Winter 2000 24 Hours of Zeux Judging Sheets:Teevee

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285 - "Exploration - r0x0r j00"
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Overall	- 2
	Blue Buckaroo  strikes again.
	I prey that this was supposed
	to be  as  stupid  as it was.
	Too  bad  I  don't feel  like
	being meniacally insane...I'd
	give the game a 30. :)
Theme	- 5
	Well, you did have to explore
	...
	kinda.
Gameplay- 0
	...
	Gameplay?
Plot	- 0
	...
	Plot?!
Graphics- 1
	(sympathy point. I mean, the-
	 re *were* graphics. And they
         flashed! Wow!)
Sound	- 2
	Erm, there was someone saying
	"explore" over and over again
	in  the   background...that's
	original, I guess...
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714 - "Entry No. 714"
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Overall	- 5
	Umm...bad.
Theme	- 6
	"Let's  go  ~Cexplore~F  this
	house" was  about the  extent
	of theme this game had.
Gameplay- 2
	Walking around a poorly-drawn
	and  barren house  with a big
	ugly smilie  isn't my idea of
	jaw-dropping fun.
Plot	- 1
	"Let's  go  ~Cexplore~F  this
	house." `Nuff said.
Graphics- 2
	There was some ugly customiz-
	ed  stuff as  well  as a  big
	blocky  grey  smilie  staring
	at me.
Sound	- 1
	Loud, evil  laugh. That  sums
	up all the sound in the game.
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936 - "Ford Exploration"
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Overall	- 13
	Urm...I   don't  quite  think
	that  THIS  is  what  ibrahim
	meant  by  "Explore,"  but it
	certainly is an  original way
	to look at it!
Theme	- 2
	Like I said:  wrong  kind  of
	explore. Nice try, though.
Gameplay- 10
	A "racing" game, running over
	stuff with a car for points..
	someone's  been  playing  too
	much Grand Theft Auto.
Plot	- 1
	Umm...learn  how  to  drive a
	Ford Explorer. Yep.
Graphics- 3
	People were default  Megazeux
	smilies, the customized grap-
	hics were pretty much totally
	sub-par.
Sound	- 4
	Unoriginal music, limited use
	of sound effects.   Remind me
	why I spent so  much money on
	a   state-of-the-art  speaker
	system to listen to Green Day
	with low-quality guitar samp-
	les, please.
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4214 - "Star Quest - The Next Gen"	*RUNNER-UP*
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Overall	- 22
	A very nice game. Unfortunat-
	ely,  there   was   a   show-
        stopping bug on planet Kgnei-
	czxceghkop. Even after I went
        in  and edited  the code  and
	started playing on Kgneiczxc-
	eghkop I got an out-of-memory
	robot error.  Apparently 79kb
        conventional   memory   isn't
        enough these days...
	That isn't team 4214's fault,
	though,  so I can't dock  any
	points for it.
	This  one  has  Eric  Drobile
	written  aallll  over  it. :)
	Him  or  Justin  Sheetz.   Or
        both...hmm...
Theme	- 12
	I guess I'm kind of making an
	assumption here that you wou-
	ld  be  exploring  on  planet
	Kgneiczxceghkop   more.   The
	story-line  at the  beginning
	lets  even the  start of  the
	game be in-theme.
Gameplay- 10
	Standard inventory-based adv-
	enture  game.  Nothing  truly
	unique at all.
Plot	- 13
	From  the beginning the  plot
	was strong, and although when
	Captain  Krap  announced  his
	ship-destroying  intention it
	was a bit sudden,  the entire
	melded together  pretty well.
Graphics- 9
	The  graphics were very  nice
	to look  at, and although  it
	had been done before, the BtB
	characters were very nice.
Sound	- 10
	All the  sound  and  music in
	the game was nice,  original,
	and  came with a cute  little
	umbrella.
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4849 - "Fog"
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Overall	- 10
	I'm  not a  freakin' quality
	control person, guys! If you
	are going to  send in games,
	for god's sake, at least try
	to play through  them ONCE!!
	The  "Start"  board was  the
	title screen. I had to go in
	and  change that.  The  game
	ran in darkness when I exit-
	ed  the  cave since  someone
	didn't reset the color inte-
	nsity.  After that, I didn't
	have any idea what was happ-
	ening and the game basically
	stopped.
	Yes,   in  24  hours  I  can
	expect  some bugs, but  this
	is just pathetic.  "Test"ing
	each    board   individually
	simply doesn't work.
Theme	- 12
	Go find people on a mysteri-
	ous  planet.  Not  original,
	but it works.
