Community Status Updates
Recent Actions
Xane M. I've returned to MegaZeux, but not to work on any games. Rather, I've made something cool, a program for tracking tool durability in Animal Crossing: New Horizons. It's customizable and has mouse controls, really the best thing I've made using MegaZeux.
May 15 2020 09:35 PM
Xane M. In a recent dream, I think something similar to MegaZeux appeared and I was making a game in it. If only I remembered more than that!
Oct 09 2017 08:30 PM
Xane M. It's been...over three years and no updates! I've basically moved on to working on a non-MegaZeux game, Mary's Magical Adventure, which runs on a modified ZDoom engine.
Feb 15 2017 12:01 AM
Xane M. Although I've started making a third level in my Sonic-like game, I've switched to my New Super Mario Bros. Wii hack, though I'll be back for more MegaZeux game making sometime.
Dec 13 2013 02:42 AM
Xane M. Just updated the "holding" system in Harvest Moon PC 3 to use the VLayer due to the overlay being used for the HUD and therefore being erased when an item is carried into the area in which it "resides".
May 08 2013 08:07 AM
Xane M. I don't know if status updates are the best way to say what I'm implementing into Harvest Moon PC 3. I seriously question a journal.
May 03 2013 09:12 PM
Xane M. I have just implemented something normal Harvest Moon games have in Harvest Moon PC 3: HOLDING STUFF! ...well, it's not that good-looking, but I'll try to make it look cool. Too bad that if I'm not careful enough, the object I'm "carrying" can erase the info because the object being carried is on the overlay and...it's complicated.
May 03 2013 10:21 AM
Xane M. Just submitted Legend of Zelda-like scrolling. I hope it gets approved.
May 03 2013 07:17 AM
Xane M. I'm starting to make a MegaZeux game, Harvest Moon PC 3! (3 becaese I had 2 unreleased games that weren't even technically games) If done corectly, It should be similar to th normal Harvest Moon games! Should I ope a journal or something?
May 02 2013 06:23 PM
Xane M. Still making BamBam's Adventure II; "restore player position" really should reload the character set/palette of the area "save player position" was used in.
Jan 19 2013 08:03 AM
Xane M. I've recently updated y Wii BRStm looping point determiner, but I don't know if it'd be useful to upload here, since it barely relates to MegaZeux; Then again, neither does my Sonic 1 level select editor. i know this isn't the forum, but perhaps someone could tell me here if it's good to do so?
Dec 19 2012 08:08 PM
Xane M. Haven't posted here forever, really! Lachesis is right, I need to ask when possible.
Jan 14 2012 06:52 AM