Summer 2003 Day of Zeux Judging Sheets:Wervyn

From MZXWiki
Jump to navigation Jump to search
Summer 2003 DualStream Day of Zeux - Wervyn's Scores
Topics:	General -	Trust
	Specific -	The Internet

Judgment Criteria:
Gameplay, 70/300 
Gameplay is the meat of any MZX game. It describes the mechanical
functionality of the game; basically the level of interactivity.  Does the
game provide varied and complex mechanics? Is it simple and intuitive to learn
how to play, yet challenging? How much is the player involved in actually
playing the game? Gameplay features include intuitive control, length,
challenge, variation, how solid/buggy the engines are, how complex the engines
are, replayability factor, secrets, and overall, just how fun the typical game
player will find it. Solid gameplay is essential for any truly good MZX game.

Graphics, 50/300
The graphics score rates the level of attraction and eye candy the game has to
offer. In MZX, this concerns level of char editing, detail, shading,
dithering, palette use, etc. How many char sets and char edits are used, how
well your colors complement each other, and how much variation in the design
of the boards are key factors involved. Additionally, level of animation,
fading, transitions, and other effects can impact this score. Clarity and
expressiveness are yet another factor; do the graphics complement well the
mood of the game? Is it easy to discern what they're trying to represent? Are
they appropriately realistic? Basically, chances are the less the game looks
like text mode, the better the graphics will be. Overall graphics can add a
strong additional value to a game, particularly a short DoZ one. Poor graphics
can make a game unappealing and even boring.

Plot, 45/300
Plot describes how well and thought out the presentation behind the game
is. Typically it concerns aspects such as background story, story development,
dialogue, characters, and literary form. It asks how believable and true to
life scenarios and characters are. However, in some games other aspects are
emphasized, such as humor, and this can fulfill the requirements of a healthy
plot. Most MZX games will be in some way plot oriented, but some may require
plot less than others. Even so, NO MZX game should be without a plot, and
further levels of plot can enhance any gaming experience. Games will be judged
accordingly based on how much plot is given as is deemed necessary for the
type of game submitted.

Theme, 40/300
The theme topic first asks how well the given game adheres to one of the two
given themes. However, to get a truly good score in this topic, the game
should do an exceptionally good job at adhering to the theme and go above and
beyond in expressing this. This adherence should be in-depth and not
superficial or forced. It will also be noted how creatively the theme is
utilized, and overall how much the game leaves an impression of that theme
having been ingrained within it. Exceptional usage of theme should make the
player reflect upon the significance of the theme after having played the
game.

Innovation, 35/300
Innovation considers how different and exciting the game is. Does it use
things never before seen in MZX, or perhaps does it use something familiar but
in an entirely different way? Part of the appeal of any game is how much of a
different, unique experience it has to offer. Innovation asks how much the
game stands out on its own with a unique identity.

Discretion, 20/300
This category is partially used as wanted by the judges; if there are any
exceptional values or flaws the game presents that are not covered within the
other scores, here is the place to reflect upon it. Discretion not only
considers the discretion of the judges, but that of the players as well. The
judges are urged to ask themselves how much good taste and common sense is
used in the game, and judge accordingly here. Factors such as unecessarily
excessive profanity or vulgarity may result in a lowered discretion score;

Music, 35/300
The music category quetsions the overall aural quality of the game. Both
quantity and quality are looked at here. A truly successful game will both
have tracks that are high quality and pleasing to the ear and will have many
different ones for different occasions. Are the pieces long, or short and
repetitive? Are they annoying and disharmonic? More importantly, do they fit
the mood of the circumstances within the game? Do note that bad music is not
necessarily better than no music. In fact, the judge may give a 1 for no
music, and a 0 for exceptionally annoying music. In general, music is an
important aspect that can help keep the player's prolonged interest in the
game, as well as get a better feel for the mood and message the game is
presenting.

