
It's really happening
#91
Posted 08 February 2025 - 04:43 AM

#92
Posted 09 February 2025 - 02:21 AM

#93
Posted 11 February 2025 - 06:22 PM

#94
Posted 12 February 2025 - 09:57 PM

#95
Posted 13 February 2025 - 08:26 PM

#96
Posted 17 February 2025 - 12:00 AM


#100
Posted 28 February 2025 - 05:37 PM
THANNKS 2 BETA TESTERS AEON17 AND ASGROMO

#101
Posted 09 March 2025 - 02:47 AM
https://www.digitalm...how.php?id=2894

#102
Posted 09 March 2025 - 10:42 PM
Bug report:
Third toy factory board has a broken camera robot or something. I couldn't see what I was doing and had to fumble my way across.
It's possible to get infinite white keys on the board north of north Candyland. This could cause problems with the limit of 16 keys.
I don't know if there are actually enough green keys to see all 250 boards. I didn't have one for the Aardvark Castle.
The board with the FPS can only be played once. If you go back afterwards, you're softlocked in the area with the big red portal.
This isn't necessarily a bug, but maybe push the lava on the board east of the starting board back a tile. It's very easy to land on it if you're holding the right arrow and approach the board from any row that isn't aligned with the center of the path.
In honor of your achievement, I pulled the trigger on an idea I had a few years ago: a version of Kill Lancer-X that can be beaten. Try this out.
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This post has been edited by Maxim: 10 March 2025 - 05:46 AM
#103
Posted 12 March 2025 - 07:00 AM
Maxim, on 09 March 2025 - 04:42 PM, said:
Not sure what you mean (haven't played the full game yet); is this an issue with the FPS board itself or somewhere else? I can take a look at it to make sure the FPS isn't breaking something.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#104
Posted 12 March 2025 - 08:32 AM
Having looked in the editor, the problem is with the Spy Guy 3 board. You end up trapped in the rightmost panel if you return from an adjacent board after completing the FPS. With no way to get out. Complete the segment through the FPS then try to return from the city board to the right. I think this is the only softlock in the game that I encountered that can't be blamed on the player.