Name
Telecrisis
Author
weasel 
Category
Game
Release Date
Unknown
Rating
(2/5)
Tags
Version
1.0
Requires MegaZeux 2.51s2 to 2.61 or newer.
Downloads
Telecrisis
No summary available.
weasel  said:
Link
Last modified 2012-04-24 15:17:00
My God, what was I thinking when I tried to make this game? I made so many mistakes in just the initial foundation of the game...let's just list them all.

* I tried to be too ambitious. The game was to span several timelines and have a plot that, to quote myself from way back then, "was twistier than a plate of noodles." With my limited skills, that was not possible.
* I made the mistake of making the game episodic. The game abruptly ends at an inconvenient point, telling the player to wait for Episode 2 to find out what happens. As most MZX'ers are aware, this is a classic example of the Demo Curse.
* The graphics are very eye-hurting and I made no attempts to remedy this.
* Inane and pointless programmer cameos.

On the high points, though, the Wolfenstein shooting-game sequence was somewhat cool if not just filler material, and I at least released something.
samtam90  said:
Link
Posted date unknown
I have to say I quite liked this one. Even if graphics are nothing special and for today standards it would be classified as a newbie game, the plot was quite interesting and the Wolfenstein(ish) shooting sequence was very entertaining. I really would like there was a sequel, which unfortunately was never done. Good concept, fair execution, but no sequel.