Sound, 5/300
The sound category pertains to sound effects in sample files (.sams). First,
are they used at all? If so, do they help the game come to life or more
exciting? Sound effects can further enhance the experience of a game; however,
they can also have a detrimental effect. As with the music category, annoying
sounds may warrant a 0 in the sound category whereas no sounds may have gotten
a 1. Basically, if any sound effects are so bad that they make you want to
turn off sound altogether, don't include them.

This part totals 300. This DoZ recycles an invention from the previous few
DoZ's, rank-weight:

Weight Rank, 100/100
Rank weight makes up the last 25% of the 400 point total given to a game.

The purpose of rank weight is for the judges to express their own opinions of
the game outside of the confines of the given score ranks. The reason this is
done is because not all judges will agree with the rank that their scores
produce because they may not think that a certain scored category should be
given as much weight as it has. It should be noted that rank weight is NOT
simply a listed reranking of the scored rank, but is purely the judges own
opinion.

The way weight rank works is fairly simply; the 100 points for this category
are split into X cutoff points where X is the number of teams
participating. The top ranking team gets the most points (100), and the lowest
ranking team gets the least (0). All teams inbetween get an appropriately
scaled value out of 100.

If you're interested in the mathematical formula regarding weight rank, it
goes like this: Rank weight score = ((number of players + 1) - rank)/(number
of players) * 100.

Overall each team receives a 400 point score from each judge. Since there will
be 5 judges, this results in an overall 2000 point score. These final scores
will be tabulated then ranked to derive the best of topic and best of show
awards.


Game Listing
Team	Game Name					Score		Theme
0160	The Evil Internet Virus				137/300	     INTERNET
0215	Lethal Recurse					154/300		TRUST
0222	Netsplit					182/300      INTERNET
0261	Dark Core					229/300		TRUST
0331	Net Wars					071/300	     INTERNET
0344	Finite Space					067/300	     INTERNET
0385	Gross Injustice					136/300		TRUST
0404	Serum						142/300		TRUST
0499	Shinrai						173/300		TRUST
0505	Vyznium						166/300		TRUST
0666	Depravity					193/300		TRUST
0776	WHY THE INTERNET IS BORING			027/300	     INTERNET
0777	Hackers Can Turn Your Computer Into A Bomb	219/300	     INTERNET
0787	Innernet					224/300	     INTERNET
0810	Trust Falls					161/300		TRUST
1337	Paradigm AM					131/300	     INTERNET
1347	Castlevania: Drum Solo of Discombobulation	126/300		TRUST
1777	Net Demon					031/300	     INTERNET
4013	Hacker						123/300	     INTERNET
6047	Convergence					117/300		TRUST


