Winter 2008 Dualstream Day of Zeux Judging Sheets:ShloobeR

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   --= Game 36953 - SUPERB BENTHIC ZONE ADVENTURE - Elevator Dentist Squad  (Captain Failmore, Christian, Nedemai, Rowan (Alternate) ) --=
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There comes a time in everyone's life when they must sit through something so repetitive, that they lose the will to go on, for MZXers, this time is as soon as they play this game, the moment I saw the makeshift 'loading' screen I instantly did not like this game, from that point in it did not really get any better, admittedly this game has some good points, but overall? no... no thank you!

Theme : 60 / 100

Okay Yes, there is a lot of water HOORAY, the theme is water right? there are watery themed objects and... HEY you are something that is related to water too!, the sheer quantities of water abound, water is plentiful here. Then why does it only get 60? Well that's because I choose it to be 60 the use of the theme was boring.

Gameplay : 29 / 90

Some people believe mindless repetition is a good subtitute for gameplay, I am not one of those people, the game consists of 3 'parts':

In the first, you play the role of some sort of shrimp thing, collecting 'chips' while avoiding the shrimp's natural enemy: anything that is not a chip. Meanwhile, there is a man in a boat laughing at you, oh and also you have to collect an unspecified number of chips (45), great fun The second mode has you using the worst control system ever to navigate one of the most annoying mazes ever, (but it is certainly treacherous), it is boring and boring. The third mode has you flying throuhg some sort of coral reef with flying rocks and god knows what else in a submarine which can move at the speed of light, seemingly FOREVER, there is a counter at the bottom but it is little consolation compared to the endless onslaught of static deep sea nightmares, why dont you just slow down? why would you risk going at that speed through this minefield of natural disasters just waiting to happen death is inevitable, victory is undesirable, boredom is everywhere

Graphics : 41 / 70

Pretty much the only good thing to come out of this game was the use of SMZX, while there have definitely been much better implementations, the first area was pretty nice to look at, it was clear and the colours were good, the second area sort of... disappoints... a lot... the third area is ... okay I Suppose, I can appreciate the effort put into the graphics but it didnt pay off except for the first part. the colour scheme was okay, mediocre.

Technique : 21 / 60

Started out decent enough, got much worse as time went by, none of the engines were broken, which was good, but there were a lot of annoying problems, mainly, you couldn't lose in the first area, the controls were awful in the second area, and the third area was just boring and bad. All the areas tried to implement a sort of non-standard gameplay type though, which earns the game some points.

Story : 20 / 50

Three minigames, attached to each other, doesnt neccessarily NEED a story to work, and this is fortunate for the game. Look it's an Isopod!

Sound : 18 / 30

The first area was actually quite soothing, the SFX contrasted with the music a little too much to pull it off though, the second area had nothing to speak off, the third area had... interesting choices, an annoying echoey thud and some silly chippish music. The music in the first area wins quite a few of the points here


Total 189 / 400

An average score for an average game, had it's redeeming points but failed to deliver any kind of meaningful gameplay, story or enjoyment, some effort put into the aesthetics though, which wins some points.


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--= Game 36953 - The disappointingly brief adventures of Aquaria - Allium cepa  (Malwyn) --=
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Every DoZ has one of these games, the game that really looks like it could have gone somewhere but the author obviously just didn't have any time or couldnt be bothered to finish it. Containing only concept boards, you need to edit this file to look at what was going on, and so obviously it isn't going to win... but... what can you do.

Theme : 40 / 100

I can guess where this was going but it's not enough (obviously), had it been finished, im sure the theme score would have been 66+

Gameplay : 15 / 90

A smooth handling sidescroller, with a decent SS engine, but that's all there was to it at the moment.

Graphics : 30 / 70

The average score only reflects the quantity of graphics that were there, a decent sized game with this graphical style, I would score in the low 60s it is a pretty beautiful style and looks really nice, nothing special but just very nice to look at.

Technique : 20 / 60

Same as above, not enough here to merit a high score, but what was there was good

Story : 5 / 50

Looks like a game that would have some story as a backbone to it's gameplay, it has none, nor does it have any gameplay to back it up

Sound : 5 / 30

None


Total 115 / 400

Shame, I was very excited when I edited into the first board, but it didnt last long


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--= Game 45595 - Murder on the Yellow Express  (Logicow, Madbrain, windbladeicepuppy) --=
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The Logicow Family team did not veer away from the normal course of amazing Graphics/engines coupled with subpar gameplay! Turning away from the standard pixel perfect sidescroller, they decided this time to go onto a pixel perfect point-and-click adventure, with mixed results.


