Winter 2008 Dualstream Day of Zeux Judging Sheets:Seventh Shade: Difference between revisions

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forgive you.</pre>
forgive you.</pre>


[Category:Winter 2008 Dualstream Day of Zeux Judging Sheets]
[[Category:Winter 2008 Dualstream Day of Zeux Judging Sheets]]

Latest revision as of 23:47, 22 January 2009

 Winter 2008 DsDoZ scores by Seventh Shade

36953: Superb Benthic Zone Adventures, by Elevator Dentist Squad
Winter 2008 DsDoZ and General: Water
The Trouble with Isopods...

Theme: 65/100

Adequate usage of the theme.  The whole game is set underwater, the music and feel are
all very aquatic.  Divers, isopods, deadly urchin, submarines.  It's all there even if
nothing was used in unique or inspired way.

Gameplay: 50/90

The ideas have potential but the execution is a bit off.  For starters, all the levels in
the game seem a little boring.  The first level takes way too long to finish, requiring
you to catch too many of those damn chips.  The second level would be okay if your diver
was easier to control.  And finally, the last level (the submarine one) combines both of
the flaws of the first two.  It's too long and the mouse controls were not a good idea
with a level that crowded.  And it doesn't even warn you that you're about to switch to
the mouse!

Graphics: 50/70

The graphics were actually pretty good, especially in the isopod level.  It's very 
colorful with nice sprites.  The diver level could use some more decoration.  It looks
too empty as is.  The submarine level is a little too jam packed with things and it's a
little hard to tell at first what's in the main layer and what won't kill you.

Technique: 40/60

Slightly glitchy.  You can't die at all in the first level, the diver doesn't always get
hurt by the urchins.  The submarine level seems to work without a hitch but, again, the
controls were a bad choice.  None of the problems are game breaking, though.

Story: 15/50

Feed the isopod!  Catch it!  Get it to the Sub!  Maneuver your way out!  That's it!  The
story is minimal, to say the least.  It's more coherent than some of the other entries
and it works fine for the setting.

Sound: 25/30

All the music choices fit and sounded nice.  The sound effects were also fine.  There's
nothing spectacular here but nothing to complain about either.

Total: 245/400

I was hoping for some oceanic games when I suggested this theme.  This game is a decent
collection of minigames that fits the that to a T.  Unfortunately, the game gets bogged
down by a few bad design choices.

-

39191: Aquarium, by Allium Cepa
Winter 2008 DsDoZ and Water
Pretty.  Pretty unfinished.

Theme: 10/100

Well, you're character's a water nymph and you collect water so this game makes a nod
toward the theme.  Still, there's just not enough here to really have a game, much less a
game that fits the theme well.

Gameplay: 5/90

You can jump and collect water drops.  That's the extent of the gameplay.  You can't even
die by falling off the edge of the screen.  This game is just completely unfinished.

Graphics: 60/70

Very pretty.  The sprites are great, especially the animations.  The water drops that
fall from your character were a nice touch.  The terrain and backgrounds are very well
made and definitely enhance the mood.  Everything suggests that there could have been an
excellent game here.

Technique: 30/60

The robotic is average.  It wastes robots to do the water drops when it could have used
sprites or overlay.  Most of the effort went toward the animations.  There was really
nothing else.  Lastly, why do so many people forget to link the starting board properly?

Story: 0/50

There is no story!  Well, you're a water nymph and you jump around gothic manors at
night, collect water, and wonder what to do with the rest of your life.  How many
different ways can I say unfinished?

Sound: 10/30

One measly sound effect.  It's a good one, I guess, but not enough to save this score.
There is no music all.  I'll be charitable and go with the idea that no sound is better
than bad sound.

Total: 115/400

An empty box covered with bright wrapping paper.

-

45595: Murder on the Yellow Express, by A Wild Bidoof has appeared!
Winter 2008 DsDoZ and Murder Mystery
Ace Furface and the Tedious Mystery

Theme: 10/20

A murder has happened while the main character was on vacation.  He takes it upon himself
to solve the case.  A basic usage of theme.  There was nothing clever or unexpected, just
a typical whodunit.  

