patches fixing issues with S3Ms saved by the original Modplug Tracker and with GDMs relying on fine effect continue, checkres updates, and misc. fixes for the Windows and HTML5 ports.
Fixed compatibility issues in this release are a string compare bug that prevented Mines of Madness from working and MODs with extended filenames working when referenced by their truncated DOS SFN in the MZX file. The latter fix only works when there is a single unambiguous match, which turned out to be essentially every affected game.
MegaZeux 2.92d Changelog
MZX 2.9x Credits
Lachesis - Developer, maintainer
Dr. Lancer-X - Developer (layer rendering)
asiekierka - Developer (various ports)
Spectere - Developer (various features), Darwin binaries, MSVC/Xcode
ajs - Developer (initial SDL 2 support)
Terryn - Help file, testing
Insidious - Ubuntu binaries
>>Download MegaZeux 2.92d<<


















Or, on Windows, you can press U or F7 on the title screen to run MegaZeux's built-in updater.
>>Useful Links<<
>>Features Added in 2.90+<<
Want to catch up on the major features added since 2.90 and don't want to read through the changelog for them? They're summarized in these threads:
This post has been edited by Lachesis: 08 May 2020 - 09:25 PM
Reason for edit: Added Mac OS, Ubuntu, Debian, Raspbian links.