Theme : 11 / 20

If only it was more of a mystery, it would get a perfect 20, I knew it was that damned contessa all along!

Gameplay : 44 / 120

Fun... for a while, but when the magic of the graphics and engine wears off you realise this is actually... not a very exciting game... and has no replay value to speak of. But it's complete! (Sort of) And bugless (Sort of)

Graphics : 80 / 90

It's hard to deny that these are some pretty graphics, and consistent! The character designs are good, and overall it was just a very shiny and good looking game! The colours are bright and not really... fit for a murder mystery game, but that's not the feel they were aiming for anyway, so I guess I can't complain.

Technique : 72 / 80

It's an almost flawless engine! I was very happy when I realised how clean it was! I wonder whether this engine can be further developed with exciting new features! The engine itself was very good, I would have liked to see it use a few more features, but nothing is perfect.

Story : 18 / 50

Who Killed the singer! do seemingly random tasks and suddenly discover who it was somehow! It doesn't make a whole lot of sense but there you go!

Sound : 34 / 40

Needed a few more good sounding SFX, the music was fantastic for the game and fit very well, what few SFX there were... weren't so great, but not BAD the music was truely excellent for the game/theme though.


Total 260 / 400

Excellent graphics, excellent music, excellent programming... all let down by the fact that it's not very enjoyable, as a game this is just repetitive and boring at times... it doesn't even have a real ending... If there was only more to do, this game could easily hit 350/400


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--= Game 46132 - Murder at Megazeux Manor  (CJA AND THE HOT SPRINGS (I think)) --=
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The JUDGES star in this game, as one of the JUDGES, you must discover who is killing someone I think... only the JUDGES can do this. I am a judge yes me. I am in this game, I am dashing... this is personally one of my favourite games of the doz though.

Theme : 14 / 20

Like all the games on this topic, there has been a murder, who did it... uh... find out... I guess (it was me lol)

Gameplay : 94 / 120

Although its really... simple... and not THAT entertaining, there's actually quite a lot here, the game is split into 4 sections, the first is a simple top down shooter parodying Caverns, starring the handsome yours truly. It is somewhat uninspiring but also not boring. The second mode is a load of slider puzzles, I will admit that I hate slider puzzles... I am very bad at them, but they seemed well made and they are of course one of the main pillars of mzx puzzle play. The third is... uh... Well I'm not afraid to admit that I did actually LOL at this the first time, (and then again the 3rd time actually), as far as gameplay this doesnt really contribute... I guess? The fourth mode is an inventory system that combines mindless keypressing and lack of inventory flawlessly, but AGAIN, it was somehow... entertaining? My point is, at the end of this game I know I hardly DID anything, but I felt... very satisfied : O, and I could probably play it again and enjoy it again.

Graphics : 54 / 90

Aha, uhrm... it's probably not SUPPOSED to be good looking, but that's not excuse for it not being good looking, it fits the style of the game but not of the theme, the colours are good, but not great, the char edits are minimal, the graphics are not what makes this game though.

Technique : 55 / 80

Bugless, it's nice to see a complete entry which lasts longer then a minute, it feels complete and polish... but like polishing a tin of polish somethings cannot really be more polished, or polish :-) using my own pictures was a nice surprise, my picture of tecki had a sombrero, and i was like 'WHOA WHERE DID THEY GET THAT AWESOME PICTURE'

Story : 34 / 50

Okay I'm not going to pretend I understood a single that was going on, but it seemed to have a story, and it seemed to progress, and it had a twist! also it was about murders so I guess that was good

Sound : 34 / 40

Chip music, old faithful, when nothing else works, use chip music! Even if it's the most inappropriate theme! What was there was good and... fit though. the remix of cv_boss and it's offtune glory made me wince, but the other songs were generally good! I especially liked the cameo of 12war!.

Total 285 / 400

A complete game, and very satisfying... if this were solely about games, this game probably would have won, but unfortunately it seems like nowadays graphics and technique have a bigger say in the end result. (I would make gameplay /150-200!) It made me chuckle at times, it made me cry at others.


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--= Game 49305 - XIN  (Team BRO FIST) =--
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The Quasar/Lancer/Wervyn entry for this doz (I need a witty name for this team but I cant think of one), the usual fare, creative battle engines to support a... actually wait... normally their stories are better then this... Let's find out!


