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Game Journal: "Cybil"

#121 User is offline   MicMotorhead 

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Posted 14 August 2022 - 10:29 AM

Galladin, on 04 August 2022 - 08:36 PM, said:

This is great - I hope we get to play this soon! :)/>


Appreciated :)

It's going forward real smooth so far. The main file is 8.33mb by now.
I feel like it's for sure gonna be done before hitting much more than 9mb. Or so I hope!
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#122 User is offline   T-Bone 

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Posted 26 August 2022 - 05:36 AM

Quote

I think the hardest part is over by now, so I just have to stay motivated until I'm done. Sometimes I'm feeling excited about the project, sometimes not so much. I'm sure anyone making MZX games can relate!


I hear that.
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#123 User is offline   MicMotorhead 

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Posted 31 March 2023 - 12:00 PM

Still working on the game, but took a break. Only minor tweaks over the last month, but lots of new stuff added since my last post of August 2022.
The main reason its taking so long to complete is that I'm really picky about how to handle the final few things that I want to add, such as
the special abilities for the final two boss fights and a few more items/weapons I want to come up with. But the game is somewhat mechanically simple,
so I don't have that many moving parts to work with when trying to come up with something interesting. Once in a while, I get an idea that feels like
just the right one, and then I get back to work. That's how it's been since last August.

I also need to fix some minor issues, plug a few holes, replace a few riddles that I can't even solve myself anymore (a good indicator they're too hard
or don't make enough sense.)

But I'm close enough that I could wrap up the game in a weekend if I didn't care about quality lol
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#124 User is offline   Padz 

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Posted 09 April 2023 - 04:49 PM

Take your time and wrap it up how you see best. Donít need to finish it asap. Iím still working on my own game every couple of years I pop on and add something eventually Iíll get done but itís more for me than anyone else.
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#125 User is offline   MicMotorhead 

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Posted 11 April 2023 - 11:18 AM

Padz, on 09 April 2023 - 05:49 PM, said:

Take your time and wrap it up how you see best. Don’t need to finish it asap. I’m still working on my own game every couple of years I pop on and add something eventually I’ll get done but it’s more for me than anyone else.


Yeah, I agree with that way of looking at it. Ultimately, it's just a hobby project. I do wish it took a bit less time to make games, but at least its fun.
I'm starting to feel the itch to move on to new ideas though.

This post has been edited by MicMotorhead: 11 April 2023 - 11:19 AM

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#126 User is offline   MicMotorhead 

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Posted 13 May 2023 - 07:04 PM

[X] Area 1 & boss: Done
[X] Area 2 & boss: Done
[X] Area 3 & boss: Done
[X] Area 4 & boss: Done
[X] Area 5 & boss: Done
[X] Area 6 & boss: Done
[X] Area 7 & boss: Done
[\] Final boss tower: One more floor, then it's done.
[ ] Final boss: incomplete
[X] Story: intro
[ ] Story: ending
[ ] Last few puzzles
[ ] Put houses and NPCs in one more small village to the north

Finished boss number 7 today and I'm pretty happy with how their skills work.
Also did a bunch of other stuff, including the story intro, which is something I've been
putting off for ages.

EDIT: "You are not allowed to use that image extension on this board."

So I guess Imgur is not usable anymore. I just went through 5 minutes of cursing to figure out
my login for that site for nothing. *sigh*

This post has been edited by MicMotorhead: 13 May 2023 - 07:22 PM

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#127 User is offline   MicMotorhead 

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Posted 21 August 2023 - 12:13 PM

Been busy with varying things, but some progress is being made on the game. Adding some more NPCs, puzzles and details to some areas that felt like they were missing something.

Otherwise I've been playing a lot of games and using the map editor for Rise of the Triad Ludicrous Edition. I've even been doing a bit of work on a 20 year old ZZT project.

Kind of shocked to see that I hadn't been working on my MZX game since may! But the train is somewhat rolling again.
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#128 User is offline   MicMotorhead 

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Posted 06 September 2023 - 12:49 PM

I want the game world to be interesting to explore, so I've been adding some more secrets, NPCs and a other details.
At this point, I really just need to make the final boss and the ending.
Lacking ideas for those, it's a good alternative to flesh out the game's world, so that's what I'm doing for now.
Not that it needs to be any bigger, honestly.

Sadly, I'm giving up on adding a soundtrack. It's just too much work! I'm thinking I might add that somewhere down the line, but it's
never gonna be done if I try to do that now.

I'm having a slight technical issue with occasional dropped inputs when you move around the screen. Maybe some of the scripts that control interface elements don't need to update so much. I don't really have any concept of how many times per second my game checks things.

