Gravver
Guide the ball to the goal by reversing the polarity of gravity wells.
Gravver is a game concept I originally came up with in the late DOS era. Over the years I've sketched out versions of it on different platforms... Now it's Megazeux's turn!
Among other changes, version 2.0 adds 125 more levels for a total of 225.
Gravver is a game concept I originally came up with in the late DOS era. Over the years I've sketched out versions of it on different platforms... Now it's Megazeux's turn!
Among other changes, version 2.0 adds 125 more levels for a total of 225.
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Last modified 2024-10-18 18:44:01
Nice mix of the classic MZX/ZZT graphics and MZX's capabilities. I think the level pacing is a little...tedious? I'd rather, as a gamer, see less modernisms in this regard and something closer to Chip's Challenge, where the game shows you it's entire hand within the first 10 or so levels, then after that, surprises you the entire rest of the way with how it plays those cards.
Either way, works well with any kind of control, graphics works in that way mentioned before, the music hits the zen lofi mood I suppose you were going for and best of all, since it's a board, if there's levels I can't deal with, the 'E' key lets me just pop back into the fun parts.
7/10 arbitrary numbers. A well executed game and concept. It's not flashy, but doesn't need to be. Retro charm goes a long way here and the gameplay multiplies that into a positive experience.
Thanks.
Either way, works well with any kind of control, graphics works in that way mentioned before, the music hits the zen lofi mood I suppose you were going for and best of all, since it's a board, if there's levels I can't deal with, the 'E' key lets me just pop back into the fun parts.
7/10 arbitrary numbers. A well executed game and concept. It's not flashy, but doesn't need to be. Retro charm goes a long way here and the gameplay multiplies that into a positive experience.
Thanks.