A-Guymzx, on 10 July 2011 - 01:52 PM, said:
I'm in need of help, mostly for graphics design and sprites, since I'm plain horrible at those. Same goes for music, and maybe some very complex programming.
No. We'll all be honest today: most of us aren't plain horrible at those, including you. They're busywork and because of that, you don't want to do them. I don't want to do them. Lancer doesn't want to do them. Goshi doesn't want do to them. Kuddy doesn't want to do them. Woofy Barkerson doesn't even want to do them.
Most of the (remaining) people here won't sign up to carry burdens like this on the drop of a dime, as I discovered when proposing a remake of Labrynth of Zeux. They want proof that their work will count towards something and that a finished product will be delivered. I think this was a part of my difficulty in getting the Labyrinth of Zeux soundtrack to the point that it is (still isn't finished. Keep cranking those tracks out) -- people had never seen a tangible, finished product from me, and didn't believe that I'd really get it done. Also, given the history of Labrynth of Zeux ports...
And these people aren't wrong: if I produce levels for End Sky, I want to know that End Sky will be released and that my effort wasn't wasted. I produced a level and was designing a couple of others when Lancer said "nah, I don't feel like doing this anymore." My work is sitting around, unused.
My advice to you is to come back in a day, week, whatever it takes, and instead of asking "Hey guys make my game for me plz?" ask, "Here's a fully functional demo with a couple of levels that are complete besides graphics and music, here are some outlines for further levels that you could choose to complete, wanna be a part of something great?"
For programming advice, you might consider being more specific. A lot of us here are really good Robotic programmers and have a lot of advice to offer, but there are many components that go into a game.