Gameplay: 65/120

This one is a short, slightly laborious point and click adventure.  The puzzles were
funny but slightly illogical and uninteresting.  The pixel perfect engine and the mouse
controls could have been good if it wasn't so easy to get hung up on terrain and your
character didn't walk so grandma-on-the-highway slow.  The inventory engine is perfect
for this type of game.

There's one major problem though.  When I say tedious, I mean TEDIOUS.  Get the camera.
Now get the murder weapon.  Whoops, better find something to pick the murder weapon up
with.  Now get something to hold the gun with!  Quickly now!  Don't shuffle around like a
slug on morphine!

Graphics: 85/90

The graphics are extremely pretty and easily the best thing about this game.  Large, well
drawn sprites, good color choice, nice title screen.  Some parts of the train are a
little sparse but it's nothing major.  One minor quibble:  Who cooks soup on the floor?

Technique: 80/80

Extra fancy as usual.  The pixel perfect graphics, the mouse engine, and the inventory
all seem to work perfectly or near perfectly.  I didn't notice any glitches and the
robotic is fairly high end.

Story: 25/50

The story is too minimal and poorly finished.  Why did the fox lady murder the musician?
How did your dubious clues aid in the investigation?  The only thing going for it is a
touch of humor here and there.  Without that, all you'd have are loose ends.

Sound: 30/40

The music is good and fits the theme decently enough.  The soundtrack is a little too
upbeat for a murder investigation but it's the only thing that could go with the
graphics.  It could have used more than two sound effects though.  Maybe something for
using the camera or a sound effect for the actual murder.

Total: 295/400

An extremely pretty and not completely boring adventure that's too slow for it's own
good.  It's too bad more effort didn't go toward the plot or the puzzles.

-

46132: Murder Megazeux Manor, by the Suicideskeeters (guest appearance by CJA)
Winter 2008 DsDoZ and Murder Mystery
Helloooooo, Judges!

Theme: 15/20

It uses the theme in a way that screams #pooproad.  There's no mystery to solve.  Instead
your intrepid and dashing heroes (<ScottVyper> LOL) are trying to FIND a mystery to
solve.

Gameplay: 85/120

There are three main types of gameplay: tecki's action boards, his puzzle boards, and
vyper's investigations.  The action boards use built-ins but use them well.  It's like
caverns with a sense of humor.  Unfortunately, push block puzzles.  Aggravating, flimsian
push block puzzles designed to test your patience.  The investigation boards basically
have no real gameplay (just a few simple puzzles).  The game is fun but not amazing.

Graphics: 55/90

The graphics in the cutscenes are acceptable and the game uses some good splash screens
between levels.  The actual levels fall into the category of Neo-Classical Post-Forester,
meaning minimalist and just slightly better than Caverns.  It's all just okay.

Technique: 55/80

It's hard to completely screw up something as simple as pushblocks and built-in enemies.
I only saw one minor glitch where, occasionally, bears would block transporters and
prevent you from using them.  What little robotic there was pretty basic.

Story: 45/50

Funny and certainly entertaining.  BUT I MIGHT BE BIASED.  It works for what it is.  The
dialog is witty and exageratedly true to character.  My only complaint is that I don't
draw, poorly or otherwise, and that isn't my philosophy!

Sound: 35/40

The music fits the feel of the game perfectly and the sounds work as well (sort of remade
classic megazeux sounds).  You have the expected snappy, upbeat chiptunes combined with a
handful of really old songs from well known games.  It all combines to make a great
soundtrack.

Total: 290/400

YEAH, OKAY, YOU HAVE OUR ATTENTION.  The real mystery is whether or not CJA can
contribute to a game that doesn't have any cameos in it at all.  Anyway, it's a typical
but fun little action adventure game.  

-

45595: Xin, by Team Bro Fist 
Winter 2008 DsDoZ and Murder Mystery
Now that's an overdone intro!

Theme: 10/20

Your are an apprentice monk framed for murdering your master.  After being kicked out of
the monastery you decide to seek out the real murderer.  As with most of the murder
mystery games it uses the theme in the least imaginative way possible.  Granted, the
theme doesn't allow too much leighway but something different would have been nice.
There's a murder and you have to figure out who framed you for it.

