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MicMotorhead's Profile User Rating: -----

Reputation: 20 Great
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Joined:
11-April 12
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User is offline Feb 22 2025 08:30 AM
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My Information

Member Title:
Advanced Member
Age:
43 years old
Birthday:
October 8, 1981
Gender:
Male Male
Location:
Denmark
Interests:
movies, non-fiction books, game creation and more than anything, music. I've got a big CD collection and still buy new ones all the time. We've all got our stupid addictions ;)

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  1. Cybil

    18 October 2024 - 10:59 PM

    Finally finished Cybil.
    I've been working on this game on and off since 2017. Earlier ditched versions of the idea date as far back as 2014.

    The game is an exploration heavy RPG of sorts. Don't expect a deep storyline. Instead, the focus is on exploring, fighting monsters, finding secrets,
    solving puzzles - all that good stuff.
    There is a story, but it is kept fairly minimal.
    The reasons the game took so long to make is that:
    1) it was kind of difficult to design and code (I'm not a programmer)
    2) it turned out kinda big in scope.
    3) a lot of very long breaks from working on it!

    Find it on DigitalMzx right here: https://www.digitalm...how.php?id=2866

    There isn't much sound in the game (mostly combat sounds), so it's gonna feel pretty empty if you don't also grab the music ZIP files while you're at it.
    The music is a mix of stuff I wrote between roughly 2012 and now.

    If you run into problems with the game, I can give a few tips. Also make sure to read the game manual which you can access from both the game's main menu and
    from the apartment you get shortly after starting. Several "tutorial knights" are also stationed around the game world, so make sure to talk to these NPCs.

    The puzzles might just be a hair too difficult on average. If you're not a big fan of tough puzzles, I sincerely apologize. The game's multiple difficulty
    levels only apply to combat.

    I should set up a hint hotline (only 5 dollars per minute).

    ... Or you could just sneak a peek in the editor hehe

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