Scores

0160	The Evil Internet Virus				(137/300)     INTERNET
------------------------------------------------------------------------------
Gameplay:	(35/70)
 There was really nothing outstanding about the gameplay which would give this
 any points, and plenty of problems with it to take points away. Notably was
 the inability to fire bullets when next to an enemy, and as they tend to swarm
 you this became a problem. Also, while weapon switching did work, there wasn't
 a major point to having multiple weapons besides having a fallback if you ran
 out of ammo for a particular type. Rockets, especially, were next to useless,
 and filling the screen with fire (default fire at that, see Graphics comments)
 wasn't cool, especially since the fire trail started UNDER you. The speed
 ability, while interesting, seemed similarly useless, and seemed to involve no
 adverse affects for continued use besides taking longer to power up again. And
 was it really necessary to have everything explode like that?  Well, at least
 there was plenty of health, I never saw a gameover screen. Ultimately, this 
 stands as a pretty mediocre game.
Graphics:	(25/50)
 The intro graphics are nothing special, though some points must be awarded for
 taking the time to make them at all, since they weren't a detractor. Level
 graphics were fairly bland, but reasonable for the type of game this was. The
 major downfall here was the use of the fire graphic, mostly since, well, there
 was so much of it to see. Going Caverns style with flashing gradiated blocks
 would have been a better choice than this.  Also, font-wise, the 'M' looked 
 like an 'X'.
Plot:		(20/45)
 Understanding that this sort of action shooter isn't really geared around a
 plot so much as something more story intensive, it would still have been
 worthwhile to include some progression of story from level to level. In
 particular, it would have been a good idea to write an ending sequence with a
 little more depth than simply "you're free". I can't believe this game took so
 long to make that you didn't have time to do something more in that area.
Theme:		(15/40)
 Beyond the initial setup for the game, there was really very little about this
 that felt like it had anything to do with the Internet. My vision of the
 Internet, at least, doesn't involve non-descript cave looking areas and evil
 Dr. Who robots. More attention to further graphical and/or plot development
 might have improved the thematic relavence.
Innovation:	(10/35)
 Small points gained for the use of a custom Enter Menu interface, a somewhat
 interesting speed ability, and a non-standard (though hardly unique) weapons 
 interface. Major points lost for use of the default fire graphic, and the fact
 that none of the previously mentioned innovations actually mattered much as
 far as the game was concerned. This was just a very blah game.
Discretion:	(10/20)
 Cursing for cursing's sake in the beginning sequence, several grammar and
 spelling errors, and a generally unpolished feel lose the game points here.
Music:		(20/35)
 The music wasn't bad by any means, but none of it was actually appropriate to
 the game, it was just sort of there. Music is intended to evoke an atmospheric
 effect for the game. As it is, it's just a backdrop that neither compliments
 nor improves upon that atmosphere. But it wasn't bad music, so hey.
Sound:		(02/05)
 Nothing particularly special about the sound, though the constant repitition
 of the "Groovy" sound was a bit grating.
Total:		(137/300)
 This game is the very epitome of mediocrity. A perfect example of an utterly
 unmemorable experience. Don't feel bad, you're average. Well, actually
 slightly below average, but who's counting.

0215	Lethal Recurse					(154/300)	 TRUST
------------------------------------------------------------------------------
Gameplay:	(20/70)
 Ugh, where to begin. The whole Kama blade thing probably seemed like a good 
 idea on paper, but in reality it just plain didn't work well. The reliance on 
 absolute directions as opposed to relative ones made the engine very hard to 
 use effectively, since you basically have to stop moving to attack. It would 
 have been a better decision to make the arrow keys relative to the direction 
 the player was currently facing, so that hitting control while moving would 
 always use the standard attack.
 This is really just glossing over the fact that the game just plain wasn't 
 finished, at all. I almost wonder whether this was tested at all, since you 
 would have surely seen SOME of the problems if it was. Or perhaps the clunky 
 but extremely nice looking engine was meant to diguise the fact that there 
 were only two playable boards, and only the first one was actually playable.
Graphics:	(45/50)
 If there's anything I can say in this game's defense, the graphics were (with 
 a few minor glitches) superb. Really, really nice looking. Of course, there 
 was still the issue of graphical bugs, like the projectiles not showing up on 
 the second board, or getting stuck on enemies and turning into an 'L', or 
 enemies just disappearing into thin air, or the placement of that boss health 
 bar that obscured the screen... Come to think of it, I'm not sure why I'm 
 scoring this so high. I guess I just really liked the graphical style.
Plot:		(20/45)
 Well, the plot started out pretty interesting, although the text went by way 
 too fast. However, the game didn't really do anything with the plot after 
 that, mostly because the game didn't really do much of anything at all after 
 that. We never really had any indication of what all these fireball spitting 
 monsters had to do with anything, either.
Theme:		(05/40)
 However, while there was some semblance of a plot at the beginning, the theme 
 didn't fare so well. I couldn't really see any relation to the theme of Trust 
 at all, and while it would certainly have been possible for something to 
 develop over the course of the game, nothing ever did. This is the first case 
 in what appears to be a small trend this DoZ, of games that don't seem to 
 connect to the given theme much at all. In the future, this will merit 
 outright disqualification, so be warned.
Innovation:	(20/35)
 I'll give you this, I can say with almost total certainty that no one has 
 ever done something quite like this in MZX before. In that respect, you could 
 say this was a very innovative game just for that. However, you also can't 
 expect something to be considered innovative if it's a bad idea at the same 
 time. Maybe if it had worked slightly better...
Discretion:	(10/20)
 Super fast exposition text, clumsy game engine, irresponsible use of the 
 "commands" counter causing the game to halt up and FREEZE MY COMPUTER on game 
 over, and an overall unpolished feel...well, you can see where I'm going with 
 this.
Music:		(30/35)
 The music was another welcome positive in this game, and I felt it fit very 
 well. I could just be a sucker for the basekick, though. The only real 
 problem with the music was tied to the real problem with the game itself: 
 there simply wasn't enough of it, because there simply wasn't enough of the 
 game.
Sound:		(04/05)
 The sound was also appropriate and fit well. Not a whole lot else to say 
 about that.
Total:		(154/300)
 Please, please, PLEASE play your DoZ game through AT LEAST once before you 
 submit it. You'll be amazed at how many stupid (and not so stupid) errors 
 this helps you catch. Of course, you may have realized the game over bug, and 
 simply not known what was causing it, simply not having the coding experience 
 to realize that that's what can happen if you set commands to 32867.
 Oh, right, the game. The clunky game engine was little more than a mask in 
 front of a sadly unfinished shell of a game. On the plus side, the graphics 
 were really nice.

