PillowBan
PillowBan is a sokoban clone for MZX, originally created during a BKZX and then greatly expanded upon. This version contains bugfixes and a solution/hint viewer.
This newest version has many major bugfixes and ease of use improvements, improved graphics (slightly), and a credits screen with proper attribution for the level packs and music.
4.0: Now a standalone release! Just run Pillowban.exe, and press any key twice to get started!
This newest version has many major bugfixes and ease of use improvements, improved graphics (slightly), and a credits screen with proper attribution for the level packs and music.
4.0: Now a standalone release! Just run Pillowban.exe, and press any key twice to get started!
Link
Last modified 2017-05-29 09:42:08
NOTE: This review was written for version 3.0c and may be outdated.
The original version of PillowBan was written during a 90m BKZX and had around two levels. Looking for a way to automate the process for a rerelease, Insidious found a procedural Sokoban level generator and several example level packs, both created for a research paper by Joshua Taylor and Ian Parberry. They can be found here:
http://larc.unt.edu/ian/research/sokoban/
Insidious put a lot of work into PillowBan, and a few #mzx people threw in a hand as well--of note, Lancer-X wrote the code to prevent the player from pushing multiple CustomPushes in a line, helped with the hint system, and wrote a program to generate solutions for the aforementioned level packs. It also helped me fix a MZX bug recently! How cool is that!
About the game: It's basically Sokoban, but with pillows and MZX controls. There are plenty of levels to keep you interested if that's your thing.
The original version of PillowBan was written during a 90m BKZX and had around two levels. Looking for a way to automate the process for a rerelease, Insidious found a procedural Sokoban level generator and several example level packs, both created for a research paper by Joshua Taylor and Ian Parberry. They can be found here:
http://larc.unt.edu/ian/research/sokoban/
Insidious put a lot of work into PillowBan, and a few #mzx people threw in a hand as well--of note, Lancer-X wrote the code to prevent the player from pushing multiple CustomPushes in a line, helped with the hint system, and wrote a program to generate solutions for the aforementioned level packs. It also helped me fix a MZX bug recently! How cool is that!
About the game: It's basically Sokoban, but with pillows and MZX controls. There are plenty of levels to keep you interested if that's your thing.