Name
Detroit: Crack City
Author
ThDPro 
Category
Game
Release Date
2008-08-31
Rating
(2/5)
Tags
Version
1.0
Requires MegaZeux 2.82 or newer.
Downloads
Detroit: Crack City
You start off a naive kid with a crack addicted father and a heartbroken mother... Who is then killed over an issue of crack money. This leads on a chase to find your father and deliver him for his crimes... But once this is done... what now? PRISON. THAT'S WHAT. The endless series of incredibly immature humor and the two programmer's inside jokes to follow, this game is not for everyone.
Maxim  said:
Link
Last modified 2012-01-24 09:30:10
Detroit: Crack City. Oh man, this game...

Ok, basically you're a dude whose mother gets killed by his father because his father needs crack money. This somehow leads up to the player going on a quest to destroy Detroit.

There are a few good things about it. The aesthetic works perfectly for the types of settings represented. It looks pretty crude, but it also works. There's nice use of character editing to represent decaying buildings.

Too bad the music selection isn't original: they're good tracks, but ones that have been used so often in Megazeux games that they've become ubiquitous. Also they don't really fit the game most of the time.

Unfortunately, there are a lot of problems with this game, and the few fatal bugs I've encountered might not even be the worst problems.

There isn't much combat in this one: it's primarily an objective-based object hunt. Fortunately the goals are pretty clear most of the time. This means that good presentation is a necessity to keep the game interesting, and it does at least the aesthetic part well enough.

However, the narrative is terrible, fantastical even for a comedy-themed casual Megazeux game. In many cases, the dialogue is basically exposition. It really struck me how bad it was when I got to the part where the player obtains sexual favors from a prostitute by paying her with a lit cigarette he found on the pavement. Heheh.

That leads up to the next problem. This game is excessively disgusting. In fact, you *might want to skip the next paragraph if you are excessively squeamish.*

See screenshot #3, if you dare. The events leading up to this scene were the player getting anally raped by the red guy so hard the cell bars exploded. Then the player spewed some santorum on the ground and that's when I took the screenshot. At least he didn't rick the santorum. I found it mildly amusing, but I imagine most other people would be downright disgusted.

And yeah, the last part of the game is a crude RTS. It can be called that in the loosest sense of the word. Immediately noticeable are the un-ergonomic keybindings. each function is given a key based on the first letter in its name. It'd be much easier if the commands were, you know, grouped together in a cluster of keys that the player is accustomed to keeping their fingers on.

Also, the firing pattern of your troops is determined by where the cursor is on screen. I'm not sure exactly what the problem is, but I'm imagining it's an order of execution error. So the best strategy is to raise the barrier, group your soldiers using the left click until all of them are firing, then hold the mouse cursor in place. Then lower the barrier and repeat. You can't lose.

The ending is pretty neat, I have to say. It look good and probably is the best thing in the game. But why only have good content after 50 boards of mediocre content?!

I'm tempted to give this game 3 stars just because of the length, but because of a few fatal bugs I just can't. Among them are, definitely save the game before fighting the player's dad in the area in screenshot #4. There's a bug where if you shoot him at the wrong time he'll become invincible and you won't be able to proceed. It's good to make multiple savegames in games where the programming is this unpredictable in general...

This is a really amateurish game and doesn't really reflect ThDPro's abilities. It sucks, and you should play Domination or Twip instead.