Name
Engine
Author
djtiesto 
Category
Game
Release Date
2024-04-12
Rating
(3/5)
Tags
Version
Requires MegaZeux 2.51s1 or newer.
Downloads
Engine
This is an update for Engine, done with the author's blessing, that fixes one potentially game-breaking bug and one bug that makes the best ending impossible to get, as well as removing some slurs. –Zinfandel
weasel  said:
Link
Last modified 2012-05-17 00:21:17
NOTE: This review was written for version 2.1 and may be outdated.
A fragment of MZX history - one of the only MZX games to be sold as shareware. The remix is much better, but this one's good to see just how far we've come in terms of MZX production values.

Just ignore the fact that many of the character names come from Final Fantasy 4.
Link
Last modified 2011-09-29 16:32:53
NOTE: This review was written for version 2.1 and may be outdated.
This, I believe, is Luke Drelick's very first MZX game. It's a standard MZX adventure game (quite a big one, at that), and its claim to fame is its inclusion and preference of all things Japanese.

The game starts off like most typical MZX adventure games do: You wake up, do mundane stuff around the house, and then go out to some kind of adventure of a lifetime. The adventure in this case comes in the form of a magical bird who wants to gather you and five others together in order to combat an evil that's getting ready to rain down some apocalypse.

So you're soon off to do just that, exploring towns and dungeons, interacting with people, shooting at monsters, solving puzzles, and gushing over Final Fantasy games. In fact, the entire game plays like a typical JRPG only with standard MZX shooting instead of RPG battles. The story also seems like something out of a JRPG (must be the characters with the FF4 names). The whole thing still plays mostly fine, though there are a few places where you can get stuck so be careful.

Actually, there is one single RPG battle. And it's against the final boss. It's possible that this game started that trend. Anyway, the final battle is a bit of a pain and pretty luck-based. Afterwards, you're treated to one of three endings; which one you get depends on the outcome of the final battle, and whether you brought along an extra someone. Sadly, the best ending isn't normally achievable due to an unfortunate coding mistake. Although the sequel to this game seems to disregard that ending anyway...

Overall, it's an old and clunky Engine but still worth playing. Drelick's come a long way since this game, but we can't ever forget our roots.....
H1~~  said:
Link
Last modified 2025-05-11 08:17:30
note: this review is of version 2.3 of the game!

The moderately high length of this game is a blessing, not a curse! Everything is evenly spaced, from the enemy layouts to the music choices. The author has also done a great job of using a variety of different kinds of puzzles.

I must confess I like to blow through combat and puzzles with lots of built-ins for enemies and slider puzzle pieces quickly, and was enjoying how much this game has of action and puzzles more than the story... but being emotionally invested in the story is what made it enjoyable.

There were certain sections that took lots of repeated saving and loading, breaking up what can otherwise be done without re-doing anything-- in particular, the jumps over gorges riding in the barrel in the lava caves, and the puzzle with the numbered blocks that have to be pushed next to each other to be eliminated. However, the spots where the player can save their game include ones before each part where the player can lose instantly, and otherwise they are, again, very evenly spaced. This is definitely a MegaZeux game meant to fill out a single afternoon by itself.