DOZ ENTRY QUICK FIXES
#1
Posted 07 July 2012 - 04:46 PM
I'll start
Fix#1
DOZ ENTRY 80483
board: "level2"
robot "init" located at 0,2
fix: Add a justentered label to the top of this robot.
: "Justentered"
Fix#2
board: "level3"
robot "init" located at 0,2
fix: Add a justentered label to the top of this robot.
: "Justentered"
Fixing these two bugs will allow the board to reset properly if you lose on level2 or level3, instead of requiring you to start the entire game over to advance.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#2
Posted 07 July 2012 - 05:12 PM
if "('pl_y'+'oy')" <= 118 "BOSS_3"
to
if "('pl_y'+'oy')" <= 60 "BOSS_3"
The game should now be finishable.
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#3
Posted 07 July 2012 - 05:16 PM
temporary fix for a problem I may or may nor revisit depending on whether or not I continue with the project
add:
if "$TEXT" != 0 "#RETURN"
to lines 172, 189, and 206
in context:
loop start set "pllock" 1 wait 1 if "$TEXT" != 0 "#RETURN" loop 20
EDIT: In the global
This post has been edited by ThDPro: 07 July 2012 - 05:46 PM
Better Than Nothing - DOMINATION - Commander Keen: Heroes Lost - Welkin - A Confectioner's Recipe - random ThDPro music stuff
<Risu21121> if you're not going to make a good game, you might as well make a blatantly racist one.
<Kuddy> Testicles.
"Where are my folder?" - KKairos
#4
Posted 07 July 2012 - 05:40 PM
to the robot at 65,12 on "BOARD3", change line 91 to read:
teleport player "BOARD4" 0 0
rather than
teleport player "BOARD3" 0 0
Also, this is game breaking. It's a must fix. Damn fool I am...
This post has been edited by ThDPro: 07 July 2012 - 05:46 PM
Better Than Nothing - DOMINATION - Commander Keen: Heroes Lost - Welkin - A Confectioner's Recipe - random ThDPro music stuff
<Risu21121> if you're not going to make a good game, you might as well make a blatantly racist one.
<Kuddy> Testicles.
"Where are my folder?" - KKairos
#5
Posted 07 July 2012 - 09:57 PM
Lancer-X, on 07 July 2012 - 10:12 AM, said:
if "('pl_y'+'oy')" <= 118 "BOSS_3"
to
if "('pl_y'+'oy')" <= 60 "BOSS_3"
The game should now be finishable.
If you got trapped by this at the end of the game and don't feel like replaying the whole game, you can make it finishable from the counter debugger when the screen screws up and the final boss appears:
lockx1 - set to 0 lockx2 - set to 499 locky1 - set to 0 locky2 - set to 251
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#6
Posted 07 July 2012 - 10:22 PM
You won't see the To Be Continued board unless you change the name of the "Endgame" board to "Town1_Pro"
Sorry about that. I fixed that before uploading, but for some reason, the change didn't take.
This post has been edited by Zappman: 07 July 2012 - 10:35 PM
Long Live DOS Games!
-- Zappman
#7
Posted 10 July 2012 - 02:57 AM
#8
Posted 11 July 2012 - 08:08 AM
In the board "test", at position 2, 30 (a "P"-shaped robot), insert the following into line 101:
set ps&l&_e ps&ps&_e
This will prevent the player from being mysteriously killed by nothing every once in a while.
#9
Posted 11 July 2012 - 02:55 PM
I've been working on a release version of Spirit Quest, So I haven't actually looked for the right quick fixes to make this game finish-able yet, but here's another good one:
I was wrong about the last quick fix,
change robot on BOARD3 at 65,12 on line 70 to LOOP FOR 15 instead of 30
in context:
loop start set "spr12_off" 1 wait 1 set "pllock" 1 loop 15
and do the same thing to the robot on BOARD4 at 0,2: change line 7 to read LOOP 15 instead of 20
loop start put c?? Sprite p0a 160 80 set "pllock" 1 wait 1 loop 15
Robot on Board "ENDING" at 1 0, Add a COLOR FADE IN to line 10
This should make the game doable, not much more than that...
This post has been edited by ThDPro: 11 July 2012 - 02:59 PM
Better Than Nothing - DOMINATION - Commander Keen: Heroes Lost - Welkin - A Confectioner's Recipe - random ThDPro music stuff
<Risu21121> if you're not going to make a good game, you might as well make a blatantly racist one.
<Kuddy> Testicles.
"Where are my folder?" - KKairos
#10
Posted 11 July 2012 - 07:16 PM
The firing rate is unlocked if you tap the fire key instead of holding it. This isn't a bug, it's an undocumented feature.