Padz' journal
#91
Posted 05 February 2021 - 08:52 PM
#93
Posted 14 February 2021 - 07:03 PM
Finally re made the player char animations which is now possible with the much larger maximum byte size of robots. I remember when I first released the game well over a decade ago the limited robot size was a real issue for me. And either loading robots from txt file wasn’t yet available or I hadn’t learnt how to use it!
So now each of the races has their own individual animation which varies between three types (normal, robed, armoured) depending on your apparel.
So that 12 animations for the main 4 races. Previously I could only fit two total animations!
#94
Posted 16 May 2021 - 11:07 AM
Padz, on 04 February 2021 - 11:02 AM, said:
I've also finished off a lot of the new inventory, again with mouse support and more informative menus. One major update is a proper quest tracker so you can see what you need to do for each guild and quest line.
A couple of areas are also being updated and extended as I go through them, some quests which were very basic will now be more fleshed out. There's also a few more evil path lines than before.
Ohh man, can't wait to play this - loved the original one and the revamp looks awesome!
The new character creation screen is so much more polished too. How do the skill/ability points work, are the black dots aligned with the text descriptions (good int, inferior dex etc)?
This post has been edited by Galladin: 16 May 2021 - 11:07 AM
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#95
Posted 18 April 2024 - 08:56 AM
Is it worth me uploading the current version? would anyone be interested to play it?
@Galladin so if i remember correctly the skills are on a 1-100 scale, the dots just represent them in 10 block increments for visual ease
#96
Posted 18 April 2024 - 09:09 AM
Padz, on 18 April 2024 - 11:56 AM, said:
Is it worth me uploading the current version? would anyone be interested to play it?
@Galladin so if i remember correctly the skills are on a 1-100 scale, the dots just represent them in 10 block increments for visual ease
Absolutely, plenty of us on the #mzx Discord channel (you should join) and DrDos has been streaming MZX games on Twitch lately - this should have been on the playlist. Do it buddy!
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#97
Posted 18 April 2024 - 09:23 AM
Galladin, on 18 April 2024 - 10:09 AM, said:
Well that was a faster reply than I expected! I will get it done tomorrow hopefully, ive realised i can play through the browser on my work laptop so that was my initial incentive.
Looking over my Trello there is a lot going on and a lot of changes, i shouldve uploaded it years ago.
https://trello.com/b...JJ/lor-remaster
#98
Posted 22 April 2024 - 10:01 AM
After an initial mourning period and some mild sulking, mostly about the time lost more than anything, i am using this as an opportunity to improve what i had done.
I have begun redoing everything. Starting with quick wins to gain momentum, primarily the graphical improvements, character generation and inventory update and some minor things which were all ripped directly from the Ancient Legends project and some other test engines i didn't lose.
At that point i will release it as LoR Remaster/Enhanced Edition 1.1 and begin working on the rest of the planned updates and improvements. I would really like at the very least to have the questlines and the ending i have planned done if nothing else.
#100
Posted 03 June 2024 - 09:24 AM
I also recommend having a backup of your .mzx files on Google Drive and USB sticks or similar. I'm backing up my own projects very often when I'm working on them. It's better to be safe than sorry. Computers sometimes fry themselves.
This post has been edited by MicMotorhead: 03 June 2024 - 09:25 AM