This post has been edited by MicMotorhead: 06 September 2023 - 12:56 PM

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#129 User is offline   MicMotorhead 

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Posted 15 September 2023 - 11:16 PM

Recording of a test of build #374 - about 27 minutes long:

https://www.youtube....h?v=lGjHf1PRfzc

Hopefully it shows that it's actually a fully fleshed out game at this point, even if there's still a
few things left to be done.

This post has been edited by MicMotorhead: 15 September 2023 - 11:17 PM

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#130 User is offline   Lachesis 

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Posted 22 September 2023 - 12:13 AM

MicMotorhead, on 13 May 2023 - 01:04 PM, said:

EDIT: "You are not allowed to use that image extension on this board."


Which image extension is IP Board rejecting? Most normal extensions should be fine but if it's something new it's probably just not in the extension whitelist. :(

Quote

I'm having a slight technical issue with occasional dropped inputs when you move around the screen.


If it's dropping very short keypresses, this can also be a symptom of the current MZX speed; slower MZX speeds make it easier to press and then release a key within the same frame, which currently causes MZX to ignore the press.
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#131 User is offline   MicMotorhead 

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Posted 22 September 2023 - 07:30 AM

Lachesis, on 22 September 2023 - 01:13 AM, said:

Which image extension is IP Board rejecting? Most normal extensions should be fine but if it's something new it's probably just not in the extension whitelist. :(/>/>


I just attempted to put in a pic from my Imgur, which is what I've always used. It's been a while since by now and I haven't tried again, so it's unclear whether it would work now.
But back when I posted about having that issue, I recall doing exactly what I used to do.

Lachesis, on 22 September 2023 - 01:13 AM, said:

If it's dropping very short keypresses, this can also be a symptom of the current MZX speed; slower MZX speeds make it easier to press and then release a key within the same frame, which currently causes MZX to ignore the press.


My game does run on somewhat low speed (because I didn't want player walking speeds to be super fast), so that could be it. I might have to just accept it then, since it would mess up a lot of things if I had to significantly increase the overall MZX speed.
Maybe I'll give it a bump or two and see how that feels.

Thanks for the heads up anyway. I weas getting worried if I have too many robots doing cycles on some boards.

This post has been edited by MicMotorhead: 22 September 2023 - 07:31 AM

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#132 User is offline   MicMotorhead 

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Posted 22 November 2023 - 06:58 AM

Working on the final boss. Got stuck for a while coming up with an idea for two boss battle phases that would make sense together. Finally got a great (?) idea that feels appropriate for a final boss. So now I just have to actually figure out the specifics and write the code.

Hoping to finish the game this year. I've even got a post-it note on my laptop saying "Cybil 2023!", so that's gotta guarantee it, right?
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#133 User is offline   MicMotorhead 

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Posted 05 March 2024 - 10:10 AM

Haven't been working on the game in a long while by now.
The reason? I bought a ps5 in December. This MZX game is turning into Chinese Democracy.
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#134 User is offline   MicMotorhead 

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Posted 09 April 2024 - 12:15 PM

Been adding more secrets to the map. There are some fights against unique enemies that can be found in some secret areas. I want to add a bit more stuff like that, since it's one of the design goals for the game that exploration should be fun and interesting. There are w few big secrets already, but I think there should be more.

Also been adding more "useless" details, like little notes that can be found in the game world. Some NPCs also have some less obvious behaviors if certain conditions are met.

I've also considered if the game should have a map of some sort, but I don't think the game world is that hard to figure out the structure of. It's not wide open - but more of a series of forks in the road, with a handful objectives cutting the game world into an "early game" and a "late game" half. But I was thinking that a map could be used to sort of hint at what one might be missing. A very incomplete map like in Clash: Artifacts of Chaos, which I think did it in an interesting way. It wasn't good for navigation, but it did let you understand the general placement of areas relative to each other, as well as hint at what might be coming.

The only regret I have about the overall world layout is that the second half of the game is more linear than the first half. But it might be too late to do much about that, aside from stuffing a few more secrets into the second half.
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#135 User is offline   MicMotorhead 

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Posted 15 April 2024 - 09:35 AM

I'm currently mapping out the text for the game's few story segments that appear after each boss battle.
There's not a huge emphasis on story, but there needs to be something to glue it all together.
I've had certain things in mind for years, but now is when I have to sit down and actually figure out the specifics.
The ending also needs to be put together, but I'll do that as the very last piece of content added to the game.

After that, I just need to code the final phase of the final boss and do a bunch of testing.
There are also varying smaller loose ends, like puzzles that make too little sense, missing descriptions, missing entries
in the built-in game manual, etc.

The bug testing is what worries me :cold:
I mean, I have been pretty thorough in testing stuff as it was added. But there is just no way I haven't flubbed a thing
here or there. In fact, I randomly bumped into a dungeon where I made the door require one kind of key, but gave the player
another type... So i definitely I plan to sit down and scan through everything at some point.
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