Graham's Journal A journal of the game I'm currently working on and various other s
#31
Posted 24 July 2013 - 05:45 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#32
Posted 24 July 2013 - 07:29 AM
The previous send all method you described will almost definitely result in some robots overwriting others. One thing you definitely want to be aware of in MZX is how robots are executed. Lachesis wrote a good post describing this- the upshot is that, except in special situations (reverse board scan in robot send), robots are executed left to right, top to bottom. Hence if the robot at 0,5 has a robot id of 17 and the robot at 0,17 has a robot id of 5, the robot at 0,5 will run first and teleport to 0,17, overwriting that robot. If things happened in the other order for some reason, the robot at 0,17 would overwrite the robot at 0,5. There is no way to avoid an overwrite with this method.

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#33
Posted 24 July 2013 - 01:25 PM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#34
Posted 30 July 2013 - 07:14 AM
Gave servo the ability to switch between high and low strength bombs tonight, like in MegaZeux proper. Why? Cause it took like 20 minutes, most of the stuff was already in place. It'll be nice to choose between broad and focused explosions. That's all the time I had this evening, I'm falling asleep at the keyboard. Goodnight.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#35
Posted 03 August 2013 - 06:23 AM
I'm probably just introducing new bugs anyway. Changing one thing at this point in the program just add three new bugs I'll find later.
So this weekend no more tweaks, just back to level design. I'm close to finishing up area two and I have a ton of ideas for the next area.
The smartest thing I've done lately was add a changelog. After the last bug I fixed, that required me to hunt through previous backups to figure out what changed, I realized it will save a lot of headache going forward. I'm getting serious now. (Well kind of, for a single person making a MZX game in his spare time.) :-)
This post has been edited by Graham: 03 August 2013 - 06:43 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#36
Posted 03 August 2013 - 10:20 AM
Graham, on 03 August 2013 - 04:23 PM, said:
I'm in the latter stages of a project myself and I know exactly what you're talking about - touching anything is scary, especially since I've had to squash insidious bugs that appeared due to harmless-looking changes elsewhere.

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#37
Posted 03 August 2013 - 03:18 PM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#38
Posted 15 August 2013 - 06:43 AM
I'm designing level 19. It's a secret level only able to be entered after collecting enough gold floppies. I'm going to make one such level for each area.
I'm having a dilemma. These secret levels pay tribute (an homage if you will) to the games that influenced me when I was younger. To that end, Servo plays through a pretty faithful recreation of the first level of each of these games. There are five such levels planned total. My dilemma is, am I breaking copyright laws and stealing IP? I guess I am cause I'm stealing artwork from these games and putting them in mine. But it's not supposed to be looked at as stealing but rather paying respects to the classics. But I guess the original designers and company's who own such IP won't think so. It's not a problem if I don't charge anything for the game right? If I give it away I should be safe. But what if I want to upload the game to Steam Green Light when I'm done? Will I have to remove the levels or change them significantly? Any thoughts are appreciated.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#39
Posted 15 August 2013 - 08:27 AM
Graham, on 15 August 2013 - 04:43 PM, said:
Use spoiler tags [spoiler] [/spoiler]
Anyway, in answer to your question: maybe. I don't know the exact details of what you're doing, but hey, I'm sure they'll go after Super Mario for MZX first =P
Naturally if you're interested in selling the game that changes the whole equation; various developers (like Nintendo) tend to be quite lassez-faire with respect to homages and the like up until the point where money starts changing hands, then they start cracking down. You'll have to make a judgment call.

