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When you finish a new game, demo, engine, or utility, the first thing to do is
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GRAVVER
thoughtful 2d physics action
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Posted 02 May 2024 - 03:14 PM
Gravver is a game concept I originally came up with in the late DOS era. Over the years I've sketched out versions of it on different platforms... Now it's Megazeux's turn!
Features:
- 100 boards of real-time physics gameplay with escalating difficulty and complexity
- classical textmode-style environments enhanced with pixel-precise sprite animations
- over 15 minutes of original soundtrack
- alternate configurations for reduced CPU load and reduced difficulty (see readme.txt)
- instructions included for creating your own levels (see HOWTO_1 and HOWTO_2 boards in editor)
This is my first Megazeux release.
https://www.digitalm...how.php?id=2805
This post has been edited by Noser: 03 May 2024 - 02:09 AM
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Posted 06 May 2024 - 08:17 PM
Actually a very good game, challenging. The tutorial is pretty amazing in its difficulty slope and the graphics are minimalistic in a delightful way (as in: every little animation is functional to the player/mechanic relationship).
Quite good!
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Posted 16 May 2024 - 09:53 AM
I'm really enjoying this game. The physics are impressive mechanically and visually I love how you have the dots showing the gravity and how it interacts.
He who has not faced death can never understand life
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Posted 03 August 2024 - 06:04 PM
BIG update!
Gravver 2024 2.0 adds more new levels than the original release had to begin with, and also adds a lot more engine documentation and examples if you want to make your own Gravver worlds.
https://www.digitalm...how.php?id=2822
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Posted 06 August 2024 - 03:04 AM
Congrats on the full release bud! Very inspiring and cool concept, I just wish I was good at it XD
<=D I AM A ROCKER. I ROCK OUT.<=D
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