Theme : 12 / 20

Yes yes yes there was a murder who did it omg

Gameplay : 65 / 120

Mixed feelings, they put all their eggs in one basket, and admittedly it is a very pretty basket, with a lot of shiny lights and the latest in high tech gadgetry, but in the end, it's just the one basket. Gameplay generally consists of two modes, 'Battle mode' and 'Soon to be in Battle mode', in the former, you basically choose a bunch of cards from your deck to fight an RPG-ish style battle, it is definitely INNOVATIVE and for the first two fights I thought it was wonderful, the next couple of fights I thought it was entertaining, then it became somewhat boring, then annoying. The elemental chain of command is not explained well enough (water is consumed by the wood, wood grows over the earth... wood seems pretty badass), and some sort of way to remind yourself of this nonsensical elemental chain would be appreciated (I had to use MSpaint and my diagram made no sense according to the instructions) I hope I'm missing something! The battle system is fun, at first, like I said. but it quickly becomes tedious and repetitive. I can appreciate the creators were trying to do something innovative but honestly I was not fond... that being said, I will balance out my personal dislike of the system with the fact that I recognise original gameplay mechanics for MZX when I see them, so the score is still pretty high. 'Soon to be in battle mode' sucks, everyone wants to kill you basically.

Graphics : 77 / 90

Ok this is probably the strong point of the game, it looks VERY pretty, the graphics are exceptionally consistent and always looks nice, the palette choices are good and the battles sequences are very clear.

Technique : 53 / 80

A game crippling bug really hurts this score, if that bug were removed this would probably be in the mid 70s, basically the game 'ghosts' your cards after a certain amount of gameplay, making them unusable, a bugfix was provided, but too late, a little more polishing would have really helped! the game engine itself seemed pretty solid but... still... it really wasn't as revolutionary as it first appears.

Story : 43 / 50

At first the story seems so cliche and uninspired... it does pick up fortunately, and the game actually becomes quite involving, but it doesnt quite matchup to some of the better ones out there in Megazeux land, for this doz though, easily the best. The multiple 'paths' definitely works in it's favour, but a lot of the game just involves random people duelling you for little to no reason.

Sound : 38 / 40

Fantastic, I'm not sure if it's original (I imagine it is), but it is very impressive nonetheless, the music really lends a good feeling to this game and helps tremendously, I feel the SFX, while good, just aren't good ENOUGH to merit a 40/40 (but 38 is ridiculously good by my standards)

Total 288 / 400

I will come out straight away and say that I don't think this game was fun, I am very averse to games which try to replace good gameplay with endless repetition... but it's aesthetics are just fantastic, and the story is well written. The gameplay... honestly... did not impress me though. Game crippling bug keeps it below 300. regardless of all this though, it is a worthy 1st place candidate.


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--= Game 52608 - Drippy and the evaporated Sea - (...?) --=
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This game sort of DRILLS the theme INTO your HEAD, OVER and OVER and OVER again... but it is in fact effective, the games clearly uses water for everything

Theme : 65 / 100

This game sort of DRILLS the theme INTO your HEAD, OVER and OVER and OVER again... but it is in fact effective, the games clearly uses water for everything, and it's just a step short of annoying... in a doz where the theme scores are generally quite low, this game delivers, I won't pretend that this game uses the theme in any sort of clever or elegant way, but it lives and brethest water... if that makes any sense.

Gameplay : 46 / 90

The best part about this game is that it is long and consistent... the bad part is that it's not as fun as I hope it would be... eventually the top down shooter style this game uses just gets boring... the collectibles are there to try to spice the game up but they only make the goals seem more superficial... I'm no longer trying to save the world I need to collect these damn items! But when all is said and done, the game is at least entertaining and I did enjoy it

Graphics : 22 / 70

Eek, the problem here is that you chose a game style that uses large amount of board space but your graphical talent (or maybe the time you had) was not enough to keep it all looking good... the oldschool style actually doesn't really look too good here, the town was probably the best part, and that's not a great thing.

Technique : 24 / 60

No bugs, but not very exciting, the enemies become very boring after you kill them a few times, the bosses were generally easy to beat

Story : 24 / 50

Very average, very simple... nothing new or exciting here but it does enough for you to understand what you're doing, why... and against who.