Gameplay: 100/120

The main part of the show is the card-based rpg battle system.  It's impressive and
requires a little strategy but I wish there had been a visual reference as to which
elements worked against which.  The creators of the game knew this system was the main
draw as nearly every NPC in the game tries to kill you at some point.  The battles could
stand to move a little faster.  Other than fighting, all you do is talk to people to
gather clues.

Graphics: 80/90

Excellent scenery, great sprites, and good animations give this game better visuals than
most of the other entries.  The transition to battles is flashy enough and the
presentation of the card system was also extremely well done.

Technique: 65/80

If it wasn't for one glaring glitch the programming would be perfect.  The cards in
battle sometimes don't display properly or at all and, even worse, this can lead to you
having a full hand of blanks with nothing you can play.  Wervyn fixed this but not in
time for it to count.  Too bad.

Story: 45/50

Well written and more than passable for a DoZ.  The dialog matches the setting and feel
of the game.  It even has multiple endings depending on what clues you've gathered.  This
is the best serious story in the DoZ.

Sound: 35/40

The soundtrack fits as perfectly as you could hope for.  The battle themes are what you
usually find in console rpg's, which isn't a bad thing.  The sound effects are good
enough.  Overall a good job.

Total: 335/400

Make a remake or sequel to this game, please.  The battle system could be amazing with
little more extrapolation and I even liked the setting.

-

52608: Drippy and the Evaporated Sea, by unknown
Winter 2008 DsDoZ and Water
Old School Megazeux gameplay, now with more annoying collectibles!

Theme: 40/100

The watery world of the main character has been dehydrated and it's up to you, the
descendant of the previous hero, to bring the water back and put a stop to the evil
responsible.  Basically, it's every old rpg plot ever.  It's not a terrible usage of the
theme, just really trite.

Gameplay: 40/90

Yet another old-fashioned overhead action game.  The levels in this one are too big, too
bland, and poorly designed.  The enemies are ultra-basic and too easy to dispatch.  The
best strategy for killing most bosses is stand in one spot and shoot in it's general
direction until it dies.

My main complaint is against what other people will probably praise: the collectibles.  I
can't stand widget hunts unless it unlocks something worth all the extra time and effort.
It's only saving grace is that it's a pretty long game for a DoZ.

Graphics: 20/70

Generally, it isn't a great looking game.  What you have are overly large boards, a lot
of empty space, little decoration, and crude character graphics.  The color choices
either clash a little or are just dull.  The scenery is done in all blocks.  Put in more
effort next time.

Technique: 35/60

I'd put this at mid-beginner.  There don't seem to be any real glitches to speak of but
all the programming is simple and hard to mess up.  I'd like it if the enemies had more
variety and the bosses did something other than built in attacks.  

Story: 20/50

The story isn't very good at all.  It's been done way too many times and in much better
ways.  None of the NPC's have anything funny or interesting to say and it makes no real
effort to explain anything past "the bad guys hate you, did evil things, now go stop
them."  It really needs something to spice it up.

Sound: 25/30

As far as sound goes, the game holds up well.  The music doesn't offend and it fits the
action well.  A few songs got on my nerves after repeated listenings.  The sounds effects
are average.  Just the basics.  It wouldn't hurt to have a sound for when you get hurt,
though.

Total: 180/400

It's like Mario 64 (or one it's knock-offs) only in megazeux and with none of the energy
or creativity that made collecting hordes of hard to find objects bearable.  I do like
how long it is and I could see this being remade into a great megazeux game with effort.

-

53283: The Curious Case of Ash McArthur, by Rokkaku Law Enforcement Division
Winter 2008 DsDoZ and Murder Mystery
Don't worry.  I've studied... the afterlife!

Theme: 15/20

The main character's been murdered.  He then manages to come back as a ghost in order to
discover the killer.  This is mildly better than merely investigating the murder of
someone else.

Gameplay: 30/120

There's only two boards and one of them seems slightly empty.  If that wasn't bad enough
you're basically forced into picking the right answer because the game tells you when
you've picked the wrong person.  Boring.

