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LOGICORP MEDIA COVERAGE LIBERAL MEDIA INFLUX!

#1 User is offline   LogiCow 

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Posted 20 April 2005 - 02:27 AM

(Formerly "I'm Logicow and ZOMG LOOK GRAPHIX!")

I made one too but it's not very fast :p

also note that in the included example the windows create light instead of shadows.

Posted Image

Attached File(s)

  • Attached File  lite.mzx (0bytes)
    Number of downloads: 105

0

#2 User is offline   Wervyn 

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Posted 20 April 2005 - 02:39 AM

Yeah. Tell you what, when you want to brag about something, go ahead an post it in an APPLICABLE thread, or make a new one. Pretty, sure. Contributing to the decay of MZX productivity, yes indeed. Entirely off topic. Split.

"It wouldn't be as bad if something actually CAME of it."
To lie is to change the truth.
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.

-Wervyn
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#3 User is offline   Bramble 

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Posted 20 April 2005 - 04:59 AM

Wow, impressive; realistic, or something.

Nice job. I like it.
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#4 User is offline   hob nado 

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Posted 20 April 2005 - 05:50 AM

moer like

Attached image(s)

  • Attached Image: post-27-1113976237.jpg

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#5 User is offline   Galladin 

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Posted 20 April 2005 - 05:58 AM

I don't get it. :p
Interactive (F) Fantasies

<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
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#6 User is offline   Koji 

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Posted 20 April 2005 - 04:15 PM

BEST TITLE EVER! ^_^
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#7 User is offline   Pyro1588 

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Posted 22 April 2005 - 12:30 PM

i don't get it either. all it does is display a bunch of random gray stuff and slowdown mzx incredibly.
<Tox> bah. I may as well give in and shop australia. D:
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
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#8 User is offline   Spectere 

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Posted 22 April 2005 - 04:47 PM

What's not to get? It's typical LogiCow fanciness.
:)
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#9 User is offline   (^_^) 

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Post icon  Posted 22 April 2005 - 06:33 PM

Huh? Oh! I see it!!! If I uncross my eyes and focus!

Wow... what a waste of attention!

Still interesting though... And Shiny.
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#10 User is offline   Nedemai 

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Posted 22 April 2005 - 06:43 PM

It took me a few seconds to realize what was going on with this. For those of you who can see it, its light shining through window panes, and depending on how you move your mouse determines the angles of the rays of light.

Logicow, this looks great!
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#11 User is offline   Pyro1588 

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Posted 23 April 2005 - 02:34 AM

oh, i get it. thanks.
it's still incredibly slow. seriously, it takes a half second to open up the standard menu.
<Tox> bah. I may as well give in and shop australia. D:
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
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#12 User is offline   Dr Lancer-X 

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Posted 23 April 2005 - 03:43 AM

I liked asterisk's bumpmapper more.
Posted Image
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#13 User is offline   Koji 

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Posted 23 April 2005 - 04:00 AM

Bump mapper? ...

What is that, voxels?
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#14 User is offline   Dr Lancer-X 

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Posted 23 April 2005 - 05:12 AM

As in, demoscene bump mapping, specular highlights and all that..
Posted Image
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#15 User is offline   Koji 

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Posted 24 April 2005 - 12:17 AM

When was that released!?
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#16 User is offline   LogiCow 

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Posted 28 May 2005 - 01:44 AM

Posted Image
Tried to come up with some glow/shine stuff like they have in Guild Wars.

Not too bad.
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#17 User is offline   Revvy 

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Posted 28 May 2005 - 02:39 AM

Yes too bad because I can't understand what I'm supposed to be seeing.

Finish dinosaur.
<+AFK> Bringing whisky to my mother is like irrigating a lake.

<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that

<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
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#18 User is offline   Kuddy 

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Posted 28 May 2005 - 04:52 AM

<Kuddy> I can only imagine what LogiCow's next DoZ game is going to be like >_<
<Kuddy> Say the topic is "weather". He'll make something like "you're a mite and you have to dodge the snow as you ascend to the heavens" and you have to dodge a lot of blocks, and movement is pixel perfect :(

*sigh*

Logi, you've already proven a thousand times over that you can do fun graphic effects in MegaZeux. Wow. Okay. Nice. We get the point. Now, if you can find some actual use for these graphics, like, I dunno, in a game that's actually worth playing for more than five minutes, then that's great, go do it. Otherwise, you really ought to find a more constructive hobby to pursue, because it seems like everything you've made since Palzor (excluding Dotgame) is completely useless. We were impressed the first few times, but now that you release something like this every week, it's really gotten old, as demonstrated by the prior reactions of Wervyn, Es, and Revvy, as well as the slew confused posts regarding your windowpane engine. You have lots of potential, and I for one would like to see something worthwhile come out of you. Please don't waste your ability like this.
Posted Image
bollocks
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#19 User is offline   Nova Star 

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Posted 28 May 2005 - 05:00 AM

Heh, it looks cool from the screenshots, but looks useless though. If you're really good with graphics, as it seems everyone thinks (I haven't seen a lot of your work, but this is very nice looking) I think I might ask your help for a few things in Eridia (see journals) that should give you something to do besides a few fascinating but pointless projects.

