<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
Am encoding raw gameplay footage as we speak. Was intending to make a "trailer" esque video with highlights and such, but I realized that I actually didn't have VideoStudio installed atm, so I'll be doing that tomorrow once I have that set up since it's getting late.
I will, however, upload the raw footage to YouTube unlisted for you guys to see, and link it on here.
EDIT:
Forgive the random framedrops, FRAPS and the GLSL renderer are apparently not friends.
It's worth noting that the game is still in an early state, and balance tweaks are constantly being applied. The general gameplay engine is 100% complete though.
Further weapons planned include a sniper rifle, a rocket launcher, and potentially a laser weapon of some sort.
Also, FRAPS cut out my "witty" ingame death messages. Don't know why.
- Your Jumpy Neighborhood Admin
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
Apparently it was Handbrake that decided to clip the top and bottom of the video. I've got the official trailer uploading to YouTube now, and it has the whole screen, including the death quips.
Cut the gameplay down from 13 minutes to 5. Mostly cut out a lot of melee deaths. I'm not 100% happy with the melee system atm, it tends to feel anticlimactic because you end up meleeing unintentionally in the midst of a pitched gun battle.
Gameplay things to note: Bullets annihilate one another, ala classic MZX. They aren't classic MZX bullets, but they follow similar rules. This means that 90% of the time it's better to strafe around your opponent and try to shoot him in the side, the back, or on a diagonal relative to where he's firing rather than confront him head on. This tends to lead to almost balletic dancing gun duels and I find it pretty awesome, which is why I haven't really put any energy towards fixing this particular 'bug'.
The shotgun has a considerable firing delay, which can be jarring if you simply hold a direction on the right stick to fire like you would the minigun, but there's an indicator in the corner telling you when it's ready to fire, in addition to the sound effect giving you a good indication. In addition, on the default mapping the face buttons of an XBone/360/DS3/DS4 controller are also mapped to fire, so they can be used for more precision. The enormous spread and considerable damage (at least at close range) of the shotgun are meant to make it a unique and compelling weapon despite its shortcomings, however all guns have damage that falls off at range (with the possible exception of the planned rocket launcher and laser), and the shotgun's damage falls off *considerably* at range, being one of the only weapons planned to have no "minimum" damage: after a certain distance the pellets simply disappear signifying that the damage amount has fallen to 0.
Not certain if the other planned weapons will be ready for MZXCon, but I'm hoping they will be.
EDIT: Official trailer is up:
- Your Jumpy Neighborhood Admin
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
I've increased the delay in melee attacks, I think it's actually a pretty decent fix to the issue, it's now no longer a matter of encountering someone in melee being almost always an instakill, in fact most melee encounters should only take off 25 health. 50 if you manage to perfectly time it.
- Your Jumpy Neighborhood Admin
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
Sniper rifle and rocket launcher (except for sound effects which I need to edit still) implemented.
Thanks to Lachesis for helping me considerably with making a circular explosion in MZX.
- Your Jumpy Neighborhood Admin
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
Found a few minor bugs during MZXCon with the help of Lachesis, Kuddy, and Asgromo. I will probably get to fixing those as soon as I don't feel completely exhausted from the trip . After that we'll have a release. After release, I plan on making a refactored 2.0 version that will use overlay bullets instead of the current duplicating-robots bullets, which would be the major change among a few minor balance changes.
- Your Jumpy Neighborhood Admin
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
Rewrote the damage system to streamline it and fix one of the more pressing bugs found at MZXCon. Going to be doing some 2-player testing to make sure that I haven't broken anything by doing this . After that, I'm debating on whether to simply release, or work on the "bullet priority system" I was thinking of to address player complaints about 2 of the weapons being underpowered.
- Your Jumpy Neighborhood Admin
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
So, I started work on the bullet priority system only to realize that implementing it would require either an extensive engine rewrite (in which case I might as well do what was planned for MZXDeathmatch II anyway and switch to an overlay bullet/sprite system) or adding a *lot* of cruft to the code that would make it even harder to follow (and thus easier for unforeseen bugs to pop up) than it already is.
SO, it's time for the release of MZX Deathmatch v1.0!
A new game release thread will be posted momentarily.
- Your Jumpy Neighborhood Admin
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this