Graphics: 20/90

This game is in desperate need for more color than a few small splashes of red.  Maybe
the black and white surroundings are supposed to convey the fact that your dead but it
looks like laziness too me.  The actual graphics are your average single character tiles.  

Technique: 25/80

The screen fades in and out too slow and it needs a way to speed up the text.  It lets
you clear the text with space in the intro but not in the actual game.  Everything feels
pretty crude.  I didn't see any glitches.

Story: 10/50

There isn't very much story and it isn't very exciting.  The execution is particularly
bad.  The dialog sucks.  "Gasp... no!"

Sound: 15/40

There seems to be a pattern forming here.  This game also only has two songs and two
sound effects.  The music is just okay.  The bleep noise is that one from the Final
Fantasy games you hear in just about every poorly made game.

Total: 115/400

This game bored me so bad that I had trouble reviewing it.

-

66418: P.E.E.(E.), by BNL DoZ Team #002
Winter 2008 DsDoZ and Water
Jiggles

Theme: 10/100

This game does not really use theme at all.  The main villain is wet.  There's uh...
water in the scenery, too!  The use is nearly bad enough for disqualification but since
you begged I'll spare you.

Gameplay: 20/90

The first part of the gameplay sux.  Left up up down down you miserable bastard!  The
puzzle is annoying.  Why only one try?  The boss fight also sucks.  Samara teleports!
Shoots!  Rinse!  Repeat!

Graphics: 25/70

This has ugly graphics but it's not as bad as Ash McArthur.  It's colorful enough but
there are only crappy smileys and a few characters for appliances.  There's no real
animation to speak of.

Technique: 30/60

Just a bit above ZZT level.  The puzzle was decently programmed for what it was.  There
are no glitches.

Story: 10/50

The story is random crap.  This game is a chinese manual parody.  It seems asiekierka was
trying to make a semi-serious game.  It's sad that this is what he came up with.  Nothing
makes any sense.

Sound: 15/30

Most of the music was taken from Wall-E.  I don't like the title music that plays after
the Barnaby intro.  The rest of the songs are fairly good chiptunes.  This is the only
part of the game I didn't hate.

Total: 110/400

Last words

-

68488: Whirlwind, by Team Breaking Wheel
Winter 2008 DsDoZ and Murder Mystery?
In a real arcade game you could insert quarters for more lives.

Theme: 6/20

Barely, and I mean BARELY, uses it.  There's a murder but no mystery.  It might be worth
a disqualification but I'll let it slide because I liked the game.

Gameplay: 114/120

It's a fun, hard run-and-gun game.  It has good weapon variety even if none of the
weapons are amazing.  The bombs, however, are nearly useless because you have to hit the
Del key to use them and all the rest of the controls are on the other side of the
keyboard.  Multiple pathways to choose from are always nice.  I like challenging action
games but that last boss might be too much of a good thing.

Graphics: 70/90

The spritework is pretty good although the enemies and player could use a little more
detail.  The backgrounds are as plain as they come.  I like the death animations when you
kill something.  Skulls and ribcages flying everywhere.

Technique: 70/80

Good.  Everything seems to work without a hitch.  I would have liked a shotgun with real
spread though.  Also, it could use variable difficulty for people who aren't as skilled
as some of us.

Story: 10/50

The story is near non-existent.  You have a little arcade style story that pops in when
you wait at the title.  It's short, extremely vague, and perfectly fine for this type of
game.

Sound: 20/40

Sound's okay.  Most of the guns sound appropriate but the ion gun could use more punch.
Some of the music is fine, some of it is reused from Maxim's earlier games, but I
personally don't think it matches the action as good as it could.

Total: 290/400

Whirlwind is more of the same from Maxim.  He's definitely figured his niche out.  It's
pretty fun and one of the better games this DoZ.

-

73310: Archer Gremory is Thirsty, by a huge jerk
Winter 2008 DsDoZ and Water
Kuddy sux.

