dMZX Forums: Lachesis - Viewing Profile - dMZX Forums

Jump to content

Lachesis's Profile User Rating: ****-

Reputation: 153 Godly
Group:
DigiStaff
Active Posts:
4,301 (0.68 per day)
Most Active In:
The Junkyard (1066 posts)
Joined:
17-July 04
Profile Views:
136,720
Last Active:
User is offline Today, 05:09 PM
Currently:
Offline

My Information

Member Title:
the pinnacle of human emotion
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Female Female
Location:
Sealand

Contact Information

E-mail:
Click here to e-mail me
Website URL:
Website URL  http://

Previous Fields

Posts I've Made

  1. In Topic: Atmosphere

    23 June 2021 - 11:26 PM

    View PostMaxim, on 23 June 2021 - 05:18 PM, said:

    I recommend downloading and playing the game offline unless you have a very powerful computer. The web player's renderer struggles with the large number of unbound sprites. It should run well even on a slow computer if you use the softscale renderer.


    The next MZX release is going to have a much lighter GLSL renderer variant enabled by default which should prevent this, sorry. I'll go ahead and build an update for the web player while I'm thinking about it...

    also this game seriously rules everyone play it now :o :o :o
  2. In Topic: Newer Resource Checker?

    23 June 2021 - 09:01 PM

    Yes, there is a utility that does this for newer MegaZeux versions. It's called checkres and can be found in the utils directory for Windows builds. (Not currently built for the Mac bundle I think, and the place the utils are installed varies between Linux distros.)

    You can use it from the command line or by dropping an archive onto checkres.bat. You can use "checkres -h" from the command line to get a list of options.
  3. In Topic: The Shot

    06 June 2021 - 07:40 AM

    I will definitely try it out soon.

    More details on converting them in Audacity: it might be worth updating to a newer version of Audacity, since Audacity makes conversion to OGG a lot easier now. Pretty much, you can just load the WAV, go to File > Export > Export as OGG, select a quality level in the format options (6 or 7 is usually a good compromise), and save it. For example, Slow.wav (34MB) drops to 5MB when converted to a -q7 OGG, which would be enough to get past the current upload cap (100MB). I recommend you at least convert all of the other big files though...

    Also, noticed "Free Music Archive" in the tags while writing that up... looks neat, sorry for doubting you. It's just the last couple of times this happened before the music in question ended up being definitely NOT free music... :shades:
  4. In Topic: The Shot

    06 June 2021 - 07:25 AM

    You can use Audacity to convert them to Ogg Vorbis files, which should be much smaller and not audibly much different at higher quality settings. Though if those WAVs are non-original copyrighted music you might want to consider checking out the public domain section of the Mod Archive. :)

    edit: Here's a link for Audacity, I forgot to include one...
    edit 2: In case it's not clear, you can also convert the sound effects to Ogg, which makes those a lot smaller too (though you'd have to go fix any references to them).
  5. In Topic: Web Player

    31 January 2021 - 03:40 AM

    The HTML5 MZX port can be built with editor functionality but the main issue is any created/modified files are kept in localStorage or IndexedDB (they aren't sent back to the server) and there isn't really a convenient way to retrieve them right now.

    If you have an Android phone/tablet you're allowed to use at work and a bluetooth keyboard* you could try the Android port. It has known graphics and input bugs on some devices though.

    *Currently mandatory, MZX doesn't support using the Android system keyboard yet :(

Comments

Page 1 of 1
  1. Photo

    Cockuhgarth 

    21 Dec 2016 - 15:58
    You sad act, how many profiles do you even have on here?
  2. Photo

    RyanThunder 

    22 Dec 2012 - 03:21
    Work is eating up a lot of my time, and I'm also trying to finish drawing the RT comic storyline. And re-learning Java. Haven't decided on my next project yet, MZX or otherwise. But I'll start some type of project next year. If people really want it I may start on RT2. Who knows!
  3. Photo

    RyanThunder 

    21 Dec 2012 - 23:43
    Eh? People want a RT2?
  4. Photo

    Pancake 

    09 Mar 2012 - 00:30
    I think you're hen hao. Just kiddin' ;-)
  5. Photo

    Spectere 

    27 Dec 2011 - 07:16
    *waves*
  6. Photo

    smilymzx 

    27 Dec 2011 - 07:09
    I think she's cool! :D
    *Insert awesome CD-I quote here*
  7. Photo

    Kuddy 

    14 Sep 2011 - 05:27
    hi i'm totally not cja
  8. Photo

    CJA 

    22 Jul 2011 - 17:05
    :O
  9. Photo

    CJA 

    21 Jul 2011 - 16:20
    i have completely spammed your profile, it turns out. this probably looks really creepy to the random viewer
  10. Photo

    CJA 

    22 Jun 2011 - 00:41
    one. the cat is the car. it's a cat on wheels, also it's a cube
  11. Photo

    CJA 

    21 Jun 2011 - 20:59
    let's make a game about cat cars
  12. Photo

    CJA 

    11 Mar 2011 - 19:17
    lachesis, does anyone else use this damn forum anymore
  13. Photo

    CJA 

    23 Dec 2010 - 06:40
    ░▒▓█ happy birthday dodette :3 █▓▒░ —from all of us at the bone lair
  14. Photo

    CJA 

    26 Nov 2010 - 00:54
    let's make a mzx game
  15. Photo

    T-Bone 

    15 Jul 2010 - 15:29
    You got some fantastic skills!
Page 1 of 1