Terryn's Profile
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Posts I've Made
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In Topic: Status Counters
23 October 2024 - 01:03 AM
The Command Syntax section of the help lists off what is accepted as an item type under the description for [item]. For an even more TL;DR summary, this is basically the plural form of anything with discrete quantities that can be collected by the player and also SCORE/TIME.
As for emulating the BLAST effect, it's usually done with a 1-2 combo of AVALANCHE + CHANGE cNN Boulder pNN to cNN Explosion pNN commands. If you have boulders onboard already, those need to be taken into account when doing this. -
In Topic: MZX Help File Issues - Sep 12 2024
12 September 2024 - 06:11 PM
(Sep 10 2024) CHANGED SINCE 2.93 HELPFILE:
-Robotic command type listing improvements (now leads with jump list by type, better organization of the IF command cluster, better placement of INPUT STRING/CLIP INPUT).
-Watchpoint section now properly mentions the ability to watch strings, now explains what is shown when one is triggered, and describes how to read the global Robot's local counters.
-Corrected order of operations section to mention ternary/unary precedence.
-SPRn_OFFONEXIT now mentioned in Sprite tutorial.
-Re-grouped Sprite and String counters.
-Differentiated between the title screen (a mode) and title board (a location) where necessary.
-Stated that ROBOT_ID counter values are directly derived from Robot parameters under ROBOT_ID counter description.
-Better described SPR_CLISTn counter values.
-Better described the *_NAME string counter actions, and mentioned that unlike INPUT, they can't be directly displayed.
-Provided more detail on the reverse send quirk.
-Detailed how Stairs/Cave/Whirlpool determine destination.
-Better described the INPUT counter's actions.
-Basic PUT and PUT PLAYER commands have a more accurate description.
-Noted explosion effects on creatures (including dragons' partial explosion resistance).
-Listed score values for shooting creatures and collecting rings/potions.
-The Board Counters section now leads with proper descriptions of BOARD_X and BOARD_Y, and corrects docs on how BOARD_COLOR/BOARD_CHAR work on OOB readings.
-Added mention of c0x transparency quirk in overlay section. (It was in the description for [color], but not here.)
-Fully described meaning of both numbers in COLOR INTENSITY # # PERCENT command.
-Said what exactly vlayer-to-board and overlay-to-board copies place.
-Gave audio-related built-in counters their own section.
-The Size field for of import of partials/sets was not mentioned before, oops. Added.
-Mentioned what OpenGate's parameter field actually does. (Lazer field TBA? It seems messed-up from first glance )
-Offhand mention of title screen's behavior of wiping values on world load under SWAP WORLD description, as there was seemingly no better place to mention it.
-Mentioned pain messages and sounds still triggering for taking 0 damage from defaults.
-Refined Robotic Tutorial explanatory text in some examples.
-Other minor style fixes and clarifications. -
In Topic: MZX Help File Issues - Sep 12 2024
01 January 2024 - 02:48 PM
(Jan 01 2024) CHANGED SINCE 2.92D HELPFILE:
-Added documentation for 2.93's new features.
-Described how to use large numbers near the beginning of the Counters section. This was already done in several other places, such as the FAQ and expressions sections, but not here.
-Added an unfortunately-necessary question about which MZX version to use at the very top of the FAQ.
-The MZM section now mentions how to import an MZM in the editor.
-Explained how to read an MZX world's parent directory with FREAD_OPEN.
-Re-worked Sprites tutorial a bit to better explain sprite reference characters.
-Modest KEY* counter section rework (noted 0 when no key held for KEY_PRESSED/KEY_CODE, made KEY_CODE's attributes more explicit, mentioned KEY/KEY_PRESSED/KEY_CODE only return the value of the last key pressed when multiple keys are pressed/held at once, explicitly noted multiple KEYn-class counters (and new KEY_PRESSEDn-class counters) can report held values at a time, removed outdated mention of joystick codes now that actual support is in).
-IF Sprite_colliding command description is much more accurate now.
-* "string" section beefed up to mention its color cycling, color code compatibility, and duration.
-Finally added a type-based command reference list to go with the alphabetic one. Categories are, in this order: Flow & Branching / General Color & Char / Item Color & Char / Counter & String Manip / Music & Sound / Textbox & Message Row / Board Placement & Copy / Overlay / View / Other Board / Player Control & Item / Self Movement & Attack / Other Self / Misc. (These are not the exact names, just simplifications for this post.) The actual descriptions for each are not mirrored in this arrangement, just the command listing.
-Chunked TOC and Reference Manual links into sections to make more readable. (Apologies in advance for any muscle memory problems this causes. :S)
-Described how counters typically act when attempts to go past their ranges are made.
-The REL section of help now begins with a note suggesting less-deprecated methods.
-Documented how SPRn_OFF shows a sprite's on/off status.
-Made clearer that NODIR/ANYDIR only work with certain condition checks (not with e.g. IF or GO).
-Explained how board linking via directional exits acts in more detail.
-Described results of invalid actions for all of the layer reading/manip counters. ("BOARD_ID", "OVERLAY_COLOR", "UPRx,y", "VCHx,y", etc.)
-Pointed to the wiki's compilation/debug build instructions in the relevant FAQ section.
-MZMs saved from the board are properly listed as board type.
-Noted relevant shot/bomb reactions for Gems, Coins, Pouches and Chests. (Guess ZZT legacy assumptions explain the prior lack of note for Gems, if not the rest?)
-Stated how large hibomb/lobomb explosions are.
-Corrected improper description of the PUSHED label's trigger, and explained what happens when a push fails to move a Robot.
-Properly marked WAIT MOD FADE and WAIT PLAY as cycle-ending.
-Described Alt+C function in scroll editor.
-Mentioned BOARD [dir]'s unique ability to link board exits to the title screen.
-Noted same-board TELEPORT PLAYER actions.
-Mentioned save slots.
-Described how COPYROBOT "Name" acts when multiple Robots with this name are present.
-Other style changes, minor fixes, and minor clarifications.
Comments
Tixus
11 May 2008 - 18:22Wervyn
19 Feb 2008 - 21:22