Posted 10 April 2004 - 03:06 AM
TNW's battle engine is a little bit left of center compared to most battle engines. The timing is an odd-duck mixture of real and turn-based time (actually predetermined turns, but you wait for them somewhat as if it's real-time). But the real difference lies in the fact that there is no distinction between regular and special attacks, and that the engine not only allows for switching weapons in the middle of combat, but encourages and sometimes requires it.
To clarify a bit: Every character is presented with the same three options on their turn - Attack, Draw, and Item. Item is pretty self-explanatory...
Attack opens the list of attacks/techniques that character has learned. The stronger/more advanced the attack, the more it drains from the character's Stamina meter, which regenerates slowly as the battle progresses (and can be refreshed more quickly with items.) When you've got lower stamina, you're restricted to your more basic attacks.
Draw allows the player to pick a new weapon out of their arsenal - takes a turn, but doesn't cost any stamina!
The magic lies in finding the sweetest combinations of weapons and attacks. Some weapons are stronger, more accurate, or have higher fire rates - some attacks target multiple baddies, or concentrate a whole can of whoop-ass in one spot. For example, equip Lyle with the Machine Toast weapon (fire rate 3x) and have him use his ultimate attack (10 hits distributed randomly.) That's 30 hits in one turn. Uber. (Don't worry, it goes quickly ^_^) The trade-off is that the Machine Toast is kinda weak, so you might want to consider a stronger weapon like the Heavenly Toast, in combination with an attack like the Flaming Supreme (one target, big damage.) Then, Lyle will totally punish one baddie of your choice.
Now, imagine this system with six playable characters at one time, including Lyle, NateJam, Es and three more - each with at least six attacks/techniques and several weapons - a bunch of funny enemies like the McLaughlin Group here - and you've got TNW's battle engine.
As for completion, the engine itself is about 80% finished, with just some damage/accuracy algorithms left to implement. What's not finished is all the individual character attacks - once those are done, you guys will have the first episode of TNW.