dMZX Forums: Padz' journal - dMZX Forums

Jump to content

  • (4 Pages)
  • +
  • « First
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

Padz' journal

#91 User is offline   Padz 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 393
  • Joined: 02-October 02
  • Gender:Male
  • Location:England IOW

Posted 05 February 2021 - 08:52 PM

Here's another GIF of the before and after of a simple dungeon graphics upgrade. Much cleaner and more modern looking I think.

Attached thumbnail(s)

  • Attached Image: Webp.net-gifmaker-2.gif

He who has not faced death can never understand life
0

#92 User is offline   Padz 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 393
  • Joined: 02-October 02
  • Gender:Male
  • Location:England IOW

Posted 06 February 2021 - 08:42 AM

New map with fast travel feature.

Attached thumbnail(s)

  • Attached Image: Screen Shot 2021-02-06 at 10.41.33.png

He who has not faced death can never understand life
0

#93 User is offline   Padz 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 393
  • Joined: 02-October 02
  • Gender:Male
  • Location:England IOW

Posted 14 February 2021 - 07:03 PM

Work still going strong. Lots more graphic overhauls complete and the lock pick and pickpocket engine improved.

Finally re made the player char animations which is now possible with the much larger maximum byte size of robots. I remember when I first released the game well over a decade ago the limited robot size was a real issue for me. And either loading robots from txt file wasn’t yet available or I hadn’t learnt how to use it!

So now each of the races has their own individual animation which varies between three types (normal, robed, armoured) depending on your apparel.

So that 12 animations for the main 4 races. Previously I could only fit two total animations!
He who has not faced death can never understand life
2

#94 User is offline   Galladin 

  • Threadkiller
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,266
  • Joined: 08-January 02
  • Gender:Male
  • Location:Finland

Posted 16 May 2021 - 11:07 AM

View PostPadz, on 04 February 2021 - 11:02 AM, said:

The new character generation screen is now fully working, graphically much more pleasing than the old blue mess. Also with mouse support. Character generation overall has had a decent overhaul with a new class system allowing more interesting starting options for your character and the option to name them. In line with this is a new saving system with slots for multiple characters (showing details of the game) and the ability to load mid-game.

I've also finished off a lot of the new inventory, again with mouse support and more informative menus. One major update is a proper quest tracker so you can see what you need to do for each guild and quest line.

A couple of areas are also being updated and extended as I go through them, some quests which were very basic will now be more fleshed out. There's also a few more evil path lines than before.


Ohh man, can't wait to play this - loved the original one and the revamp looks awesome!

The new character creation screen is so much more polished too. How do the skill/ability points work, are the black dots aligned with the text descriptions (good int, inferior dex etc)?

This post has been edited by Galladin: 16 May 2021 - 11:07 AM

Interactive (F) Fantasies

<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
0

Share this topic:


  • (4 Pages)
  • +
  • « First
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users