Sound : 20 / 30

Standard MZX fare, catchy songs which get annoying when you have to listen to them for a long time, you always end up humming one or two after you finish the game. sound effects are basic at best


Total 199 / 400

I had higher hopes for this game, but ultimately it just couldn't keep me interested


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--= Game 53283 - The curious case of Ash McArthur (Aka: the uncurious [is that a word] case of Ash McArthur)  (Hayashi) --=
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Pick up clues! And then... uh.... Bullets! I reckon those are somewhat related to this incident >:( ... hm.... but even though I have all the clues I'm just going to guess who killed me since it's impossible for me to get it wrong. IT WAS YOU.

Theme : 18 / 20

Murder... you're dead?... who did it? I don't know... let's take a wild guess.

Gameplay : 29 / 120

There is honestly nothing to do here, my favourite part of the game was walking outside the house boundary for whatever reason. You find some clues and then realise the game is broken and you have to edit it to resolve the game, oh well... doesn't matter, the part where you decide the murder is basically 'down -> space -> repeat'

Graphics : 29 / 90

Stylistic, but not really in a good way :-(, the two (three) colour scheme just made it look boring, and the characters were kind of silly looking and there wasn't really enough to make it look good anyway, which is a shame because I liked the title screen and though this game was going places

Technique : 18 / 80

Short buggy broken, and uninventive, this game just.... wasn't very good, I hope for your sake you just didnt have enough time to complete it.

Story : 25 / 50

I've seen worse, who killed me? I'm a ghost! Luckily for me I have just 'researched the afterlife' (what the hell?) so now I can become a ghost who cant touch anything (unless it's an important clue), and can also turn the world red and transform people into small hats, but whatever you know... just research.

Sound : 20 / 40

Not annoying, I guess, pretty standard fare.

Total 139 / 400

Just never finished, just never finish it


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--= Game 66418 - Pee-e  (asie) --=
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sigh :-(


Theme : 25 / 100

There's some water.... I guess... I don't even know

Gameplay : 33 / 90

first you have to copy what the guy says (which is boring) then you do a puzzle (which is too short) and then you fight a boss (which is retarded)

Graphics : 35 / 70

Ok not terrible, there was some effort...? maybe?!? I think you tried but I cant be certain. things kind of look like what they're meant to

Technique : 25 / 60

Bugless! And the puzzle seemed to work rather well.... I suppose!

Story : 10 / 50

You're just lucky I dont give you negative points here, oh I could...

Sound : 12 / 30

Oh right Wall-e... Pee-e.... hur hur I get it!


Total 140/ 400

It's not even that it's BAD, some of it was actually somewhat enjoyable it's just that I usually like to feel like there's a reason for doing something or going somewhere. Here it just seems like.... WHO IS SAMARA... WHY ARE YOU ... WHY IS THERE A LADDER GOING DOWN TO YOUR HOUSE


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--= Game 68488 - Whirlwind  (Maxim) --=
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A game that not only kills you, but stamps on your lifeless body and takes your wallet, then cuts your body up into small pieces and throws them into a river, those pieces are then eaten by mutant sharks who, by digesting the pieces, actually become more powerful then the world, this game is those sharks.

Theme : 5 / 20

Nope, sorry : (. As much as I like this game, it is probably going to fail the theme test, you cannot just use one of the words and assume that you will get a theme score. There IS plenty of murder, but it's not much of a mystery.

Gameplay : 91 / 120

Ok, now while I really enjoy playing this game, it does have a few problems... let me outline the bad things before I move onto the good... First of all, this game is nail bitingly hard until you realise that the wave ends as soon as you reach the end of the board, then it's ridiculously easy. Secondly, it's pretty hard to see enemy bullets compared to yours, while that may be a design of the gameplay, I honestly had no idea I was being hurt some of the time, a more vivid sound effect for you are shot (instead of some low rumble explosion thing) would be useful... Thirdly, it is a little too repetitive for my tastes. With that out of the way, let me just say that this game is a great blast to play... for a little while! It has that kind of 'kill everything' feel to it that makes arcade games so appealing, and for a mindless distraction of a few minutes that is excellent, after a while though, holding down space and moving to the right (sometimes up and down to) can get a little grinding, that is not to say this game is boring, because it's not, but only that it does little to keep itself fresh as the game goes on. The difficulty is hard but there are some very fun weapons you can use... I especially enjoyed the Hiram gun, I was very happy to see that this game had enough difference between the weapons to make it worthwhile to find your favourite one, this game is basically what zombeez wanted to be. Would be the best game of the doz if there was just a little more to it.

