
Release Info
This is a somewhat important bugfix release. Things of note for all users: this fixes a fairly bad bug that's pretty much as old as the port where, while COLOR FADE OUT is active, saved games would save the active palette (i.e. a bunch of 0s) instead of the stored palette (i.e. your game's palette). Some games managed to work in spite of this because of another bug specific to LOAD_GAME when loading faded-out saves. The LOAD_GAME bug was fixed in 2.92, which made the save bug more apparent. Affected games fixed by this release include Ruin Diver III, Better Than Nothing, and Welkin(?). Other bug fixes include a mouse warp bug and some bugs loading and importing pre-port worlds with null boards. basically, update already
There are also a few things of note to embedded port users. Saving and loading worlds/saves on the NDS, 3DS, Wii, and Switch should now be somewhere between "slightly faster" and "a lot faster" (slower computers might benefit from this too). File manager load times for the NDS, 3DS, and Wii should now be much faster than they were before in folders containing a lot of files (this issue isn't entirely resolved for the 3DS when loading a world, but it should be much more bearable). The NDS and 3DS ports now respond to the "video_ratio" config setting for the lower screen, which now defaults to "classic" for the NDS, 3DS, and Wii. The RAM cartridge support unique to the NDS port has received numerous fixes and enhancements. A graphical issue in the Wii's GX renderer has been fixed. Finally, the 3DS renderer should be more stable than before, and some of its graphical issues have been resolved.
Finally, asie has written a frontend for the HTML5 (Emscripten) port, meaning it is much closer to general usability. asie also adapted it to use Asyncify instead of Emterprify, so performance is much closer to what you'd expect from a native port. I've held back release of this port for the time being until some frontend issues are resolved, but ideally there will be a 2.92b build of it within the next week or so.
MegaZeux 2.92b Changelog
Credits
Lachesis - Developer, maintainer
asiekierka - Developer (various ports)
Dr. Lancer-X - Developer (layer rendering)
Terryn - Help file, testing
Spectere - Darwin binaries, MSVC/Xcode
Insidious - Ubuntu binaries
>>Download MegaZeux 2.92b<<














Raspbian build pending. Android build is waiting for me being less lazy ¯\_(ツ)_/¯

Or, on Windows, you can press U or F7 on the title screen to run MegaZeux's built-in updater.
>>Useful Links<<
>>Features Added in 2.90+<<
Want to catch up on the major features added since 2.90 and don't want to read through the changelog for them? They're summarized in these threads:
This post has been edited by Lachesis: 01 October 2019 - 07:53 PM
Reason for edit: split download links line