dMZX Forums: TNW - dMZX Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

TNW Yeah, just so you know.

#1 User is offline   hob nado 

  • Ancient Member
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 4,718
  • Joined: 23-September 00
  • Gender:Male

Posted 09 April 2004 - 01:41 PM

Just so that everyone's aware that The New Weirdland is not dead - in fact I've really been digging into it lately - here's a little screen from the ship battle...

Posted Image

A few random pieces of crap on the left to clean up there, but yes.
0

#2 User is offline   Razerboy 

  • Senior Member
  • PipPipPipPip
  • Group: Members
  • Posts: 846
  • Joined: 05-November 03

Posted 09 April 2004 - 01:57 PM

No, seriously, when I saw that image I thought that the game wasn't made in Megazeux. The graphics seriously kick ass. That is all.
0

#3 User is offline   Micah 

  • Ancient Member
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 5,331
  • Joined: 25-January 03
  • Gender:Male

Posted 09 April 2004 - 03:20 PM

Good work, Es.
♫ ▄ █ ▄ █ ▄ █ ▄
0

#4 User is offline   apage43 

  • Veteran Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,199
  • Joined: 13-November 00
  • Gender:Male

Posted 09 April 2004 - 05:21 PM

Moo. That is awesome.
0

#5 User is offline   Sci-freak 

  • Long Member
  • PipPipPip
  • Group: Members
  • Posts: 440
  • Joined: 27-November 01
  • Gender:Male
  • Location:England

Posted 09 April 2004 - 07:57 PM

The graphics aren't bad, but could you tell something about the engine itself?
0

#6 User is offline   ShloobeR 

  • theire are with too much aaaaaaaaaargh
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 3,984
  • Joined: 07-February 01
  • Gender:Male
  • Location:El Chair

Posted 09 April 2004 - 11:17 PM

Buena Es!

Me alegre ver k aun estas haciendo TNW! no lo dejas! k? k.
0

#7 User is offline   Koji 

  • End
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 6,644
  • Joined: 15-November 01
  • Gender:Not Telling
  • Location:US, NC

Posted 09 April 2004 - 11:23 PM

It looks like a standard rpg engine but I get the feeling like it's on field, like ChronoTrigger. But maybe it'd be a better idea to get an explaination out of the horse's mouth.. Es?
0

#8 User is offline   weasel 

  • bleh
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 7,916
  • Joined: 23-December 00
  • Gender:Male

Posted 09 April 2004 - 11:55 PM

Does this mean TNW is almost finished? Please let it be true...that'll give me motivation to get back to work on my own projects!
wildweasel
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
0

#9 User is offline   asgromo 

  • steiner, porsches
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 3,842
  • Joined: 04-May 02
  • Gender:Female
  • Location:New York State

Posted 10 April 2004 - 12:37 AM

RPG fighting the McLaughlin Group = HILARIOUS! I wanna take on the Capitol Gang, too! And how 'bout those wackos from Crossfire?
0

#10 User is offline   hob nado 

  • Ancient Member
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 4,718
  • Joined: 23-September 00
  • Gender:Male

Posted 10 April 2004 - 03:06 AM

TNW's battle engine is a little bit left of center compared to most battle engines. The timing is an odd-duck mixture of real and turn-based time (actually predetermined turns, but you wait for them somewhat as if it's real-time). But the real difference lies in the fact that there is no distinction between regular and special attacks, and that the engine not only allows for switching weapons in the middle of combat, but encourages and sometimes requires it.

To clarify a bit: Every character is presented with the same three options on their turn - Attack, Draw, and Item. Item is pretty self-explanatory...

Attack opens the list of attacks/techniques that character has learned. The stronger/more advanced the attack, the more it drains from the character's Stamina meter, which regenerates slowly as the battle progresses (and can be refreshed more quickly with items.) When you've got lower stamina, you're restricted to your more basic attacks.

Draw allows the player to pick a new weapon out of their arsenal - takes a turn, but doesn't cost any stamina!

The magic lies in finding the sweetest combinations of weapons and attacks. Some weapons are stronger, more accurate, or have higher fire rates - some attacks target multiple baddies, or concentrate a whole can of whoop-ass in one spot. For example, equip Lyle with the Machine Toast weapon (fire rate 3x) and have him use his ultimate attack (10 hits distributed randomly.) That's 30 hits in one turn. Uber. (Don't worry, it goes quickly ^_^) The trade-off is that the Machine Toast is kinda weak, so you might want to consider a stronger weapon like the Heavenly Toast, in combination with an attack like the Flaming Supreme (one target, big damage.) Then, Lyle will totally punish one baddie of your choice.

Now, imagine this system with six playable characters at one time, including Lyle, NateJam, Es and three more - each with at least six attacks/techniques and several weapons - a bunch of funny enemies like the McLaughlin Group here - and you've got TNW's battle engine.