Graphics : 68 / 90

Ohhh, this was very nice... crisp and clear, the powerups, while very small, were actually good because things were clear, in many games like this the powerups all look the same so it was nice to see what I was getting, the whole game is done in an arcadey style which is pulled off to some sucess. the player/enemy sprites look very nice, the backgrounds are (I assume) intentionally minimalistic, which in fact, doesn't work as well as I think you hoped it would. I really liked the colour scheme, not sure about the flashy bullets, but it's not a bad thing.

Technique : 65 / 80

Nothing groundbreaking but a very solid use of sprites, the game is bugless from what I saw and runs very smoothly.

Story : 12 / 50

A makeshift plot used to loosely attach the story to the theme, this has backfired somewhat.

Sound : 31 / 40

Good sounding arcade music, but nothing that really stands out, the SFX are good, but nothing... special... very average.

Total 272 / 400

The lack of theme/story prevents this game from hitting 300, yes it's an arcade name so it doesn't need a story... but this is how it will roll.


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--= Game 73310 - Archery Gregory is thirsy  (Kurushimi) --=
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sigh :-(


Theme : 15 / 100

There's some water.... I guess... I don't even know

Gameplay : 15 / 90

The sword thing is actually pretty satisfying (coupled with the sound effect)

Graphics : 5 / 70

The sword thing is actually pretty satisfying

Technique : 15 / 60

The sword thing is actually pretty satisfying

Story : 5 / 50

There's some water.... I guess... I don't even know. Do not underestimate JUST how thirsty archer Gregory can get.

Sound : 5 / 30

The sounds are ... uh


Total 60/ 400

The sword thing is actually pretty satisfying


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--= Game 74465 - Ghost Busted  (Team Jump Back, Kiss myself) --=
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A game that could have been a lot more, but ended up being slightly less.


Theme : 16 / 20

This is MAYBE the most interesting use of the theme... you know the killer... the mystery is for the police to discover, and you must help them a more original usage of the theme but still not... that original

Gameplay : 44 / 120

The first stage has you click on objects which are ridiculously obvious, the second stage has you click on everything... many times.

I dunno, it just didn't feel very fun to me, the biggest letdown of the game unfortunately.

Graphics : 62 / 90

Very nice, solid graphics. Everything looked like it was meant to, the title screen was pleasing, and the blur effect made me smile. The use of colour was also very good. The only problem is that the game consisted of only one or two boards... meaning that what was there was good, but there wasn't enough of it.

Technique : 55 / 80

It's a complete game, albeit quite boring, there are no bugs to be seen... but nothing jumps out at you and screams 'LOOK AT ME. LOOK AT ME'

Story : 32 / 50

In the words of my learned friend Mr.Shade 'It was entertaining if not hilarious'. I think this sums it up quite well, the story develops up to a certain point and then... that's it, nothing really happens, you have a goal and you must accomplish it.

Sound : 25 / 40

The music fits, for sure, it was quite easy listening and I generally enjoyed it... the SFX were not AS easy listening.

Total 234 / 400

I play every game at least twice... on the first try I was really really impressed with this one, but then on the second try I realised that as a game it actually doesn't cut it... it has a very nice style but is let down by it being 'short and sweet'


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--= Game 75242 - Slaughter down under  (Them lads) --=
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navigate through your house and then kill everything in the ocean gl


Theme : 53 / 100

You are a mermaid, there is water, you fight watery creatures... this is about the extent of the theme... there is not much to say here.

Gameplay : 33 / 90

More frustrating then fun, the controls are a little unresponsive, and the sword engine just decides not to work sometimes, the majority of the game is spent navigating some boring underwater maze (why do you live in such a retarded house). the end boss is a piece of piss, and the whole game seems very unrewarding. ... HOWEVER... for all it's flaws, I played it through to the end without cursing under my breath, so there was definitely something done right... but when I look at it again, I can't quite put my finger on it

Graphics : 45 / 70

Nice to look at, nothing special, the characters were clear but not amazing... this is pretty much the definition of 'mediocre' here. Middle of the range

Average

Technique : 34 / 60

Some effort was put in to make the engines enjoyable, but unfortunately a weird sword bug (so sometimes it just wouldnt affect anything), and the slight unresponsiveness of the controls make this game a little annoying, it plays from start to end though.

