Currently, static sprites handle collision just like any other sprite. This is almost never desired, though it can be worked around. Making a request for static sprite collision to be handled based off of position relative to the screen, as opposed to the current method of using a static sprite's absolute coordinates.
Report ID | 768 | Title | More Sensible Static Sprite Collision |
Product | Archived Requests | Status | Implemented (Severity 1 - Low) |
Version | 2.93 | Fixed in | 2.93 |
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Report ID #768: More Sensible Static Sprite Collision
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Replies (1 - 3)
#2
Lachesis
Posted 24 December 2023 - 11:45 PM
Updating status to: Approved
Updating version to: 2.93
Updating version to: 2.93
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#3
Lachesis
Posted 27 December 2023 - 09:05 AM
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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