zzo38's Profile
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- MegaZeux Development (117 posts)
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Sep 28 2025 07:13 AM
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http://zzo38computer.org/
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Posts I've Made
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In Topic: Super ZZ Zero
01 August 2025 - 09:15 PM
I implemented custom fonts/palettes, and it is commited in the source code repository, but it is not a released version yet so binaries are not provided yet. However, you might be able to tell me if you think it is good enough, or not. (Note that, unlike MegaZeux, all fonts/palettes (and everything else needed to run a world file) are a part of the world file, rather than needing separate files.)
Later, I expect to also add animated fonts, wide fonts (which can use with large character sets), character code mapping, SMZX, etc.
(Other functions that are not related to the fonts/palettes are also I intend to adding in future too. I might also consider some things that other programs will have, if they are the things that are good for this one to have too, but not necessarily in the same way.) -
In Topic: red
18 July 2025 - 06:47 PM
I could not find the key for Crescent Tower, even though I know where it is supposed to be.
Actually, I figured it out now, so I do not need this question answered, now. -
In Topic: red
16 July 2025 - 11:02 PM
I could not figure out where to go next, after completing the Star Tower, Sword Tower, and Spiral Tower (unless I missed something important in those towers). I managed to achieve four Greater Arts so far, including the "RED" art, but it is unclear which way to go next, because I do not have any of the other keys. I tried anything that I could think of and did not find it. -
In Topic: Super ZZ Zero
29 June 2025 - 12:34 AM
Version 0.6.0 is now released. There are several bug fixes and many new features, some of which are:- Wave sounds. (It uses an internal format which is similar to the Creative Voice format but simplified; it can only contain one block, and the header format is different and shorter.)
- Dynamic stats. (Allows stats to be added at run time. Note that this is not the same as added instances of existing stats, which is possible in previous versions as well as the current version. The maximum number of instances is greater than the maximum number of stats.)
- Script libraries. (Stats in a board can specify to load the text from a common lump within the world file, allowing the same text to be used in multiple boards without needing to make copies on each board. Script libraries can also be used with dynamic stats; when a new stat is added, it can optionally load text from a script library.)
- Independent stats. (Allows a board to have stats which are not associated with any tiles in the board grid. As far as I know, the current version of MegaZeux does not have a feature like this.)
- The #VISIBLE condition, to check whether or not an object is within the view and not obscured by overlays.
- Improvements to the editor.
(There are many others; see whatsnew.doc for a more elaborate list)
Custom fonts/palettes are not implemented yet, but hopefully I will add them in the next released version (there are other features I intend to add as well, such as: screen transitions, background music, item windows, custom windows, high scores, etc). If you have other suggestions, you can mention them as well.
Download release file: https://github.com/z..._0/0.6.0.tar.gz (this file does not include source code, but source code is also available on GitHub) - Wave sounds. (It uses an internal format which is similar to the Creative Voice format but simplified; it can only contain one block, and the header format is different and shorter.)
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In Topic: Overlay issue?
03 June 2025 - 07:58 PM
I found some information about PabloDraw that says that it supports the file formats "ANSI, ASCII, ANSI/24, ADF, Avatar, BIN, CG, IDF, Tundra, CtrlA, XBIN, Animated ANSI".
I wrote a program called "cbgconv" that convert between some of these formats and MZM (and also supports doorway mode and has other features too), and is included in the repository for Super ZZ Zero. You may be able to use PabloDraw to make XBIN and then use cbgconv to convert XBIN to MZM, and then you can import the MZM file into MegaZeux.
Additionally, PabloDraw appears to be FOSS, so it should be possible to add support for doorway mode into PabloDraw, and then once doorway mode is also implemented in MegaZeux (it looks like it is implemented in the git repository now, but might not be released yet), then it should be able to use the ANSI file from PabloDraw directly in MegaZeux.
Comments
Val
27 Jun 2010 - 21:06nooodl
11 Nov 2008 - 18:51