Story : 16 / 50

There's an 'evil undersea organism' (yes that is actually what it's called, I bet you feel really immersed in this game') and it's heating up the ocean? ok, go kill everything ELSE in the ocean (to prevent them from dieing of heat obviously) and then kill this thing, basically kill everything that exists.

When the story comes up on a '[' dialogue and is that short you know you are in for a rough ride.

Sound : 16 / 30

The music is... uhrm... fitting... for a 'slaughter' topic. It doesn't work quite as well here, I liked the music for the first level... the metal pieces were... technically good but just didn't really make me want to keep playing (that's a little harsh, they aren't bad songs but that's how I feel)

The sounds were boring, sparse and occassionally annoying


Total 197/ 400

A fitting score... middle of the range


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--= Game 75242 - Marooned  (Greasemonkey, Paul) --=
     --------------------------------

A delightful foray into badly planned doz games


Theme : 21 / 100

Nope, don't buy it. You mention water a lot, and I can SEE that there is some water (or at least... blue lava)... but I refuse to believe that this game really uses the theme.

Gameplay : 26 / 90

This game is split into four irelands with one minigame each... each more depressing then the last Game 1 : Move the boxes into a row and then click a button (for some reason?... I don't really understand this) Game 2 : Shoot some smileys, find a key which has almost certainly been obscured by an annoying overlay blood effect Game 3 : Jump and move around a bit Game 4 : Die a couple of times before you realise how this stamina engine works and then wonder why that red thing is doing that.

Graphics : 18 / 70

You know, I'm actually a fan of the retro style of MZX graphics, I like the combination of chip music and the old style look to create something low-budget but high on fun... but this game just looked bad... and it's probably all because of the lava-water. the colours are horribly annoying too.

Technique : 20 / 60

The game works from start to end (it would have been almost comical if it didn't), but that's because there was no real coding that could have actually gone wrong... come on... it's a nice idea but you need to think of some less annoying engines/ideas

Story : 8 / 50

You find yourself marooned on a series of desert islands (one of these desert islands having a helicopter pad lulzlo), these islands range to anything from sea level to 50 feet or so above, they are also luckily connected by bridges, some of these desert islands have high power laser guns and bases with boats, this begs the question, why not just sail away with the boat? I suppose in retrospect a helicopter is both more secure and perhaps faster...

oh and all the islands catch fire for some reason.

Sound : 13 / 30

Well I did enjoy the music at least... : )


Total 106/ 400

A fitting score... Low (I think this game might deserve a little more but... I can't think why)


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--= Game 99096 - Deluge  (Smartrutter) --=
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An instructional video on how to deal with a flood warning


Theme : 28 / 100

You have a truely unique idea of how flash floods occur.

Ok so... let's go through the checklist... Title connected to water, the word 'water' highlighted, water in many places... Goshdarn it... I'm so impressed with your dedicate to the theme I'm just gonna stick an 8 and a 2 right there next to the score!

Gameplay : 7 / 90

I really wish... I could give negative scores

Graphics : 14 / 70

Ok, so... it's a very... minimalistic style... that's for sure

Technique : 15 / 60

N/A

Story : 13 / 50

I'm sure it's been said but this game just defies all reason and logic... why would you DO that.

Sound : 9 / 30

Largely dependant on whether or not you like thunder sounds...

Total 86/ 400

LETS PLAY IT AGAIN oh wait no actually lets delete it forever


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--= Game 99544 - a game  (Old Sckool) --=
     ---------------------------------

I generally look forward to playing Oldsckool's entry in the dozes... not so this time.

Theme : 3 / 100

It was probably water... I'll go with water... either way this is a DQ

Gameplay : 7 / 90

Your engine under construction looked... not amazing to be honest... you seem to have strayed from your roots of simplistic engrossing games : (

Graphics : 3 / 70

If Deluge was minimalistic then this is... a new word

Technique : 3 / 60

N/A

Story : 1 / 50

You failed to steal from baby bear

Sound : 3 / 30

None...

Total 20/ 400

Congratulations you have recieved my lowest ever score for a doz game


1st : 49305 - XIN - 288 Points (Best overrall effort)

2nd : 46132 - Murder at Megazeux Manor - 285 points (Best game)

3rd : 68488 - Whirlwind - 272 points (Best DQ'd game)

4th : 45595 - Murder on the Yellow Express - 260 points (Best Logifamily game)