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Report ID 603 Title Spinning Guns and Bullet Guns do not have a choice for selection of Seeker projectiles
Product Rejected Requests Status Closed - No Change (Severity 0 - None Assigned)
Version - Fixed in -

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Report ID #603: Spinning Guns and Bullet Guns do not have a choice for selection of Seeker projectiles

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smilymzx 

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Posted 27 January 2014 - 05:44 AM

Seekers, Simply Put, Are used as projectiles for most enemies, But Spinning Guns and Bullet Guns do not have choice on Seekers

I know Robots can do it, But people would like to save code!!!

At least, If it does not work, Make a Board Option to enable the guns to shoot either Fire or Seekers! (and rename the firing option to ''Fires fire/seekers'')
SmilyMZX, A.K.A. Hamtaro126 (A.K.A. AtariHacker)

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Lachesis 

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Posted 27 January 2014 - 08:08 AM

I'll look into it to see if it's possible. For the time being, it's probably better to just use robots, or to use SpittingTigers and to change their CHAR ID and trap them or something.
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

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Lachesis 

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Posted 27 January 2014 - 11:51 PM


01:08:35 <@lolilover> in case you were wondering, bullet guns / spinning guns divide the param up thusly:
01:08:38 <@lolilover> 2 bits - dir
01:08:40 <@lolilover> 2 bits - intelligence
01:08:43 <@lolilover> 3 bits - fire rate
01:08:48 <@lolilover> 1 bit - bullets / spitfire


Yeah, looks like there isn't room for it. Sorry about that. :[
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository

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Terryn 

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Posted 01 February 2014 - 01:14 AM

Updating status to: Closed - No Change
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Terryn 

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Posted 01 February 2014 - 01:15 AM

Moving to: Rejected Requests


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