I like. :p
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#20 User is offline   asgromo 

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Posted 28 May 2005 - 05:46 AM

Nova Star, on May 28 2005, 12:00 AM, said:

If you're really good with graphics, as it seems everyone thinks (I haven't seen a lot of your work, but this is very nice looking)

Look up the Dinosaur screenshots and his working raycaster engine. =P
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#21 User is offline   RoSS 

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Post icon  Posted 28 May 2005 - 08:31 AM

What you're doing is only "special" because it's in MZX. Stuff like this has been done and redone in legitimate programming languages. MZX is designed for making games more easily than a standard programming language and it's pretty good at that; MZX is not designed for this kinda stuff and seeing whether you can push it to its limits with silly graphical demos is worse than useless, it's negatively productive. It's like spending hours turning a brick into a cup when you have clay just as available.
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#22 User is offline   Spectere 

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Posted 28 May 2005 - 09:45 AM

It's neat to push the limits, though. And saying that you shouldn't do this kind of stuff in MegaZeux because it wasn't designed for it is like saying that you shouldn't make a side-scroller in Quake because that's not how it was intended to be formatted (note: there is a Quake-powered side-scroller).

And what's worse, releasing useless graphical demos or just not releasing anything? MZX was designed for people to have fun with it (as are most games). LogiCow probably finds doing these little demos to be fun; what's the harm in that?
:)
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#23 User is offline   RoSS 

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Post icon  Posted 28 May 2005 - 11:47 AM

I'm not trying to toot Logi's horn, but Logi has made some pretty good DoZ games in the past, which leads me to wonder what a real LogiCow game would end up being. I know he (of course) has final decision on whatever he wants to do, but many of us think he should buckle down and work on a game, because we all know how easy it is to get distracted. These graphical demos are really nothing of interest, but a game would be (theoretically) be something of great interest, considering the low turnout of games these days.

Very few people open these graphical demos more than once, even fewer after more than a day, but a game will continue to be opened time and time again.
-RoSS
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#24 User is offline   Torte 

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Posted 28 May 2005 - 12:00 PM

Looks good, but is about as useful as an empty glass is to a thirsty man =/.

EDIT: LOLZ.

This post has been edited by Torte: 28 May 2005 - 12:01 PM

Phasing in and out now and then.
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#25 User is offline   LogiCow 

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Posted 28 May 2005 - 03:20 PM

Posted Image
Meh
Rendered in mzx.
perhaps I should do something else with my time. :p

set "commands" to "(30000)"
scrollview position 1 0


set "local" to 0
set "local2" to 0

set "multiplier" to 70
set "c_divisions" to 220

: "l"
set "local3" to "('sqrt('local'-480^2+('local2'-240^2))'%256-64)"
inc "local3" by "('sqrt('local'-800^2+('local2'-560^2))'*4/3%256-64)"
set "local3" to "('local3'>0 * 'local3')"
set "local3" to "('local3'*255/384)"
put "local3" Solid p00 at "('local'+81)" "local2"
inc "local" by 1
if "local" != 1360 then "l"
set "local" to 0
inc "local2" by 1
* "&local2&/880"
if "local2" != 880 then "l"
set "local2" to 0

set "imagex" to 640
set "imagey" to 400

: "opening file"
set "bitmap.bmp" to "FWRITE_OPEN"


: "header"
. "14 bytes"
. "Signature 2 bytes Should be 'BM'"
set "fwrite" to 66
set "fwrite" to 77

. "File size in bytes, 4 bytes"
set "size" to "('imagex'*'imagey'*4+54)"

set "fwrite" to "('size'%256)"
set "fwrite" to "('size'/256%256)"
set "fwrite" to "('size'/256/256%256)"
set "fwrite" to "('size'/256/256/256%256)"

. "Unused, 4 bytes"
set "fwrite" to 0
set "fwrite" to 0
set "fwrite" to 0
set "fwrite" to 0

. "Offset to Raster Data, 4 bytes"
set "fwrite" to 54
set "fwrite" to 0
set "fwrite" to 0
set "fwrite" to 0


: "info header"
. "40 bytes"

. "size of info header = 40"
set "fwrite" to 40
set "fwrite" to 0
set "fwrite" to 0
set "fwrite" to 0

. "width 4 bytes"
set "fwrite" to "('imagex'%256)"
set "fwrite" to "('imagex'/256%256)"
set "fwrite" to "('imagex'/256/256%256)"
set "fwrite" to "('imagex'/256/256/256%256)"

. "height 4 bytes"
set "fwrite" to "('imagey'%256)"
set "fwrite" to "('imagey'/256%256)"
set "fwrite" to "('imagey'/256/256%256)"
set "fwrite" to "('imagey'/256/256/256%256)"

. "number of planes (1) 2 bytes"
set "fwrite" to 1
set "fwrite" to 0

. "BitCount 2 bytes 24bit=24"
set "fwrite" to 24
set "fwrite" to 0

. "compression 4 bytes 0=none"
set "fwrite" to 0
set "fwrite" to 0
set "fwrite" to 0
set "fwrite" to 0

