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MicMotorhead's Profile User Rating: -----

Reputation: 15 Good
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Active Posts:
144 (0.03 per day)
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Journals (102 posts)
Joined:
11-April 12
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Last Active:
User is offline Mar 06 2024 12:37 PM
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My Information

Member Title:
Member
Age:
42 years old
Birthday:
October 8, 1981
Gender:
Male Male
Location:
Denmark
Interests:
movies, non-fiction books, game creation and more than anything, music. I've got a big CD collection and still buy new ones all the time. We've all got our stupid addictions ;)

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  1. In Topic: Game Journal: "Cybil"

    05 March 2024 - 10:10 AM

    Haven't been working on the game in a long while by now.
    The reason? I bought a ps5 in December. This MZX game is turning into Chinese Democracy.
  2. In Topic: Game Journal: "Cybil"

    22 November 2023 - 06:58 AM

    Working on the final boss. Got stuck for a while coming up with an idea for two boss battle phases that would make sense together. Finally got a great (?) idea that feels appropriate for a final boss. So now I just have to actually figure out the specifics and write the code.

    Hoping to finish the game this year. I've even got a post-it note on my laptop saying "Cybil 2023!", so that's gotta guarantee it, right?
  3. In Topic: Game Journal: "Cybil"

    22 September 2023 - 07:30 AM

    View PostLachesis, on 22 September 2023 - 01:13 AM, said:

    Which image extension is IP Board rejecting? Most normal extensions should be fine but if it's something new it's probably just not in the extension whitelist. :(/>/>


    I just attempted to put in a pic from my Imgur, which is what I've always used. It's been a while since by now and I haven't tried again, so it's unclear whether it would work now.
    But back when I posted about having that issue, I recall doing exactly what I used to do.

    View PostLachesis, on 22 September 2023 - 01:13 AM, said:

    If it's dropping very short keypresses, this can also be a symptom of the current MZX speed; slower MZX speeds make it easier to press and then release a key within the same frame, which currently causes MZX to ignore the press.


    My game does run on somewhat low speed (because I didn't want player walking speeds to be super fast), so that could be it. I might have to just accept it then, since it would mess up a lot of things if I had to significantly increase the overall MZX speed.
    Maybe I'll give it a bump or two and see how that feels.

    Thanks for the heads up anyway. I weas getting worried if I have too many robots doing cycles on some boards.
  4. In Topic: Game Journal: "Cybil"

    15 September 2023 - 11:16 PM

    Recording of a test of build #374 - about 27 minutes long:

    https://www.youtube....h?v=lGjHf1PRfzc

    Hopefully it shows that it's actually a fully fleshed out game at this point, even if there's still a
    few things left to be done.
  5. In Topic: Game Journal: "Cybil"

    06 September 2023 - 12:49 PM

    I want the game world to be interesting to explore, so I've been adding some more secrets, NPCs and a other details.
    At this point, I really just need to make the final boss and the ending.
    Lacking ideas for those, it's a good alternative to flesh out the game's world, so that's what I'm doing for now.
    Not that it needs to be any bigger, honestly.

    Sadly, I'm giving up on adding a soundtrack. It's just too much work! I'm thinking I might add that somewhere down the line, but it's
    never gonna be done if I try to do that now.

    I'm having a slight technical issue with occasional dropped inputs when you move around the screen. Maybe some of the scripts that control interface elements don't need to update so much. I don't really have any concept of how many times per second my game checks things.

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