As for completion, the engine itself is about 80% finished, with just some damage/accuracy algorithms left to implement. What's not finished is all the individual character attacks - once those are done, you guys will have the first episode of TNW.
0

#11 User is offline   gofer-chan 

  • Veteran Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,380
  • Joined: 27-October 01
  • Gender:Male
  • Location:The Next World or England whatever

Posted 10 April 2004 - 03:35 AM

:ooooo

I didn't know anything about the battle engine or the RPG elements until now, thanks for clearing all that up. This game is gonna rock.
drupe/cyan
0

#12 User is offline   commodorejohn 

  • life is pain and nobody understands me
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 3,233
  • Joined: 31-October 02
  • Gender:Male
  • Location:Duluth, MN

Posted 10 April 2004 - 03:37 AM

Wow. This looks great.
<img src="http://img204.imageshack.us/img204/5301/doom8jh.png" border="0" class="linked-sig-image" />
<img src="http://img223.imageshack.us/img223/2655/quakemarinepz1.gif" border="0" class="linked-sig-image" />
--------------------
"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences."
- P.J. O'Rourke
--------------------
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good torment us without end, for they do so with the approval of their own conscience."
- C.S. Lewis
--------------------
This week, on LANCER PONDERS:
<lolilover> I notice alot of Japanese fiction involving kemono-mimi characters always has the main character saving an innocent animal and then the animal returns as a girl to reward him for his kindness.
<lolilover> Well there's a cat that is always wandering around in my backyard. Should I feed it in the hopes that one day a catgirl will show up at my door?
0

#13 User is offline   Galladin 

  • Threadkiller
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,267
  • Joined: 08-January 02
  • Gender:Male
  • Location:Finland

Posted 10 April 2004 - 06:03 AM

Yays, Es rocks! :laugh: I like the graphics....A LOT. Well, I don't like Lyle's head...but everything else looks ?bergood.
Interactive (F) Fantasies

<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
0

#14 User is offline   Micah 

  • Ancient Member
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 5,331
  • Joined: 25-January 03
  • Gender:Male

Posted 10 April 2004 - 01:40 PM

I actually like the proportions he used for Lyle's head and body. Then again, there isn't much more you can do with a 1x1 player.
♫ ▄ █ ▄ █ ▄ █ ▄
0

#15 User is offline   hob nado 

  • Ancient Member
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 4,718
  • Joined: 23-September 00
  • Gender:Male

Posted 10 April 2004 - 05:03 PM

Yeah, the proportions for Lyle have been that way since Weirdland 4, and I've kept 'em ever since, because it leaves me plenty of room to give Lyle all kinds of goofy faces for different situations. That's part of the fun of writing the dialogue/story sequences - I get to animate the characters, too.
0

#16 User is offline   gofer-chan 

  • Veteran Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,380
  • Joined: 27-October 01
  • Gender:Male
  • Location:The Next World or England whatever

Posted 10 April 2004 - 05:09 PM

he's not 1x1, he's 2 chars. i think.
drupe/cyan
0

#17 User is offline   hob nado 

  • Ancient Member
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 4,718
  • Joined: 23-September 00
  • Gender:Male

Posted 10 April 2004 - 05:10 PM

He's 1x1, except in cinema scenes, where he's 8x7, I think. I've never liked using a big player.
0

#18 User is offline   KKairos 

  • not an actual chipmunk
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,245
  • Joined: 05-August 00
  • Gender:Male

Posted 11 April 2004 - 04:55 AM

Hey, 1x1 always worked for me.
darganflayer.net kaikairos.dev itch.io
0

#19 User is offline   Risu2112 

  • I can't get the top off this bottle
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,864
  • Joined: 12-August 01
  • Gender:Male

Posted 11 April 2004 - 05:38 AM

Hey any one know where I can get a copy of the SNL skit of the mclaughlin group?
The one with Dana Carvy and tom arnold? Man that one was a riot.

EDIT: TNW = awesome. cameo plz.

This post has been edited by KenOhki2112: 11 April 2004 - 05:40 AM

Respond! Vibrate! Feed back! Resonate!
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
0

#20 User is offline   Tixus 

  • cancelled by fox
  • Group: DigiStaff
  • Posts: 1,841
  • Joined: 11-December 00
  • Gender:Male
  • Location:Springfield

Posted 11 April 2004 - 05:53 AM

Enjoy it while it lasts. It'll be another five or six months before he posts another screenshot, just to let us know that it's not dead. =D =D =D
0

#21 User is offline   NoahSoft 

  • DMZX Fo' Life
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,654
  • Joined: 14-May 01
  • Location:Canada

Posted 13 April 2004 - 04:24 AM

Not happening.

:laugh:
<=D I AM A ROCKER. I ROCK OUT.<=D
0

#22 User is offline   Goshi 

  • I'm dreadful of DRAGON.
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 4,146
  • Joined: 23-April 01
  • Gender:Male
  • Location:Hihoukan

Posted 13 April 2004 - 04:37 AM

At least he's still working on it, I mean its been like years since he started it.

This post has been edited by Goshi: 13 April 2004 - 04:38 AM

0

#23 User is offline   Koji 

  • End
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 6,644
  • Joined: 15-November 01
  • Gender:Not Telling
  • Location:US, NC

Posted 13 April 2004 - 06:31 AM

Behold, the future of Chronostodian :laugh:
0

#24 User is offline   hob nado 

  • Ancient Member
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 4,718
  • Joined: 23-September 00
  • Gender:Male

Posted 14 April 2004 - 05:06 AM

Posted Image
0

#25 User is offline   Goshi 

  • I'm dreadful of DRAGON.
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 4,146
  • Joined: 23-April 01
  • Gender:Male
  • Location:Hihoukan

Posted 14 April 2004 - 05:28 AM

Very nice shop system, looks pretty easy to use.
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users