Unused ID
An Unused ID is a MegaZeux built-in thing with no functionality which is inaccessible for placement in the board editor. When placed using BOARD_ID or bidX,Y, all of these IDs behave identically to generic walls e.g. Normal. In some cases, these IDs have been used to implement Robotic hacks.
These IDs are reserved for future use, and external tools should not attempt to extend the usage of them.
ID 34
Main page: Goop
Prior to MegaZeux 2.00, ID 34 was an unused ID.
ID 64
Unused # 64 ![]() | |
Robotic name | [unknown]
|
Default color | 0 |
Default param | 0 |
ID char | 63 (#64) |
ID 96
Unused # 96 ![]() | |
Robotic name | [unknown]
|
Default color | 0 |
Default param | 0 |
ID char | 63 (#96) |
ID 98
Sprite # 98 ![]() | |
Robotic name | Sprite
|
Default color | 0 |
Default param | 0 |
ID char | 63 (#98) |
ID 98 is used to hack Sprite placement and detection into Robotic.
ID 99
Sprite Colliding # 99 ![]() | |
Robotic name | Sprite_colliding
|
Default color | 0 |
Default param | 0 |
ID char | 63 (#99) |
ID 99 is used to hack Sprite collision into Robotic.
ID 100
Image File # 100 ![]() | |
Robotic name | Image_file
|
Default color | 0 |
Default param | 0 |
ID char | 63 (#100) |
ID 100 is used to hack MZM loading into Robotic.
IDs 101 through 121
In addition to the specific IDs listed here, all IDs between 101 and 121 (inclusive) are unused. All of these IDs have the Robotic name __unused
and the default ID char 63 ('?').