Suddenly, I'm working on it again!
Expect 50% more soul-shaking plot.
4/7 shrines (demo had 1)
5 fields (demo had 2)
5 continents (demo had 3)
6 items (demo had 2 [ramen, s.ramen])
~30 enemies (demo had ~15)
5 bosses (demo had 1)
All ailments done, but may change
2 minigames (demo had 1): Maggot Catch and Logic Puzzle (think: Mastermind)
12/20 party members: Guy CJA KKairos asgromo Kuddy burstroc zombie Tox Goshi Nedemai Serge Kuroneko. Planned: NoahSoft, micah, Nahah and more. Terryn is a narrator.
New: Enemy graphics.
New: Levelups.
New: Duo system, choose 2 people for a duo attack that can be either healing or attack magic. Does more damage than seperate attacks because the enemy defense is only applied to the single attack.
New: Hold Right SHIFT to view your party's HP and hold Left SHIFT to view their SP.
New: Eventually, for a certain reason, you must travel in groups of 5 (you must have Guy with you, though). I've worked out how to make the appropriate characters appear in cinemas.
To do: Better element system, basically just like counters of extra damage %
To do: Battle item system, I'm thinking press H on the item menu to get a party member to hold that item and then change their Defend command to Item
To do: Equipment system maybe? It'd increase the base DEF stat, so it'd make that character gain DEF faster. There'd be one of each outfit just for ease, and they're changed at the HQ.
To do: In addition to the normal counters [playerNmaxHP], I need to calculate "bonus" counters [playerNmaxHP+]. That way, items can do things like... change max HP for a while.
To do: If you overeat (Your HP goes over your Max HP), you are inflicted with "Stuffed", which decreases your HP by inflicting Nausea in extreme cases, by hurting your stomach, or being too full to move. Either way, you can't move while it's in effect.
To do: Dynamic Duo system, where you Duo attack with two compatible people for something special. The catch: you have to pick the people in the same turn, and not let the enemy attack inbetween; the attack must be perfectly synchronized. If you pick the last person, the enemy attacks, and then the first person, you'll get a normal Duo. One person can be involved in more than one Dynamic Duo combination.
Example: you Duo with either KKairos and asgromo, KKairos and NoahSoft, or asgromo and NoahSoft. Something like "Aevaze Breeze" in giant letters is written and then KKairos, asgromo, and Noah's MAX HP double.
To do: Trigger Break. When a certain trigger is met, something happens on that character's turn. For example, when zombie is inflicted with Emo status, his ATK+ is raised. Same for burstroc and Shroom status. (A new ailment, Shroom makes a character randomly attack party anything in the battle.)
There may or may not be negative Trigger Breaks, such as when Kuroneko is afflicted with Rage (another new one, makes characters attack on their own), he's automatically inflicted with Emo too.
This post has been edited by CJA: 29 March 2007 - 01:24 PM
Need a dispenser here.