Theme: 1/100

so i saw this spider crawling across my desk the other day, it was pretty big, i would
say it was about three inches, and i really hate spiders, so i tried to whack it with a
magazine, but there were no magazines around, so i had to go downstairs to get one, but
when i made it back up to my room the spider was gone, which really pissed me off because
that has a tendency to happen, and five minutes later it was directly above me on the
ceiling, and i noticed it grew to twice its size and could no longer be whacked, so i got
even more pissed off and decided to throw my garbage can at it, but that wasn't very
smart because all that did was knock it off the ceiling onto the floor and now there was
trash everywhere and my parents would probably get pretty pissed when they saw this and i
would be in trouble, so i decided to call our nearest pest control agency, but much to my
dismay THEY WERE CLOSED ON ACCOUNT OF ALL THE SNOW THAT HAD BEEN FALLING OH NO, and i got
very pissed at this, so i decided to journey around destroying all the snow in new
jersey, and it was going pretty well at first, but then the sun came out the next day and
melted all the snow before i could get to it, and i was angry because i had spent all
this money on rock salt for nothing, so i decided to go back home, but oh dear god NO,
THE SPIDER HAD GROWN LARGER THAN OUR HOUSE AND WAS EATING IT, so i quickly ran and called
the police and our nearest news team, which eventually led to the military being summoned
to dispose of the spider, but their weapons didn't phaze it, and i got pretty pissed and
remembered that i had a shotgun under my coat, so i climbed the roof, pulled the shotgun
out, and blasted the spider in its eyes blinding it, which made it fall off the roof and
die soon after, and afterwards i was rewarded for dealing with this major threat to
society which could have destroyed the entire country had i not stopped it, but i didn't
get any money, and i got really pissed off because of that, but then suddenly THE SPIDER
CAME BACK AS AN UNDEAD LIFE FORM OH NO, and i got even more pissed off because i thought
for sure i had finished it, so i pulled a grenade launcher out of nowhere and shot
grenades in its mouth until it exploded in a huge puddle of blood, which pissed me and
everyone else off because we just took showers, and so i was arrested and sentenced to a
year in prison for my disruptive behavior, but bars can't hold me, and i'll come back to
the community one day, i promise you. 

Gameplay: 1/90

Gentlemen ... I have an interesting observation about our friendly neighborhood Mr. Apol.

Does anyone recall the bygone years? Several years or so ago, Apollyon's typing and
lingual styles were like this.

At a certain point (prior to that example, actually) Apollyon got really drunk and posted
to DMZX,  becoming part of a elite fraternity of Zeuxers to do so. Kinda like sailors who
cross the meridian at the equator or the arctic/antarctic circles.

Since that EVENT back in 2004, Apollyon's typing and lingual styles slowly changed until
most of his posts since, oh, 2006ish looked like this.

My hypothesis: The combination of a man's butt in Apol's face, and the large amount of
booze slammed down that night, has gradually locked him into a permanent drunken typing
stupor!

Or maybe he loads up on schnapps each time he goes to check DMZX. 

Graphics: 2/70

*drink* *spit* good
*drink* *spit* good
*drink* *spit* bugz
*drink* *spit* good
*drink* *spit* hammock
*drink* *spit* ronald reagan
*drink* *spit* good

Technique: 1/60

yeah, i mean seriously: did anyone at all find this thread legitimately funny?
i'm not even going to try the game. i've got better things to do. 

Story: 1/50

here, let me help you:

it would have been funnier if you had at least made some attempt at spelling correctly,
but with small things misspelled. you're overdoing it (trying too hard). misspelling
every single word just makes it look like you're yelling "look at me look at me i'm
funny" and it's horribly depressing and desperate. you're supposed to be emulating
someone who can't spell, not someone so mentally handicapped that they would sooner
urinate on the keyboard than to type out anything.

Sound: 4/30

better yet:
get funnier or fuck off. 

Total: 10/400

it doesn't help that some of you artless toads seem to be encouraging him. and you
wonder why digitalmzx is a wasteland. 

*DING!* quittin' time 

-

74465: Ghost Busted, by Jump Back, Kiss Myself
Winter 2008 DsDoZ and Murder Mystery
Ever played Haunting, starring Polterguy?

