Fire in the DOS versions has absolutely horrid spreading logic that involves checking for: Space, Fake through Thick Web, Brown (c06), and finally Tree; and then applying the flag for that match only. Exophase made the right call in throwing this out, but theoretically this makes "Fire burns brown" work different in port versions than it did in DOS versions. On the remote chance anything relies on it, the old logic should be patched in, but this is about as low priority as imaginable until a seriously-affected game is found.
Report ID | 890 | Title | Broken pre-port Fire spreading logic |
Product | MegaZeux Bugs | Status | Flagged For Future Version (Severity 1 - Low) |
Version | 2.93c | Fixed in | - |
Introduced In Version | 2.80X | Operating System | All platforms |
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Report ID #890: Broken pre-port Fire spreading logic
#1
Lachesis
Posted 02 June 2025 - 08:48 AM
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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