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Project MoveZig Engine Demonstration Space shooter crap using sprites

#1 User is offline   asgromo 

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Posted 18 March 2004 - 02:02 AM

Well, asgromo here has more garbage for you ugly humans to set your eyes upon, and in your ignorance, be amazed by. Umm... It's a demo for a space shooter. Not yet named, it's code-named (because everything hyped deserves a code-name) PROJECT MOVEZIG!!!

Witty.

Um... basically, all the info is on the title screen... So, have fun. And give me comments.
And beat my unbeatable high score of 8062.

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#2 User is offline   astral 

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Posted 18 March 2004 - 02:40 AM

Your collision detection is godawful. I can't even count how many times I should've been dead. And, uh, beat your high score. I can play more (as you can see I still have five lives :o but umm.. I got bored.)

screen here.

I like the graphics, I like the simple yet somewhat addictive gameplay, and since this is just an engine demo I expect way more enemy types and a background that isn't an annoying eyesore.. This is good, keep going =) =)
i thought you said weast
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#3 User is offline   commodorejohn 

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Posted 21 March 2004 - 12:51 AM

Huh. Just from the screenshots, I like the graphics, but if you're making it a vertical scroller, you're gonna have to cut the screen width down. My advice is rotate everything 90 degrees and make it a horizontal scroller, like R-Type.
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#4 User is offline   asgromo 

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Posted 21 March 2004 - 01:38 AM

commodorejohn, on Mar 20 2004, 08:51 PM, said:

Huh. Just from the screenshots, I like the graphics, but if you're making it a vertical scroller, you're gonna have to cut the screen width down. My advice is rotate everything 90 degrees and make it a horizontal scroller, like R-Type.

One: I'm probably not going to cut the screen size. One of the major challenges of the game is dodging stuff, and that's much more difficult when everything is so much closer together.

Two: One of my original goals was to make a vertical sidescroller. Sorry.
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