red elle dort dans le grand rouge
#1
Posted 27 August 2013 - 02:02 AM
Click to descend into the red (70.7 MB)
Lo-fi version (12.2 MB) - not recommended, it's pretty rough on the ears
Vault link
Readme
Very special thanks to Otto Germain and Lachesis, who did a brilliant job with the enemy sprites they drew and shaped a good portion of the game's visual direction. I probably wouldn't have finished this game without them, and even if I did, it wouldn't look nearly as good.
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#2
Posted 27 August 2013 - 02:57 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#3
Posted 27 August 2013 - 03:02 AM
Graham, on 27 August 2013 - 12:57 PM, said:
Yes; actually, I made that font a while ago and it was one impetus for this game, since I was finally able to make a text-heavy game in SMZX without needing multiple chars per letter.
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#4
Posted 27 August 2013 - 04:15 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#5
Posted 27 August 2013 - 09:05 PM
I am pretty new to mzx, is there a way to disable CPU intense effects?
#6
Posted 27 August 2013 - 10:31 PM
This won't fix things if the game runs more than 3-4 times slower than it should but it should at least make the game playable. I don't think I will be able to do anything similar for the non-battle parts of the game, but I'm guessing those already run quite a bit better?
EDIT: here, give this a shot- http://sho-in.com/z1xxm7Qo/red.mzx
Just overwrite red.mzx in your current version of the game with it. You won't be able to carry over your current save if you have one (loading it will essentially load the old version, since that's how mzx saves work)
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#7
Posted 28 August 2013 - 05:21 AM
This looks great, I'll let you know what I think. :]
#8
Posted 28 August 2013 - 06:40 AM
I imagined I was playing it on a SNES because frankly it's good enough to be a SNES game. Mind you I'm less than an hour in so that could change, but I somehow doubt it.
If I were you I would send it to some indie games review sites to get it some attention. Heck maybe put it in steam green light. I think you'd recoup the $100 easily.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#9
Posted 28 August 2013 - 12:51 PM
#10
Posted 28 August 2013 - 06:01 PM
Also, since I'm amused by Giel's suggestion that ZZT, which was written in Pascal and compiled in such a way it won't even run on modern Wintel boxes natively, might not be obsolete yet... here's a few things I learned while messing with some computer hardware from the early-mid 80s. Sorry to go off the subject of the thread. Move it to a separate one if it becomes a problem...
ZZT's Monochrome mode exists for a reason. CGA monitors put out a composite signal. On a composite monochrome monitor, which was common at the time, all colors except gray and white appeared as ugly but consistent vertical banding. Only gray and white appeared as solid blocks. I can't describe it properly, I'll try and take a picture if the CRT doesn't dislike the idea of having its picture taken too much.
I'm sure the reason you're limited to 7 colors in the ZZT editor is because of another oddity of the CGA era. Generic TTL monitors that didn't have an intensity bit could only display 8 colors instead of 16. True CGA monitors had lines to toggle red, green, blue and intensity per pixel, and, well, not having an intensity bit means less possibilities..
On top of this, it doesn't use any sort of protected mode and can fit on a 1.2MB floppy disk. I bet it would run on an XT. Too bad I don't have a working XT to test it on. Hell, there's a chance it'd work on the original PC.
Compare even to the original Janson versions of Megazeux. It ran at 640x350, a standard that came into use in the mid-80s with the creation of EGA, but as of version 2 definitely used a VGA palette. It supported multiple digital sound cards, and Inmate2993 had trouble getting to to run at a decent speed on his 286. It's not hard to make Megazeux 2.51 choke a 66MHz 486. Also it made the best use of extended/expanded memory it could without crashing. Getting DOS Megazeux to run properly was kinda a challenge.
Why even bother saying all this? I worked with a few people who were 6-7 years younger than me and they don't know about *any* of this stuff. The landscape of technology has changed greatly since I first found Megazeux in 1995. Seeing it put into full perspective after messing with a bunch of AT-class machines is a bit of a mind fuck.