Gameplay- 9
	I have a major  beef when it
	comes   to   having   robots
	control  my  character.   It
	makes  the  player  sluggish
	and totally screws up shoot-
	ing.  The  code  for it  was
	extremely  well-constructed,
	but still, bad bad bad.
Graphics- 10
	Absolutely         BEAUTIFUL
	graphics  in  this  game.  I
	don't know what else to say.
	Totally        breathtaking.
Sound	- 8
	One  point   docked  because
	some   of   the   MODs  were
	missing  (which  is  strange
	because   there    was    an
	apparent  list  on the  test
	board   of   all   of  them.
	All of those  were included,
	but they  still  weren't all
	there. Oh well.
	Another docked  because they
	didn't  include  any of  the
	SAM files. When I played the
	"boss"  (in test mode, since
	it was impossible to get th-
	ere in-game  without serious
	recoding),  whenever it shot
	its laser,  I got a SAM  not
	found error. Very icky.
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5105 - "Space Scout"			*WINNER*
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Overall	- 24
	This game is  the winner IMO
	because it actually involved
	exploring  and  discovering,
	and it involved  some think-
	ing.   It  was  semi-linear,
	not  totally  linear,  which
	was also a plus.
Theme	- 12
	You had to explore the isla-
	nd to find people and things
	that would get you off there
	and back on with life.
Gameplay- 8
	Basic Inventory-based adven-
	ture     without     player-
	inventory interaction.
Plot	- 15
	You had to explore the isla-
	nd to find people and things
	that would get you off there
	and back on with life.
	You  also had  to save  your
	co-pilot from death. And you
	got the girl! w00t!
Graphics- 5
	Some   customization,   some
	default Megazeux graphics.
Sound	- 9
	For using only two MODs, the
	game artist did a remarkable
	job  of using  them well  to
	convey the atmosphere.
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5236 - "The Secret of Conflict Island"	*RUNNER UP*
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Overall	- 23
	Very nicely done, especial-
	ly for 24 hours.  There we-
	re a few  outstanding bugs,
	mostly  causing the  player
	to permenenantly freeze up.
	And  the plot was  cliched.
	But  other  than  that, the
	game was a real hit.
Theme	- 10
	Erm, well, you didn't real-
	ly have to EXPLORE...
Gameplay- 13
	Most definately a first for
	Megazeux was  the gameplay.
	Unfortunately,  it appeared
	that they  didn't finish it
	and it was severly flawed.
Plot	- 9
	I don't like cheap rip-offs
	of other games. `Nuff said.
Graphics- 9
	Very nice.
Sound	- 10
	Excellent  use  of ORIGINAL
	music  and  sound  effects.
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5666 - "The Horror....."
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Overall	- 9
	Hey. They tried...kinda.
	...
	It  was  nice to  look  at,
	okay?!
Theme	- 0
	*cough*
Gameplay- 0
	No gameplay.
Plot	- 10
	Wake up, don't remember any-
	thing. I'm  going to  assume
	that  if  this had  actually
	been  a game you would  have
	to explore the island to se-
	arch for your lost identity.
	But  it was that  "dastardly
	team 5666!"
Graphics- 10
	Beautifully hand-drawn beach
	scene.
Sound	- 0
	No sound.
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6068 - "Xpedition"
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Overall	- 14 (Average of Other Judges Scores -Ib)

Theme	- 12
Gameplay- 8
	BtB in its entirety, includ-
	ing the  required  space-bar
	pressing.
Plot	- 10
	Eh..eheheh...
Graphics- 9
	Nice.
Sound	- 9
	No SFX, Good Music (but a
	bit weird).
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6361 - "Soul Excursion"
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Overall	- 15
	Somehow,  I doubt that this
	was  made in  less than  24
	hours,  and  since it  has,
	ehm, NOTHING to do with the
	theme  (unless you want  to
	get  philisophical and  say
	that you were exploring the
	brain of a girl) I wouldn't
	be  surprised if  they  did
	work on it before the star-
	ting time.
Theme	- 5
	I give  them 5  because the
	thing  really  didn't  have
	much of anything to do with
	exploration--it  would have
	been  excellent if the  DoZ
	topic had been,  like, love
	or  soul or  something, but
	it wasn't, so here we are.
Gameplay- 12
	A twist between  an RPG and
	an adventure game.  Reminds
	me  of...umm...a  Duky Inc.
	game.
Plot	- 10
	The plot was basically esc-
	ape  from  the  evil  stone
	land. Hmm...wrong DoZ. :)
Graphics- 10
	Wow.
Sound	- 8
	Excellent,  original music,
	but a lack of sound effects
	keeps this from being a pe-
	rfect 10.