Cans
No summary available.
Link
Last modified 2012-05-16 23:49:38
Cans - the supposed MZX classic. The adored masterpiece of many a newbie, and why? The cameos. Nobody (not even Inmate himself) has any clue why Cans is so famous for its cameos. I didn't even like them, personally.
Skipping over the cameos, we have a very Beavis & Butthead-esque MZX comedy adventure, with a few decent jokes and references. It has not withstood the test of time very well at all, and its playability is very poor as the solutions to the ever-present "where do I go next" puzzles are not always obvious. The dialog isn't well-written at all, and I would recommend playing the SE version instead and not bothering with this relic.
And please, for the love of Janson, don't try and imitate this game.
Skipping over the cameos, we have a very Beavis & Butthead-esque MZX comedy adventure, with a few decent jokes and references. It has not withstood the test of time very well at all, and its playability is very poor as the solutions to the ever-present "where do I go next" puzzles are not always obvious. The dialog isn't well-written at all, and I would recommend playing the SE version instead and not bothering with this relic.
And please, for the love of Janson, don't try and imitate this game.
Link
Posted date unknown
Despite it's flaws, it IS a worthwhile piece of MZX history so I'm willing to give it a reasonably high score, given the actual content of the game.
Link
Posted date unknown
This game has its flaws, but it's still worth playing. IMO, it's a classic. Cans 2 and 3 are better-executed and less buggy, but this one is still worth playing.