0222	Netsplit					(182/300)     INTERNET
------------------------------------------------------------------------------
Gameplay:	(30/70)
/* Comments */
Graphics:	(25/50)
/* Comments */
Plot:		(30/45)
/* Comments */
Theme:		(35/40)
/* Comments */
Innovation:	(20/35)
/* Comments */
Discretion:	(15/20)
/* Comments */
Music:		(25/35)
/* Comments */
Sound:		(02/05)
/* Comments */
Total:		(182/300)
/* Comments */

0261	Dark Core					(229/300)	 TRUST
------------------------------------------------------------------------------
Gameplay:	(65/70)
/* Comments */
Graphics:	(40/50)
/* Comments */
Plot:		(30/45)
/* Comments */
Theme:		(15/40)
/* Comments */
Innovation:	(30/35)
/* Comments */
Discretion:	(20/20)
/* Comments */
Music:		(25/35)
/* Comments */
Sound:		(04/05)
/* Comments */
Total:		(229/300)
/* Comments */

0331	Net Wars					(071/300)     INTERNET
------------------------------------------------------------------------------
Gameplay:	(05/70)
/* Comments */
Graphics:	(20/50)
/* Comments */
Plot:		(10/45)
/* Comments */
Theme:		(20/40)
/* Comments */
Innovation:	(05/35)
/* Comments */
Discretion:	(00/20)
/* Comments */
Music:		(10/35)
/* Comments */
Sound:		(01/05)
/* Comments */
Total:		(071/300)
/* Comments */

0344	Finite Space					(067/300)     INTERNET
------------------------------------------------------------------------------
Gameplay:	(00/70)
/* Comments */
Graphics:	(20/50)
/* Comments */
Plot:		(30/45)
/* Comments */
Theme:		(15/40)
/* Comments */
Innovation:	(00/35)
/* Comments */
Discretion:	(00/20)
/* Comments */
Music:		(01/35)
/* Comments */
Sound:		(01/05)
/* Comments */
Total:		(067/300)
/* Comments */

0385	Gross Injustice					(136/300)	 TRUST
------------------------------------------------------------------------------
Gameplay:	(35/70)
/* Comments */
Graphics:	(20/50)
/* Comments */
Plot:		(25/45)
/* Comments */
Theme:		(35/40)
/* Comments */
Innovation:	(10/35)
/* Comments */
Discretion:	(05/20)
/* Comments */
Music:		(05/35)
/* Comments */
Sound:		(01/05)
/* Comments */
Total:		(136/300)
/* Comments */

