MicMotorhead's Profile
Reputation: 15
Good
- Group:
- Members
- Active Posts:
- 144 (0.03 per day)
- Most Active In:
- Journals (102 posts)
- Joined:
- 11-April 12
- Profile Views:
- 135,279
- Last Active:
- Mar 06 2024 12:37 PM
- Currently:
- Offline
My Information
- Member Title:
- Member
- Age:
- 42 years old
- Birthday:
- October 8, 1981
- Gender:
- Male
- Location:
- Denmark
- Interests:
- movies, non-fiction books, game creation and more than anything, music. I've got a big CD collection and still buy new ones all the time. We've all got our stupid addictions ;)
Contact Information
- E-mail:
- Click here to e-mail me
- Website URL:
- http://www.youtube.com/channel/UC1MSQ1pgipGRlyZM3NTdY_g/videos
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Latest Visitors
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Lachesis
17 Apr 2023 - 08:04 -
Galladin
04 Aug 2022 - 19:35 -
DDCecil
15 Jun 2022 - 04:46 -
Evil Genius
15 Dec 2020 - 14:57 -
Kewlio
08 Dec 2019 - 18:58 -
zzo38
07 Dec 2019 - 18:26 -
Graham
19 Jan 2019 - 19:35 -
ThDPro
16 Jan 2019 - 01:35 -
CHAOS 256 Colors
03 Aug 2018 - 22:37 -
djtiesto
22 Sep 2016 - 00:55
Posts I've Made
-
In Topic: Game Journal: "Cybil"
05 March 2024 - 10:10 AM
Haven't been working on the game in a long while by now.
The reason? I bought a ps5 in December. This MZX game is turning into Chinese Democracy. -
In Topic: Game Journal: "Cybil"
22 November 2023 - 06:58 AM
Working on the final boss. Got stuck for a while coming up with an idea for two boss battle phases that would make sense together. Finally got a great (?) idea that feels appropriate for a final boss. So now I just have to actually figure out the specifics and write the code.
Hoping to finish the game this year. I've even got a post-it note on my laptop saying "Cybil 2023!", so that's gotta guarantee it, right? -
In Topic: Game Journal: "Cybil"
22 September 2023 - 07:30 AM
Lachesis, on 22 September 2023 - 01:13 AM, said:
Which image extension is IP Board rejecting? Most normal extensions should be fine but if it's something new it's probably just not in the extension whitelist. />/>
I just attempted to put in a pic from my Imgur, which is what I've always used. It's been a while since by now and I haven't tried again, so it's unclear whether it would work now.
But back when I posted about having that issue, I recall doing exactly what I used to do.
Lachesis, on 22 September 2023 - 01:13 AM, said:
If it's dropping very short keypresses, this can also be a symptom of the current MZX speed; slower MZX speeds make it easier to press and then release a key within the same frame, which currently causes MZX to ignore the press.
My game does run on somewhat low speed (because I didn't want player walking speeds to be super fast), so that could be it. I might have to just accept it then, since it would mess up a lot of things if I had to significantly increase the overall MZX speed.
Maybe I'll give it a bump or two and see how that feels.
Thanks for the heads up anyway. I weas getting worried if I have too many robots doing cycles on some boards. -
In Topic: Game Journal: "Cybil"
15 September 2023 - 11:16 PM
Recording of a test of build #374 - about 27 minutes long:
https://www.youtube....h?v=lGjHf1PRfzc
Hopefully it shows that it's actually a fully fleshed out game at this point, even if there's still a
few things left to be done. -
In Topic: Game Journal: "Cybil"
06 September 2023 - 12:49 PM
I want the game world to be interesting to explore, so I've been adding some more secrets, NPCs and a other details.
At this point, I really just need to make the final boss and the ending.
Lacking ideas for those, it's a good alternative to flesh out the game's world, so that's what I'm doing for now.
Not that it needs to be any bigger, honestly.
Sadly, I'm giving up on adding a soundtrack. It's just too much work! I'm thinking I might add that somewhere down the line, but it's
never gonna be done if I try to do that now.
I'm having a slight technical issue with occasional dropped inputs when you move around the screen. Maybe some of the scripts that control interface elements don't need to update so much. I don't really have any concept of how many times per second my game checks things.
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