Super Mario for MegaZeux: Difference between revisions

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'''SMB1, SMB2, SMB3, SMW, SPP (Super Princess Peach), Kirby and SMRPG'''
'''SMB1, SMB2, SMB3, SMW, SPP (Super Princess Peach), Kirby and SMRPG'''


[[T-Bone6]] achieved the appearance of 2-bit graphics not by using software to convert 2-bit sprites, but by tediously drawing each sprites animation pixel by pixel. This is what gives SM4MZX its beautiful appearance over other MZX games that attempted 2-bit conversions. The conversions of SNES sprites to MegaZeux sprites would not be possible without the graphical mind at work.
[B]The Making of The Sprites[/B]
 
[[T-Bone6]] achieved the appearance of 2-bit graphics not by using software to convert 2-bit sprites, but by tediously drawing each sprites animation pixel by pixel. This is what gives SM4MZX its beautiful appearance over other MZX games that have attempted 2-bit graphic conversions. The conversions of SNES sprites to MegaZeux sprites would not be possible without the graphical mind of [[T-Bone6]].


{{Game| title = Super Mario for MegaZeux
{{Game| title = Super Mario for MegaZeux

Revision as of 19:40, 12 September 2007

Super Mario for MegaZeux (SM4MZX) was originally produced by T-Bone6 in 1999 as an attempt to convert the NES version of the game into the MegaZeux platform.

The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the sprite drawing command in the MegaZeux program, the game's functionally has improved greatly and the amount of enemies have increased to over 40.

The game has been in production off and on since its start. The final version's supposed release date is set for 2008.

The enemies in this game are sourced from: SMB1, SMB2, SMB3, SMW, SPP (Super Princess Peach), Kirby and SMRPG

[B]The Making of The Sprites[/B]

T-Bone6 achieved the appearance of 2-bit graphics not by using software to convert 2-bit sprites, but by tediously drawing each sprites animation pixel by pixel. This is what gives SM4MZX its beautiful appearance over other MZX games that have attempted 2-bit graphic conversions. The conversions of SNES sprites to MegaZeux sprites would not be possible without the graphical mind of T-Bone6.


Super Mario for MegaZeux
File:None.png
Author T-Bone6
Company T-Bone6 Productions
Release Date 2008
Genre Side-Scrolling
Download No link available.