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Report ID 715 Title Change color of the BLIND potion effect mask
Product MegaZeux Feature Requests Status Awaiting Feedback (Severity 0 - None Assigned)
Version - Fixed in -

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Report ID #715: Change color of the BLIND potion effect mask

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astral 

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Posted 24 June 2018 - 05:14 PM

This was talked about in the #mzx on Discord and I didn't want to lose the thought in case it actually is a valued change. verasev asked if there was a way to change the color of the viewport mask applied by the BLIND potion/ring effect, and there isn't other than simply changing color eight. Since there still seems to be room in the char ID table, maybe that's an appropriate place for it? Many other "default" MZX settings related to gameplay are changed this way, including chars, colors, and damage values.
i thought you said weast


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Lachesis 

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Posted 24 December 2023 - 11:48 PM

Updating status to: Awaiting Feedback

This seems plausible. As an entry in the ID animations/colors table it'd have to wait until 3.x. Alternatively, it could have a special option like the border color, and/or there could be a counter that overrides the blind effect by enabling/disabling a specified sprite based on blind status. I don't really know what the best way to improve this effect is right now.
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