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Game Journal: "Cybil"

#211 User is online   Lachesis 

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Posted 05 November 2024 - 11:39 PM

View PostMicMotorhead, on 05 November 2024 - 02:24 PM, said:

I'm editing the game in the newest version of Megazeux now and also intend to nudge some balancing details a bit and maybe add a couple things, although of course nothing major at this point.

Just a heads up: if you encounter an issue where text input fields won't let you type, restarting MZX or switching to 2.93 (rather than 2.93b) should help. The fix should be released before the end of the month. :)
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#212 User is offline   MicMotorhead 

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Posted 06 November 2024 - 06:32 AM

Ah, ok thanks. Haven't encountered it yet, but I've used 2.93b for like 15 minutes.
I'll get right on 2.93c when it releases, then :)
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#213 User is offline   MicMotorhead 

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Posted 19 December 2024 - 08:32 AM

I do intend to patch (and possibly add to) the game soon-ish, but oh boy has my mind been elsewhere for a good, long while now. I'm hoping to get some time to sit down with Megazeux again between christmas and new year.

I've been catching up with varying games I want to play instead. Which is good, since playing interesting games is what motivates and inspires me to do something creative.

(A few games I've played in 2024 that I love: Balatro, Astrea, Beneath Oresa, Still Wakes the Deep, Remnant 2, Wo Long, Star Wars Outlaws, Flintlock, Dragon Age Veilguard, Unknown 9, Assassin's Creed Mirage, Right Down & Dice, Lords of the Fallen (2023), the Dark Forces remaster. Not so many RPGs this time, but Saga:Emerald Beyond and Romancing Saga 2 Remaster were neat.)

I also want to write some new music in the new year. It's been a very long time since I've really done that, since building Cybil kind of took over everything.

This post has been edited by MicMotorhead: 19 December 2024 - 08:47 AM

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#214 User is offline   MicMotorhead 

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Posted 25 January 2025 - 09:30 PM

Finally back to working on the game.
Sorry about the delay, but I'm going to try and finally get this thing patched up.

Maxim suggested putting some unfinished items that are "in the code" into the game for real,
so I might actually do that - maybe even add a few more new things.

This post has been edited by MicMotorhead: 25 January 2025 - 09:32 PM

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#215 User is offline   MicMotorhead 

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Posted 21 February 2025 - 10:11 PM

There's more I want to do, but here's a new version of Cybil's world file with a ton of fixes:

LINK TO GOOGLE DRIVE - world file only, not the complete archive

- Loads of bug fixing (including all the stuff fixed by Dr. Lancer-X's script wizardry.)
- Dozens of typos fixed.
- Some rebalancing (among other things to make some of the more esoteric items more usable).
- Some rewritten hints for puzzles.
- Owl & hawk pendants now actually break like they're supposed to.
- 4th starting loadout added.
- One costume accidentally put in two locations. Added a new outfit to remove the redundancy.
- You no longer wrong-warp near the end of the final dungeon.
- A mountain of other tweaks. I can't even remember.

There will be a proper archive upload eventually, but I want to feel really sure that I've done what I wanted to do before committing to that.

This post has been edited by MicMotorhead: 21 February 2025 - 10:19 PM

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#216 User is offline   MicMotorhead 

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Posted 22 February 2025 - 08:23 AM

Found out that you can attempt certain combat action before the round is fully initialized, because enemies set "encounter" to 1 before anything else. That variable is what blcoks your from doing actions out of combat. And between rounds, all of your controls lock, so no issue. But just before your first turn of any combat, it's possible to spam an action button and pre-empt the enemy even really initializing, potentially leading to some weird results. I managed to have the color tint from an attack remain on screen until a new attack was carried out, for example. Or you can lose a combat skill, but not get the result before combat properly initializes, thus resettting the action.

Put in a double bind where a new variable "combatok" must be 1 for combat-only actions to be doable. It is set at a later point in the combat robot, after everything is properly initialized. Then set to zero at combat end.

Maxim once reported an issue where an "x-poison" dialogue cut off the use of a triple dagger throw skill. I believe what actually happened was that the skill was activated before combat was fully initialized. It would have been cut off, even if the player wasn't poisoned.

I'm a bit nervous about fiddling about with the core of the combat loop at this point, but the fix seems solid.

This post has been edited by MicMotorhead: 22 February 2025 - 08:25 AM

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#217 User is offline   Kuddy 

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Posted 01 August 2025 - 06:06 AM

I'm on a kick of making snapshots of maps of old MZX games thanks to the Discord and Lancer lowkey asked for a map of Cybil's overworld, so I captured whatever I could without getting into any battles. Updates to come as I progress further through the game!

(get in the discord, mic >:( )

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#218 User is offline   MicMotorhead 

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Posted 30 September 2025 - 12:16 PM

View PostKuddy, on 01 August 2025 - 07:06 AM, said:

I'm on a kick of making snapshots of maps of old MZX games thanks to the Discord and Lancer lowkey asked for a map of Cybil's overworld, so I captured whatever I could without getting into any battles. Updates to come as I progress further through the game!

(get in the discord, mic >:(/>/> )


I didn't notice this post until today. Been totally away from MZX for a long while now. Not for any reason other than work and having some other things on my mind right now. Definitely hoping to come soon back and finish some things up with Cybil.

The map looks awesome! Good work man. I'm not actually sure if the overworld map is free of overlaps, but it was in the first many versions, where I was actually drawing board connections on a piece of paper.

PS: You can activate the built in cheat menus before starting a new game. Lets you one-shot enemies, among other things.

This post has been edited by MicMotorhead: 30 September 2025 - 12:23 PM

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#219 User is offline   MicMotorhead 

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Posted 30 September 2025 - 12:17 PM

I'd also love to make a new game eventually. But it sure does take a lot of time to do so!
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