0404	Serum						(142/300)	 TRUST
------------------------------------------------------------------------------
Gameplay:	(20/70)
/* Comments */
Graphics:	(30/50)
/* Comments */
Plot:		(25/45)
/* Comments */
Theme:		(15/40)
/* Comments */
Innovation:	(15/35)
/* Comments */
Discretion:	(10/20)
/* Comments */
Music:		(25/35)
/* Comments */
Sound:		(02/05)
/* Comments */
Total:		(142/300)
/* Comments */

0499	Shinrai						(173/300)	 TRUST
------------------------------------------------------------------------------
Gameplay:	(50/70)
/* Comments */
Graphics:	(45/50)
/* Comments */
Plot:		(10/45)
/* Comments */
Theme:		(15/40)
/* Comments */
Innovation:	(20/35)
/* Comments */
Discretion:	(05/20)
/* Comments */
Music:		(25/35)
/* Comments */
Sound:		(03/05)
/* Comments */
Total:		(173/300)
/* Comments */

0505	Vyznium						(166/300)	 TRUST
------------------------------------------------------------------------------
Gameplay:	(45/70)
/* Comments */
Graphics:	(20/50)
/* Comments */
Plot:		(25/45)
/* Comments */
Theme:		(20/40)
/* Comments */
Innovation:	(15/35)
/* Comments */
Discretion:	(15/20)
/* Comments */
Music:		(25/35)
/* Comments */
Sound:		(01/05)
/* Comments */
Total:		(166/300)
/* Comments */

0666	Depravity					(193/300)	 TRUST
------------------------------------------------------------------------------
Gameplay:	(30/70)
/* Comments */
Graphics:	(40/50)
/* Comments */
Plot:		(30/45)
/* Comments */
Theme:		(25/40)
/* Comments */
Innovation:	(25/35)
/* Comments */
Discretion:	(10/20)
/* Comments */
Music:		(30/35)
/* Comments */
Sound:		(03/05)
/* Comments */
Total:		(193/300)
/* Comments */

0776	WHY THE INTERNET IS BORING			(027/300)     INTERNET
------------------------------------------------------------------------------
Gameplay:	(00/70)
 I'm sorry, could someone point out where the GAME was?
Graphics:	(05/50)
 I give you some credit only because the graphics weren't eye-stabbingly 
 painful to look at. This must have taken you all of two minutes to do.
Plot:		(00/45)
 There was no plot, and since I can't imagine any plot handicap would be 
 awarded to the "Joke Game" genre, this gets squat.
Theme:		(20/40)
 The word Internet WAS in the title, and the game (such as it were) did involve
 the Internet as its exclusive focus. Consider these pity points.
Innovation:	(00/35)
 I could get just about the same experience this game provided by loafing on a 
 patio and watching paint dry. I mean, it wasn't even a particularly clever 
 joke game, come on!
Discretion:	(00/20)
 As a busy person trying to fit DoZ judging into an already full schedule, 
 things like this are almost vulgar. For wasting my time, you can feel my ire.
Music:		(01/35)
 No music.
Sound:		(01/05)
 No sound.
Total:		(027/300)
 If you don't want to compete in the DoZ, then don't enter to begin with. Hey, 
 if the Internet is so boring, why bother hanging around the MZX community at 
 all? I promise we won't miss things like this at all.

0777	Hackers Can Turn Your Computer Into A Bomb	(219/300)     INTERNET
------------------------------------------------------------------------------
Gameplay:	(70/70)
/* Comments */
Graphics:	(40/50)
/* Comments */
Plot:		(20/45)
/* Comments */
Theme:		(10/40)
/* Comments */
Innovation:	(35/35)
/* Comments */
Discretion:	(15/20)
/* Comments */
Music:		(25/35)
/* Comments */
Sound:		(04/05)
/* Comments */
Total:		(219/300)
/* Comments */