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#40
Posted 15 August 2013 - 01:19 PM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#41
Posted 27 August 2013 - 05:55 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#42
Posted 13 September 2013 - 08:44 PM
As good as the game looks when I'm playing it, it looks just awful when someone else plays who's not familiar.
I guess at some point you just have to say you've done enough, but I'm a long way from there. Fortunately I've done a lot of things right this time around. It's fairly easy to change settings and make optomizations.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#43
Posted 13 September 2013 - 09:41 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#44
Posted 15 September 2013 - 12:32 AM
Lachesis, on 13 September 2013 - 01:41 PM, said:
I'm sorry I'm dense, but what did they mean about the "box"?
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#45
Posted 15 September 2013 - 01:21 AM
Graham, on 15 September 2013 - 10:32 AM, said:

It's something we just expect since this is MZX and we don't have enough colours per char to do detailed character work while preserving background tiles, but people outside our world aren't sure what to make of the fact that our 'sprites' have a solid background colour.

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#46
Posted 15 September 2013 - 07:35 AM
Lancer-X, on 14 September 2013 - 05:21 PM, said:

It's something we just expect since this is MZX and we don't have enough colours per char to do detailed character work while preserving background tiles, but people outside our world aren't sure what to make of the fact that our 'sprites' have a solid background colour.
Gotcha. Yeah it's never bothered me, but then I know the roots of these games (two color text mode graphics). This relates to something Exophase said earlier:
Quote
Maybe it's something to consider. Especially if it helped to draw in new members to the community. But I don't really get a vote, since I don't have programming experience I wouldn't be the one doing the work.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#47
Posted 15 September 2013 - 08:48 AM
But I don't think it's anything you should worry about changing. It'd probably be easier for someone to just mod MZX for it. Or we could all get over it and focus on enjoying the game ;P
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#48
Posted 15 September 2013 - 04:41 PM
Like I said it doesn't bother me much, I set out to make Servo knowing I'd be sacrificing certain aspects of style and whatnot in order to make it work on MegaZeux. And I just don't want designing it to take me forever, I can churn out a level in a few days with this design. That's cool.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#49
Posted 17 September 2013 - 06:52 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#50
Posted 02 October 2013 - 12:55 AM
P.S. I'd love to have all the levels designed and done by the end of this year, though realistically that may not happen. I am making good progress though. CJA, How's that music coming? Just kidding, I'm sure you are very busy with school right now.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#51
Posted 21 October 2013 - 02:50 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#52
Posted 21 October 2013 - 06:32 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#53
Posted 21 October 2013 - 12:29 PM
One of my production mentors told me once that if it isn't in 3 different zipcodes, it wasn't saved. He was right.
Better Than Nothing - DOMINATION - Commander Keen: Heroes Lost - Welkin - A Confectioner's Recipe - random ThDPro music stuff
<Risu21121> if you're not going to make a good game, you might as well make a blatantly racist one.
<Kuddy> Testicles.
"Where are my folder?" - KKairos
#54
Posted 21 October 2013 - 01:32 PM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#55
Posted 21 October 2013 - 01:36 PM
Additionally, all the backups have allowed me to go back and restore files and bits of code I messed up. I also started a changelog within the game that references which zip number an addition took place in. I actually used it last night to restore a palette file I had modified.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#56
Posted 30 October 2013 - 05:08 AM
Right now I really want to keep making progress in my game, I feel it's important to stay focused if I'm going to finish it. Unfortunately I've felt lazy and hadn't made much progress this last week, and I really wanted to play a game tonight and not think much. I'm still going to play a game, but I was able to sit down and work on my game for two hours. It feels really good, I actually didn't want to quit. I found joy in it and that's important. Yay!
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#57
Posted 30 October 2013 - 05:22 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#58
Posted 04 November 2013 - 08:24 PM
I have some enemies to add to the challenge a little and make the world seem more alive, but passing them isn't the goal, getting through the level with limited resources is. So no bosses, just puzzles and obstacles and resource management. No fear of losing progress, just a wall you can't immediately seem to be able to scale. No extreme hand-eye coordination (well maybe a little, it's a platfromer too after all).
Yeah that's it I think. Thoughts?
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#59
Posted 04 November 2013 - 09:10 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#60
Posted 05 November 2013 - 05:42 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey

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