Theme: 18/20

After being murdered by a coworker, you decide to put off heaven in order to make sure
your killer gets put in jail.  In order to do this, you must first highlight evidence
with ectoplasmic vomit and then attempt to scare him into confessing.  It's a fun spin on
the same theme as The Curious Case of Ash McArthur.  Almost like a much better version of
that game, in fact.

Gameplay: 67/120

To make sure your nefarious co-worker gets his just desserts you have to first make sure
the incompetent police find the evidence.  In this section, you tag items with barf
before the time runs out in order to make sure the cops notice them.  It's extremely easy
if you pay attention to the object descriptions.  Afterwards, you have to scare the
murderer into confessing to his crimes.  This is a little less obvious but can be solved
by messing with everything in the room multiple times until the solution becomes clear.
Neither scenario is executed as cleverly as I would have liked.  It's not bad, though.

Graphics: 60/90

The graphics are okay.  I thought the trail effect on the ghost was a nice little
addition and all the sprites looked right.  Some of them were a little hard to see
because of color choice but that was probably intentional.  I don't like the way the
murderer's office looks, particularly the colors.  The main character's house looks fine,
if a little colorless.

Technique: 50/80

I saw no conspicuous errors or glitches but nothing all that impressive either.  Some
parts of it fairly primitive as well.  Nary a text engine in sight.  Just regular old *
commands.  There needs to be a way to speed up the text.  Another slight problem is that
you don't even have to beat the first level to get the best ending.

Story: 35/50

The introduction to the story feels a little rushed.  I did like the dialog, especially
between the cops. I also like the hick version St. Peter was.  Overall, it was
entertaining if not hilarious.

Sound: 20/40

I hope you like wacky barf sounds.  None of the other sounds are quite that annoying,
luckily.  All of the music is slow, inoffensive, easy going, and forgettable.  I can't
think of better way to put it, really.

Total: 250/400

This was a very average game all around.  It didn't impress me much but it wasn't totally
boring or broken either.  

-

75242: Slaughter Down Under, by Team Potential Teamwork Failure
Winter 2008 DsDoZ and Water
Mermaid Murder (if you know what I'm referencing kill yourself)

Theme: 35/100

The oceans are turning into lava!  Fortunately, you have a sword and just happen to know
what's causing this catastrophe and how to get to it.  This game doesn't really use the
theme all that well.  The setting is underwater and your character is a mermaid.

Gameplay: 40/90

The game is only two short boards long and neither board puts up a substantial challenge.
It features another momentum based movement system that makes it harder to control your
character without making the game more fun in any way.  You can't move through fish and
many of the passages.  This often forces you to wait until the offending creatures move
out of the way before you can pass.

Graphics: 50/70

The sprite work is better than average.  The mermaid looks iffy but all the enemies look
like what they're supposed to be.  However, the scenery is ugly thanks to a lack of
effort and bad color choice.  Those are some lifeless reefs and sea caves.  Also, the
background in the second board looks like it would boil you alive.

Technique: 30/60

There's one other thing that bothers me besides the previously mentioned controls.  They
made the sword "bounce" off terrain it comes in contact with.  This means, despite
appearances, if terrain comes between your sword swing and an enemy the enemy doesn't get
hit.  This only makes the blocked passage problem worse.  There are no glitches, just bad
ideas.

Story: 10/50

The only story is the brief intro and outro, both which are badly written.  It's obvious
that the creators didn't even try.  I guess this kind of game doesn't need a huge
complicated story but still.

Sound: 20/30

The music is a mixed bag.  The title screen music is a little hard-core for a mermaid
game (even if the mermaid has a sword) but I definitely like the Ecco the Dolphin vibe to
the second song.  The lava area song would be awesome for any other game... or this game
if it had a bad ass end boss.  The sound effects are nothing special.

Total: 185/400

I really want a good Ecco the Dolphin type megazeux game.  This aint it.  It's not the
worst DoZ game this season but I can't recommend it.  This could have been much more fun
if the effort had been put into it.

-

79853: Marooned, by I Can't Believe It's Not Working!
Winter 2008 DsDoZ and Water
I could go for a zzt.

