Game creation system: Difference between revisions

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A game-creation system, or GCS, is a program released which is designed to enable the user to create a computer game using the system. Often, but not always, the game-creation system is itself a game which gives players such control over how a game's "add-ons" may be modified or edited (without the game being "modded") that the add-ons created go beyond additional "maps" or "levels" and get into the category of being additional "worlds," "quests" or "games" within the game. The most prominent example of a GCS that is not itself a game is Game Maker. Prominent examples of game-creation systems which are themselves games include [[ZZT]] and [[MegaZeux]]. Users of one GCS often cross-over to another or use multiple systems at once (this often occurs with ZZT and MegaZeux.)
A [[game creation system]]—or GCS for short—is a program designed to assist the user in creating a computer game, which typically consists of a game engine, a built-in suite of tools to edit games for that engine, and a set of default games to showcase the features of the engine. Game creation systems may be standalone programs (such as Game Maker and the RPGMaker series) or programs initially released as a game with a user-facing editor (like [[ZZT]] and [[MegaZeux]]).
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Latest revision as of 00:36, 29 May 2025

A game creation system—or GCS for short—is a program designed to assist the user in creating a computer game, which typically consists of a game engine, a built-in suite of tools to edit games for that engine, and a set of default games to showcase the features of the engine. Game creation systems may be standalone programs (such as Game Maker and the RPGMaker series) or programs initially released as a game with a user-facing editor (like ZZT and MegaZeux).