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Report ID 615 Title Broken scrolling in my work-in-progress triggers crashes
Product Archived MegaZeux Bugs Status Cannot Reproduce (Severity 0 - None Assigned)
Version 2.84c Fixed in -
Introduced In Version ----Operating System Windows 7 64-bit

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Report ID #615: Broken scrolling in my work-in-progress triggers crashes

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Lachesis 

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Posted 19 March 2015 - 01:43 PM

Mostly a note to myself—I was sloppy and ignored this crash by adding safeties to my game instead of investigating it. Hopefully, I can reproduce the bug how I originally found it by disabling those.

Basically, what would happen was that my player object would get caught between screen boundaries and attempting to move had the capability to scroll the screen out of bounds vertically, upon which MZX would usually crash. The screen is referenced on the vlayer, but the player collision check also uses sprites, as well as string indexing that could go out of bounds.
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository


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Lachesis 

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Posted 19 May 2017 - 04:48 AM

Updating status to: Cannot Reproduce
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository

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Terryn 

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Posted 29 June 2017 - 07:08 AM

Moving to: Archived MegaZeux Bugs


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