Theme: 20/100

It has the bare minimum needed to fit the theme.  It's set on an island chain and 3 of
the 4 levels involve water.  Other than that, nothing.  If you pick the general theme you
should try to use it better than this.

Gameplay: 25/90

It's not terrible but it's not very good either.  The puzzle on level 1 is slightly
illogical even though the solution is obvious.  Fusing crates to water?  The overlay
blood obscures action in level 2.  Where's the key?  Level 3 basically filler.  Jump jump
boring.  Level 4 needs instructions.  It's too easy to die before you even start.

Graphics: 15/70

Now that's an ugly title screen.  The rest of the graphics are VERY zzt.  Random filled
gradient terrain isn't a good idea.  Neither is lava based water or having half of the
levels with no background graphics.  Also, reading the clues around the boards is very
annoying.  

Technique: 15/60

Amateur.  You should have used the stuff on the unused board because it would have likely
been a million times better than zzt gameplay with nothing to spice it up.  But, hey,
everything works the way it should I guess.

Story: 5/50

You find yourself on a series of deserted islands.  Your aim is to escape safely.  There
is a helipad at the last island which you will need to get to, so you can escape.

Sound: 15/30

There a decent variety of chiptunes and island themes songs.  Most of the chiptunes have
been overused at this point (chiptune.zip).  There are no sound effects at all.

Total: 95/400

It's a bad zzt game with nothing going for it.  Dumb puzzles, crappy action, poor
graphics, and no plot.

-

99096: Deluge, by Random Team with no creative name
Winter 2008 DsDoZ and Water
I don't think it's a Smart idea to wander around during a nasty storm.

Theme: 10/100

Well, there's a supernaturally huge flood and it's heading right for your house.  Time to
go outside and stand in the rain.  The theme is water and the creator, being a Smart
fellow, put in lots of it.  Well.  Done.

Gameplay: 0/90

Where's the gameplay?  Man, you don't do anything in this game!  You walk around and then
jump a little, I guess.  Maybe I'm not Smart enough to figure out what else you're
supposed to do.

Graphics: 5/70

Fugly graphics.  No floors in the overhead sections, no background in the sideview part.
Also suffers from big empty room syndrome.  Even people like asiekierka are Smart enough
to avoid that.  Hasn't this guy ever played ZZT syndromes?

Technique: 10/60

Fancy rain effect!  Amazing!  :(  That Smart little flood effect is also pretty lamely
done.

Story: 5/50

Twist ending!  It was all a cheap deux ex machina!  You can relax, safe in the knowledge
that you, being Smart, will never play this game again.

Sound: 10/30

One okay song and one lousy song.  The thunder sound is too crunchy.  Needs more Boom =D.
Joke about being Smart.

Total: 40/400

It looks like the creator got bored within the first hour.  Maybe put some effort in next
time, champ.  That would be the Smart thing to do.

-

99544: Untitled, by Q Labs
Winter 2008 DsDoZ and Water
A BKZX game... with all that entails.

Theme: 5/100

It has water.  Water and spikes >:(

Gameplay: 0/90

Oh good!  The real path looks fatal!  These mirrors do not work as advertised!  Making a
BKZX game is as easy as taking candy from a baby.  GAME OVER PUNK

Graphics: 5/70

Crude, nasty, slapdash.  It's about what you would expect from a BKZX by someone who
isn't trying.  Yellow borders :/

Technique: 0/60

The technique is BKZX.  Do I really have to write a paragraph about it?  What else can I
say about it?  Here's an extra sentence for you.

Story: 0/50

This is the story of a BKZX.  It's short, ugly, and poorly made.  It has no friends.
None of the other DoZ games ever invite it to parties or anything!  Later, it dies alone.

Sound: 0/30

No sound is better than... it seriously could have used some music and something besides
the default megazeux sounds.  No pity for you.

Total: 10/400

Not even good for a BKZX.  However, it did inspire me to find an awesome ASCII art
version of the scream
(http://www.edvard-munch.com/Paintings/other_artists/scream_ascii_3.htm) so I may someday
forgive you.