#11
Posted 29 August 2013 - 01:32 AM
Looks great, reminds me I never quite got the hang of Super MZX mode.
#12
Posted 29 August 2013 - 06:25 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#13
Posted 29 August 2013 - 06:45 AM
Graham, on 29 August 2013 - 04:25 PM, said:
don't tell me you're not pleased with your cameo
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#14
Posted 29 August 2013 - 07:26 AM
Lancer-X, on 28 August 2013 - 10:45 PM, said:
Haha, no I was kidding, I love it in fact! If I was the inspiration for the character's name then I am honored to be a part of your game.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#15
Posted 29 August 2013 - 09:28 AM
Graham, on 29 August 2013 - 05:26 PM, said:
Kidding. In truth, that bit of the game predates you joining DMZX, so-- probably not =P (but who knows, maybe I had just played Amnesia again and the name popped into my head)
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#16
Posted 29 August 2013 - 01:19 PM
Lancer-X, on 29 August 2013 - 01:28 AM, said:
Oh, well I am old you know? ;-)
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#17
Posted 29 August 2013 - 01:43 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#18
Posted 29 August 2013 - 02:47 PM
Lancer-X, on 27 August 2013 - 10:31 PM, said:
Just overwrite red.mzx in your current version of the game with it. You won't be able to carry over your current save if you have one (loading it will essentially load the old version, since that's how mzx saves work)
Thanks, but it seems it is the whole thing being slow, not just the battles.
But no worries, soon I will upgrade to a proper machine and will try this game!
This post has been edited by Frankie: 29 August 2013 - 02:49 PM
#20
Posted 30 August 2013 - 08:06 PM
Better Than Nothing - DOMINATION - Commander Keen: Heroes Lost - Welkin - A Confectioner's Recipe - random ThDPro music stuff
<Risu21121> if you're not going to make a good game, you might as well make a blatantly racist one.
<Kuddy> Testicles.
"Where are my folder?" - KKairos
#21
Posted 30 August 2013 - 09:44 PM
Extract it over your existing copy of 'red' (it contains everything but sfx and music)
I'll update the main zips later when my internet is not terrible.
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#22
Posted 31 August 2013 - 08:25 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#23
Posted 31 August 2013 - 09:26 PM
Please apply this one, as it is necessary to complete the game, per Lachesis' post above.
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#24
Posted 02 September 2013 - 04:56 AM
#25
Posted 02 September 2013 - 05:16 AM
Seventh Shade, on 02 September 2013 - 02:56 PM, said:
I would be a little surprised if someone beat it in under 15 hours on their first try- 15-20 is probably accurate.
I get what you're saying, although the average encounter rate (once per 100 steps) is actually higher than that of a number of RPGs e.g. Final Fantasy (30 steps)- the encounter rate is higher in towers and on the world map though. Increasing difficulty to compensate and deliver the same level of party 'wear' over a dungeon with a vastly reduced encounter rate is also extremely difficult to balance, which is why it's generally not done. I admit I would like to create an RPG along these lines at some point though.
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#26
Posted 02 September 2013 - 05:40 AM
is at 16h. 20h sounds doable on a first-time run if you skip all of the extras, although
did seem to take a while to get through by itself.
Also, the encounter rate does seem too high in places (mostly during puzzles), but overall I found it to work out pretty well in the end. Once you get over the initial slow spot of level progression the game speeds up and you don't notice the encounter rate as much.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#27
Posted 03 September 2013 - 10:25 AM
Bunch of bugfixes as well as numerous interface improvements and the like. Most of the changes here are based on reports or suggestions from Lachesis.
I've also updated the vault zips to 1.03 so if you're newly downloading that you don't need to worry about patching it (yet.)
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#28
Posted 05 September 2013 - 01:37 AM
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#29
Posted 05 September 2013 - 01:47 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#30
Posted 05 September 2013 - 03:15 AM
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx