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Xbox 360 controller settings accessing triggers and right thumbstick on Xbox360 controller

#1 User is offline   Graham 

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Posted 05 January 2014 - 08:55 PM

So by using joy1axis3 in the config.txt menu you can access the triggers on an Xbox360 controller. joy1axis4 and joy1axis5 are for the right thumbstick. I had no idea until I was playing around with it today. And here I thought you couldn't access those via MegaZeux config and had to go through something like Xpadder to do so.

I think this invalidates some of the info in one of the tutorials I did, the one about configuring MegaZeux. But I'm really happy I discovered this, how many other people knew already?

I haven't however, discovered yet how to access the D-pad. so far it just seems you can use the thumbsticks, buttons, and triggers. Anyone know of a way to do this yet?
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#2 User is offline   Dr Lancer-X 

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Posted 05 January 2014 - 09:08 PM

Xbox 360 d-pad without something like xpadder is a no-go until MZX supports hats, sorry.
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#3 User is offline   Lachesis 

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Posted 05 January 2014 - 09:29 PM

Preliminary hat support implemented.
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#4 User is offline   CJA 

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Posted 05 January 2014 - 09:32 PM

The main left stick also works really well for platformer games. It can't be beat for things like NES Mega Man. Things like topdown MZX stuff is almost impossible with any sort of joystick anyway.
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#5 User is offline   KKairos 

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Posted 05 January 2014 - 09:46 PM

Yeah, in general it's hard to do MZX with good precision, and control pads don't necessarily help.
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#6 User is offline   T-Bone 

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Posted 10 January 2014 - 01:02 AM

I like using my Xbox360 controller for PC gaming; so this is good to know.
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#7 User is offline   Graham 

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Posted 12 January 2014 - 09:20 PM

Ok so pressing both triggers at once cancels them both out, re-centers the axis, rather than showing them as both depressed. anyone know of a fix for this?
Currently working on Servo for MegaZeux, I hope to complete it by the middle of 2015? Who knows...

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#8 User is offline   Lachesis 

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Posted 13 January 2014 - 01:16 AM

If they're both on the same axis then no, I don't think there's a way to fix that... :(
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

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MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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#9 User is offline   GetDizzy 

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Posted 13 January 2014 - 06:22 AM

Yeah that is a general problem with the Xbox 360 pad on DirectInput. It is why most games that use the 360 pad use XInput instead.

Unfortunately, since we use SDL, we use DirectInput, so.. yeah. That's not going to change.
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