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DOZ ENTRY QUICK FIXES

#1 User is offline   Risu2112 

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Posted 07 July 2012 - 04:46 PM

Post here if you become aware of minor, easily correctable defects in your DoZ entry that are worth correcting by people playing the entry

I'll start

Fix#1
DOZ ENTRY 80483
board: "level2"
robot "init" located at 0,2
fix: Add a justentered label to the top of this robot.
: "Justentered"

Fix#2
board: "level3"
robot "init" located at 0,2
fix: Add a justentered label to the top of this robot.
: "Justentered"



Fixing these two bugs will allow the board to reset properly if you lose on level2 or level3, instead of requiring you to start the entire game over to advance.
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#2 User is offline   Dr Lancer-X 

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Posted 07 July 2012 - 05:12 PM

To fix entry 49932, edit the file angellinks.txt and change line 401 from:
if "('pl_y'+'oy')" <= 118 "BOSS_3"

to
if "('pl_y'+'oy')" <= 60 "BOSS_3"


The game should now be finishable.
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#3 User is offline   ThDPro 

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Posted 07 July 2012 - 05:16 PM

Entry 74588:

temporary fix for a problem I may or may nor revisit depending on whether or not I continue with the project
add:

if "$TEXT" != 0 "#RETURN"

to lines 172, 189, and 206

in context:
loop start
set "pllock" 1
wait 1
if "$TEXT" != 0 "#RETURN"
loop 20


EDIT: In the global

This post has been edited by ThDPro: 07 July 2012 - 05:46 PM

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#4 User is offline   ThDPro 

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Posted 07 July 2012 - 05:40 PM

DAMNIT

to the robot at 65,12 on "BOARD3", change line 91 to read:
teleport player "BOARD4" 0 0

rather than
teleport player "BOARD3" 0 0


Also, this is game breaking. It's a must fix. Damn fool I am...

This post has been edited by ThDPro: 07 July 2012 - 05:46 PM

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#5 User is offline   Lachesis 

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Posted 07 July 2012 - 09:57 PM

View PostLancer-X, on 07 July 2012 - 10:12 AM, said:

To fix entry 49932, edit the file angellinks.txt and change line 401 from:
if "('pl_y'+'oy')" <= 118 "BOSS_3"

to
if "('pl_y'+'oy')" <= 60 "BOSS_3"


The game should now be finishable.


If you got trapped by this at the end of the game and don't feel like replaying the whole game, you can make it finishable from the counter debugger when the screen screws up and the final boss appears:

lockx1 - set to 0
lockx2 - set to 499
locky1 - set to 0
locky2 - set to 251

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#6 User is offline   Zappman 

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Posted 07 July 2012 - 10:22 PM

Entry 85538

You won't see the To Be Continued board unless you change the name of the "Endgame" board to "Town1_Pro"

Sorry about that. I fixed that before uploading, but for some reason, the change didn't take.

This post has been edited by Zappman: 07 July 2012 - 10:35 PM

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#7 User is offline   Baby Bonnie Hood 

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Posted 10 July 2012 - 02:57 AM

Found a problem with 74588. The last water spirit, Rouche, actually does fire damage. Which is bad because if you fight a fire spirit with him equipped, you're trapped in a stalemate: The fire spirit (who, like all the other spirits, is immune to melee damage and can't be fled from) can't hurt you because you're a water type, but you can't hurt it either because Rouche does fire damage instead of water damage.
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#8 User is offline   Maxim 

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Posted 11 July 2012 - 08:08 AM

20027

In the board "test", at position 2, 30 (a "P"-shaped robot), insert the following into line 101:

set ps&l&_e ps&ps&_e

This will prevent the player from being mysteriously killed by nothing every once in a while.
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#9 User is offline   ThDPro 

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Posted 11 July 2012 - 02:55 PM

74588:

I've been working on a release version of Spirit Quest, So I haven't actually looked for the right quick fixes to make this game finish-able yet, but here's another good one:

I was wrong about the last quick fix,

change robot on BOARD3 at 65,12 on line 70 to LOOP FOR 15 instead of 30

in context:
loop start
set "spr12_off" 1
wait 1
set "pllock" 1
loop 15


and do the same thing to the robot on BOARD4 at 0,2: change line 7 to read LOOP 15 instead of 20
loop start
put c?? Sprite p0a 160 80
set "pllock" 1
wait 1
loop 15


Robot on Board "ENDING" at 1 0, Add a COLOR FADE IN to line 10

This should make the game doable, not much more than that...

This post has been edited by ThDPro: 11 July 2012 - 02:59 PM

original soundtracks
Better Than Nothing - DOMINATION - Commander Keen: Heroes Lost - Welkin - A Confectioner's Recipe - random ThDPro music stuff
<Risu21121> if you're not going to make a good game, you might as well make a blatantly racist one.
<Kuddy> Testicles.
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#10 User is offline   Maxim 

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Posted 11 July 2012 - 07:16 PM

20027

The firing rate is unlocked if you tap the fire key instead of holding it. This isn't a bug, it's an undocumented feature.
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