0787	Innernet					(224/300)     INTERNET
------------------------------------------------------------------------------
Gameplay:	(65/70)
/* Comments */
Graphics:	(30/50)
/* Comments */
Plot:		(25/45)
/* Comments */
Theme:		(30/40)
/* Comments */
Innovation:	(25/35)
/* Comments */
Discretion:	(20/20)
/* Comments */
Music:		(25/35)
/* Comments */
Sound:		(04/05)
/* Comments */
Total:		(224/300)
/* Comments */

0810	Trust Falls					(161/300)	 TRUST
------------------------------------------------------------------------------
Gameplay:	(35/70)
/* Comments */
Graphics:	(25/50)
/* Comments */
Plot:		(30/45)
/* Comments */
Theme:		(25/40)
/* Comments */
Innovation:	(15/35)
/* Comments */
Discretion:	(10/20)
/* Comments */
Music:		(20/35)
/* Comments */
Sound:		(01/05)
/* Comments */
Total:		(161/300)
/* Comments */

1337	Paradigm AM					(131/300)     INTERNET
------------------------------------------------------------------------------
Gameplay:	(15/70)
/* Comments */
Graphics:	(25/50)
/* Comments */
Plot:		(15/45)
/* Comments */
Theme:		(25/40)
/* Comments */
Innovation:	(10/35)
/* Comments */
Discretion:	(00/20)
/* Comments */
Music:		(20/35)
/* Comments */
Sound:		(01/05)
/* Comments */
Total:		(131/300)
/* Comments */

1347	Castlevania: Drum Solo of Discombobulation	(126/300)	 TRUST
------------------------------------------------------------------------------
Gameplay:	(50/70)
/* Comments */
Graphics:	(20/50)
/* Comments */
Plot:		(20/45)
/* Comments */
Theme:		(10/40)
/* Comments */
Innovation:	(10/35)
/* Comments */
Discretion:	(00/20)
/* Comments */
Music:		(15/35)
/* Comments */
Sound:		(01/05)
/* Comments */
Total:		(126/300)
/* Comments */

1777	Net Demon					(031/300)     INTERNET
------------------------------------------------------------------------------
Gameplay:	(05/70)
/* Comments */
Graphics:	(10/50)
/* Comments */
Plot:		(00/45)
/* Comments */
Theme:		(05/40)
/* Comments */
Innovation:	(00/35)
/* Comments */
Discretion:	(00/20)
/* Comments */
Music:		(10/35)
/* Comments */
Sound:		(01/05)
/* Comments */
Total:		(031/300)
/* Comments */

4013	Hacker						(123/300)     INTERNET
------------------------------------------------------------------------------
Gameplay:	(30/70)
 This was an interesting idea, it really was. Unfortunately it was also not
 implemented to its full potential. While the concept of playing as a hacking 
 program has numerous possibilities, a sword engine on large empty boards 
 sparsly populated with enemies isn't the one I would have chosen.
Graphics:	(15/50)
 The graphics are a major stumbling block for this game. It's not so much that 
 the art itself is badly drawn, as it is a feeling of a lot of wasted space. 
 If you were going to make the levels so spacious, it might have been a better 
 idea to use sprites to make a larger player and enemies (and don't complain 
 that this is too hard, because it's really not).
 Also, there were a few graphical glitches involving the sword engine, which 
 you should have been able to clean up, and the sword itself just wasn't all 
 that impressive.
Plot:		(30/45)
 For a simple mission-based action game the plot and concept behind it was 
 actually pretty good. Because of this I've rated the plot a little higher 
 than I might otherwise have done.
Theme:		(25/40)
 This was fairly well on theme, though as I've said before, it might be better 
 to focus on the Internet itself, and not just computers in general. In fact, 
 the Internet didn't really have much to do with this at all. Still, the
 environment did involve linking to other computers across a network, so it's 
 not off topic.
Innovation:	(10/35)
 I found the whole game rather ho hum, there wasn't really anything that hadn't
 been seen before.  Some points are awarded for effort, of course, I have to 
 assume that you're at least trying something new for yourself, but that's 
 about it.
Discretion:	(02/20)
 As always, points are taken off here for game stopping bugs. You also lost 
 quite a bit for that stunt you pulled on DMZX, trying to resubmit your game 
 because of said bug, more than a day after the competition was over.
Music:		(10/35)
 Caverns Remix? Maybe if you used some other songs in addition to that it would
 be okay, but come on, dude, that's one step removed from a cardinal MZX  sin.
Sound:		(01/05)
 No sound.
Total:		(123/300)
 Well, what can I say, this is another idea that looked good out of the gate, 
 but failed to produce aanything that could be called a solid game.  Better 
 luck next time.

