Name
Blue Buckaroo 1 & 2
Author
Bob Keller Kielbasis
Category
Game
Release Date
1996-06-30
Rating
(1/5)
Tags
Version
1.0
Requires MegaZeux 2.02 to 2.51 or newer.
Downloads
Blue Buckaroo 1 & 2
No summary available.
Goshi  said:
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Posted date unknown
Use this as a guide for know what to not do in a MZX game. Otherwise forget it!
djtiesto  said:
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Posted date unknown
this is the kyle maze. you have to go through the maze without touching all the kyles. The original "worst MZX game ever" and still one of the most ridiculous. Worth playing for a laugh, if little else.
samtam90  said:
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Posted date unknown
Blue Backaroo.... i think i'll have nightmares based on these three games. How could a person POSSIBLY think to make a game like this? Almost every world made with ZZT is ten times better than this crap and there are VERY bad worlds for ZZT. The top of this immense garbage is obviously the (in)famous kyle maze, where you had to proceed through objects without thouchin them (which resulted in a instant death). And that's probably the most intelligent thing you'll find in these games... Avoid like the plague and the cancer combined. This is actually THE worst MZX game EVER made.
Link
Posted date unknown
This is one of the best game series ever! Everyone knows that. 1.
Maxim  said:
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Posted date unknown
Is it really the worst MZX game series ever? It damn well could be. I just replayed this series to write a review for it, and it was painful. The first game is basically an assortment of colors and chars stitched together and some wacky "townie" type humor.

It's really quite innocent until you get to the key puzzle (See Screenshots 1-2). You have to take a key more than a hundred paces away to a lock in another room--many times. Then you go through a long maze... too long. I'm all for creative contours in board design, but this thing is a monstrosity that makes an 80x100 board take minutes to traverse. Then you "fight" an invincible final boss who spams projectiles at you. The goal is to get to the space above him. If you manage that, you win.

It gets much worse in the second game. There's a definite attempt to make it look better than the first--the first area is a coherently if crudely drawn town, complete with indoor boards! The first place you'll probably get stuck is the board with Steve. No biggie, just go to the bottom of the board to find the stairs to the next area.

Problem is, it gets worse. Much worse. You'll get stuck again on a forest board (See screenshot 3). Position yourself to where the player is in this screenshot and shoot north until you clear a path to the top of the board. Then it gets slightly less irritating until... the volcano.

The volcano board (Screenshot 4) is an absolute monstrosity of a maze. It's bordered by lava. I know we all button mash our way through mazes. Here's one that'd ordinarily take several minutes to solve--but if you button mash into the lava you die and have to restart the area. I completed it once. Never again. Ever. This is without a doubt the most vile thing I have ever seen created in Megazeux, and a good argument for the "worst Megazeux game ever" thing.

The final insult is the go-kart (Screenshot 5). You can't kill it. You just go past it, find the secret tile on the ending board, get told you can now "go back and kick butt." You still can't. I checked in the editor, there is no way to kill this thing. Bad end no matter what.

Yeah, maybe it is the worst game ever. Maybe it isn't, but it's still definitely very bad.
Giel  said:
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Posted date unknown
This is the terrible train crash duo of MZX games that makes up 2/3 of the crappy as hell Blue Buckaroo trilogy. If you even WANT to try to see how crappy the first game is, you'll need the 1 to 2 MZX version converter. The second game was made in 2.XX so you wont need the utility for that. Anyways...

The Adventures of Blue Buckaroo

Plot: ???

Practically nil. At least until the end board where Blue was apperently searching for his donkey.

Graphics: >:(

Ugh. Effort is practically nil in this case as well. The two games use MZX 1.XX default char set. It WOULD have been excusable IF effort had been put into the design of the boards.

Robotic (In this game's case, Robo-P): *groan*

Not a lot of robots were used at all. The final boss is just an invincible robot you go around which spits out random projectiles.

Music: ...

Default caverns music. Enough said.

Board Design: @#$%!

Tediously long paths anyone? Ones that have walls on both sides?

Overall: *....

AVOID.

Blue Buckaroo 2 - The Go-Kart

Plot: Eh?

Sort of. Some kid named Steve got his Go-Kart hijacked by the same jerk from the first game. (Coonie)

Graphics: Same MZX 1.XX char set. But slightly more effort was put into the board design.

Robotic: Hrm.

More robots this time around. More interactivity (mainly touch and shot types).

Music: ...

Caverns music AGAIN.

Board Design: @$#@&@$%&@$^*&@$^!!!

Tediously long paths AGAIN anyone? Now one of these paths has LAVA instead of walls! ENJOY THE DEADLY LAVA LINED PATH WHICH IS EVEN LONGER AND MORE TEDIOUS THAN BEFORE!!!

Overall: *....

AVOIT IT AS WELL!