. "image size but no compression = 0 4 bytes"
set "fwrite" to 0
set "fwrite" to 0
set "fwrite" to 0
set "fwrite" to 0

. "horizontal resolution in pixels per meter 4 bytes"
set "fwrite" to 0
set "fwrite" to 1
set "fwrite" to 0
set "fwrite" to 0

. "vertical 4 bytes"
set "fwrite" to 0
set "fwrite" to 1
set "fwrite" to 0
set "fwrite" to 0

. "number of actually used colors 4 bytes"
set "fwrite" to 0
set "fwrite" to 1
set "fwrite" to 0
set "fwrite" to 0

. "number of important colors 4 bytes 0=all"
set "fwrite" to 16
set "fwrite" to 0
set "fwrite" to 0
set "fwrite" to 0


. "no color table because 24 bit format"
: "raster data"

set "yl" to "('imagey'-1)"
set "xl" to 0

: "loop"



set "local" to 0
set "re" to 0
set "bl" to 0

: "l2"
set "board_x" to "('subx'*3+'xl'*2+81)"
set "board_y" to "('suby'*3+'yl'*2)"
set "t" to "('board_color'/('subx'+'suby'))"
inc "local" by "board_color"
inc "re" by "('board_color'>150 * ('board_color'-150))"
inc "bl" by "('board_color'>70 * ('board_color'-70))"
inc "subx" by 1
if "subx" != 10 then "l2"
set "subx" to 0
inc "suby" by 1
if "suby" != 10 then "l2"
set "suby" to 0

set "local" to "('local'/30)"
set "bl" to "('bl'/30)"
set "re" to "('re'/30)"

set "local" to "('local'<256 * 'local' + ('local'>255 * 255) )"
set "re" to "('re'<256 * 're' + ('re'>255 * 255) )"
set "bl" to "('bl'<256 * 'bl' + ('bl'>255 * 255) )"

. "blue?!?"
set "fwrite" to "re"

. "green"
set "fwrite" to "bl"

. "red!?!"
set "fwrite" to "local"


inc "xl" by 1
if "xl" != "imagex" then "loop"

* "&yl&"
wait for 1
set "xl" to 0

dec "yl" by 1
if "yl" != -1 then "loop"

. "the end"
set "" to "FWRITE_OPEN"
[ "THE END"
end

This post has been edited by LogiCow: 28 May 2005 - 03:39 PM

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#26 User is offline   Revvy 

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Posted 28 May 2005 - 03:31 PM

...I don't understand how that is possible and I never want to see something like that created with SMZX ever again.
<+AFK> Bringing whisky to my mother is like irrigating a lake.

<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that

<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
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#27 User is offline   MadBrain 

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Posted 28 May 2005 - 03:40 PM

It's not SMZX. It's a program in robotic that outputs a 24bit bmp.
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#28 User is offline   LogiCow 

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Posted 28 May 2005 - 03:40 PM

It outputs a bmp...

edit: oh no beaten to it

This post has been edited by LogiCow: 28 May 2005 - 03:40 PM

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#29 User is offline   Elig 

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Posted 29 May 2005 - 01:37 AM

First of all, that window effect is not very impressive. Anyone can do an effect like that simply by creating copies of the image at various stages of zooming, then figuring out how light a given part of the final image should be by looking up coordinates in the zoomed images based on the mouse coordinates. Secondly, there's no point in doing some sort of rendering that outputs to a bitmap in MZX. Infact, there's very little point in having lighting calculations in MZX except on a very basic level. Sure, it'd be neat to see a pseudo light sourced game, but doing something like bumpmapping or normal mapping in MZX is utterly useless. Firstly, if you want a 3d rendering program, there are already hundreads that are non MZX based and quite good. Secondly, writting something in MZX that does either of these contributes nothing to the development of any game or engine in MZX, due to its inherent speed problems and well.. How useful is normal mapping in MZX anyway? The concept of using MZX to render something is an interesting but useless idea. All in all, Id be much more impressed with an amazing game engine than I am with this stuff. And Im sure that other members of the community feel the same. I dont mean to bash on you, Logicow, I was very impressed with your one board DoZ entry, and I do think your a top notch MZX coder. Perhapse one of the best. Im just saying this demo scene stuff is useless.
<Lancy-Rexxy> Hey, Elig. Any GUI progress ?
<Mooseka> YES LANCER <b>TALK DIRTY TO ME</b>
<GMCBay> When creating a game, the first thing I do is design the box cover for the special edition collectors DVD. The second thing I do is begin thinking about what will be in the sequel.
<Koji> SOYLENT MILK IS COWS!! D:
<Jotz> you guys have such a mindless disdain for a delicious mint julep! that you're making it not work by thinking that it won't.
<Jotz> Sorry, but I don't think this project is going to succeed like a delicious mint julep! did.
<xicloid> Isn't there anything like "return null"in C?
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#30 User is offline   asgromo 

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Posted 29 May 2005 - 04:46 AM

i don't mean to bash on you oh wait youve already heard this jazz
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