6047	Convergence					(117/300)	 TRUST
------------------------------------------------------------------------------
Gameplay:	(15/70)
/* Comments */
Graphics:	(25/50)
/* Comments */
Plot:		(35/45)
/* Comments */
Theme:		(25/40)
/* Comments */
Innovation:	(10/35)
/* Comments */
Discretion:	(05/20)
/* Comments */
Music:		(01/35)
/* Comments */
Sound:		(01/05)
/* Comments */
Total:		(117/300)
/* Comments */


Ranking

By Category - Trust
Rank	Team	Game Name					Score
 1.	0261	Dark Core					229/300
 2.	0666	Depravity					193/300
 3.	0499	Shinrai						173/300
 4.	0505	Vyznium						166/300
 5.	0810	Trust Falls					161/300
 6.	0215	Lethal Recurse					154/300
 7.	0404	Serum						142/300
 8.	0385	Gross Injustice					136/300
 9.	1347	Castlevania: Drum Solo of Discombobulation	126/300
10.	6047	Convergence					117/300

By Category - The Internet
Rank	Team	Game Name					Score
 1.	0787	Innernet					224/300
 2.	0777	Hackers Can Turn Your Computer Into A Bomb	219/300
 3.	0222	Netsplit					182/300
 4.	0160	The Evil Internet Virus				137/300
 5.	1337	Paradigm AM					131/300
 6.	4013	Hacker						123/300
 7.	0331	Net Wars					071/300
 8.	0344	Finite Space					067/300
 9.	1777	Net Demon					031/300
10.	0776	WHY THE INTERNET IS BORING			027/300

All games - Flat Rank
Rank	Team	Game Name					Score
 1.	0261	Dark Core					229/300
 2.	0787	Innernet					224/300
 3.	0777	Hackers Can Turn Your Computer Into A Bomb	219/300
 4.	0666	Depravity					193/300
 5.	0222	Netsplit					182/300
 6.	0499	Shinrai						173/300
 7.	0505	Vyznium						166/300
 8.	0810	Trust Falls					161/300
 9.	0215	Lethal Recurse					154/300
10.	0404	Serum						142/300
11.	0160	The Evil Internet Virus				137/300
12.	0385	Gross Injustice					136/300
13.	1337	Paradigm AM					131/300
14.	1347	Castlevania: Drum Solo of Discombobulation	126/300
15.	4013	Hacker						123/300
16.	6047	Convergence					117/300
17.	0331	Net Wars					071/300
18.	0344	Finite Space					067/300
19.	1777	Net Demon					031/300
20.	0776	WHY THE INTERNET IS BORING			027/300

All games - Weight Rank
Rank	Old Rank	Team	Game Name
 1.	0261	Dark Core
 2.	0787	Innernet
 3.	0777	Hackers Can Turn Your Computer Into A Bomb
 4.	1347	Castlevania: Drum Solo of Discombobulation
 5.	0222	Netsplit
 6.	0666	Depravity
 7.	0505	Vyznium
 8.	0499	Shinrai
 9.	0810	Trust Falls
10.	0160	The Evil Internet Virus
11.	4013	Hacker
12.	6047	Convergence
13.	0215	Lethal Recurse
14.	0404	Serum
15.	0344	Finite Space
16.	0385	Gross Injustice
17.	1337	Paradigm AM
18.	0331	Net Wars
19.	1777	Net Demon
20.	0776	WHY THE INTERNET IS BORING